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bed.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_BED_H_84DE19758D424C6C9789189231946BFF
#define FS_BED_H_84DE19758D424C6C9789189231946BFF
#include "item.h"
class House;
class Player;
class BedItem final : public Item
{
public:
explicit BedItem(uint16_t id);
BedItem* getBed() override {
return this;
}
const BedItem* getBed() const override {
return this;
}
Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) override;
void serializeAttr(PropWriteStream& propWriteStream) const override;
bool canRemove() const override {
return house == nullptr;
}
uint32_t getSleeper() const {
return sleeperGUID;
}
void setHouse(House* h) {
house = h;
}
bool canUse(Player* player);
bool trySleep(Player* player);
bool sleep(Player* player);
void wakeUp(Player* player);
BedItem* getNextBedItem() const;
private:
void updateAppearance(const Player* player);
void regeneratePlayer(Player* player) const;
void internalSetSleeper(const Player* player);
void internalRemoveSleeper();
House* house = nullptr;
uint64_t sleepStart;
uint32_t sleeperGUID;
};
#endif