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mounts.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_MOUNTS_H_73716D11906A4C5C9F4A7B68D34C9BA6
#define FS_MOUNTS_H_73716D11906A4C5C9F4A7B68D34C9BA6
struct Mount
{
Mount(uint8_t id, uint16_t clientId, std::string name, int32_t speed, bool premium) :
name(std::move(name)), speed(speed), clientId(clientId), id(id), premium(premium) {}
std::string name;
int32_t speed;
uint16_t clientId;
uint8_t id;
bool premium;
};
class Mounts
{
public:
bool reload();
bool loadFromXml();
Mount* getMountByID(uint8_t id);
Mount* getMountByName(const std::string& name);
Mount* getMountByClientID(uint16_t clientId);
const std::vector<Mount>& getMounts() const {
return mounts;
}
private:
std::vector<Mount> mounts;
};
#endif