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pokeblue.constants.asm
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; These are all the asm constants needed to make the blue_vc patch.
; [FPA 001 Begin]
EXPORT DEF M_CHAR EQU "M"
EXPORT DEF E_CHAR EQU "E"
EXPORT DEF G_CHAR EQU "G"
EXPORT DEF A_CHAR EQU "A"
EXPORT DEF P_CHAR EQU "P"
EXPORT DEF S_CHAR EQU "S"
EXPORT DEF L_CHAR EQU "L"
EXPORT DEF F_CHAR EQU "F"
EXPORT DEF X_CHAR EQU "X"
EXPORT MEGA_PUNCH
; [FPA 001 End]
EXPORT EXPLOSION
; [FPA 002 Begin]
EXPORT DEF U_CHAR EQU "U"
EXPORT DEF I_CHAR EQU "I"
EXPORT GUILLOTINE
; [FPA 002 End]
EXPORT DEF K_CHAR EQU "K"
EXPORT MEGA_KICK
; [FPA 004 Begin]
EXPORT DEF B_CHAR EQU "B"
EXPORT DEF Z_CHAR EQU "Z"
EXPORT BLIZZARD
; [FPA 005 Begin]
EXPORT BUBBLEBEAM
; [FPA 005 End]
EXPORT HYPER_BEAM
; [FPA 006 Begin]
EXPORT DEF H_CHAR EQU "H"
EXPORT DEF Y_CHAR EQU "Y"
; [FPA 007 Begin]
EXPORT DEF T_CHAR EQU "T"
EXPORT DEF N_CHAR EQU "N"
EXPORT THUNDERBOLT
; [FPA 008 Begin]
EXPORT DEF R_CHAR EQU "R"
EXPORT DEF V_CHAR EQU "V"
EXPORT REFLECT
; [FPA 009 Begin]
EXPORT SELFDESTRUCT
; [FPA 010 Begin]
EXPORT DEF D_CHAR EQU "D"
EXPORT DREAM_EATER
; [FPA 011 Begin]
EXPORT DEF O_CHAR EQU "O"
EXPORT SPORE
; [FPA 012 Begin]
EXPORT DEF C_CHAR EQU "C"
EXPORT ROCK_SLIDE
; [FPA 40 Begin]
EXPORT HAZE
; "<SPACE>" is necessary since spaces separate template command arguments
charmap "<SPACE>", " "
EXPORT DEF SPACE_CHAR EQU "<SPACE>"