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When I see #63,I'm realize out to express the importance of the "rebind controls" functionality for me, as I play Celeste using a non-QWERTY keyboard layout.
When I exploring the source to understand how controls are configured, I stumbled upon the ControlsConfig.cs file, which seems to predefine the control keys for the game. Given my limited experience with C# (becase this is my first time diving into C# code), I attempted to modify the ControlsConfig to suit my needs. Unfortunately, my changes did not take effect as I had hoped.
How do I successfully make changes to ControlsConfig?
The text was updated successfully, but these errors were encountered:
Hi, once you've played the game once it will save the controls to a .json file, called controls.json which will be in AppData/Roaming/Celeste64 on Windows or ./local/share/Celeste64 otherwise. You can modify that file to customize the controls. Alternatively if you change the default ones in C# you will need to comment out line 42 of Startup.cs where it loads the config file.
When I see #63,I'm realize out to express the importance of the "rebind controls" functionality for me, as I play Celeste using a non-QWERTY keyboard layout.
When I exploring the source to understand how controls are configured, I stumbled upon the ControlsConfig.cs file, which seems to predefine the control keys for the game. Given my limited experience with C# (becase this is my first time diving into C# code), I attempted to modify the ControlsConfig to suit my needs. Unfortunately, my changes did not take effect as I had hoped.
How do I successfully make changes to ControlsConfig?
The text was updated successfully, but these errors were encountered: