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14 stars written in C++
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Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

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Hazel Engine

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A high speed C++17 Vulkan game engine

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Converts a EXE into DLL

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Modern accelerated GUI

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3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

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A modern cross-platform low-level graphics API

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Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…

C++ 421 33 Updated Aug 2, 2024

AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU

C++ 85 5 Updated Jun 7, 2023

High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.

C++ 53 8 Updated Oct 16, 2023

An automatic and non-domain-specific image morphing algorithm that doesn't require manual keypoints

C++ 45 4 Updated Mar 16, 2023

Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.

C++ 13 Updated Dec 10, 2020

Simple game engine.

C++ 6 Updated Jan 14, 2024

Game engine in C++ using ENTT, Vulkan, Edyn, GLFW

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