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Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
A modern cross-platform low-level graphics API
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.
An automatic and non-domain-specific image morphing algorithm that doesn't require manual keypoints
Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.