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Vector2.hpp
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#ifndef engine_VECTOR2_HPP
#define engine_VECTOR2_HPP
#if defined( _MSVC_LANG )
# define VERSION _MSVC_LANG
#else
# define VERSION __cplusplus
#endif
#if 201103L < VERSION
# define VERSION_CPP 14
#elif 199711L < VERSION
# define VERSION_CPP 11
#else
# define VERSION_CPP 0
#endif
#if VERSION_CPP == 14
#define __constexpr__ constexpr
#else
#define __constexpr__
#endif
namespace math {
template<class T>
class vec2 {
typedef vec2<T> v2;
public:
T x, y;
vec2(T _x, T _y) :
x(_x), y(_y) {}
vec2(void):
x(0), y(0) {}
//Values +-*/
__constexpr__ v2 operator+(const T &value) const noexcept {
return v2{
x + value,
y + value
};
}
__constexpr__ v2 operator-(const T &value) const noexcept {
return v2{
x - value,
y - value
};
}
__constexpr__ v2 operator*(const T &value) const noexcept {
return v2{
x * value,
y * value
};
}
__constexpr__ v2 operator/(const T &value) const noexcept {
if(value == 0) return v2{0, 0};
return v2{
x / value,
y / value
};
}
//Vectors +-*/
__constexpr__ v2 operator+(const v2 &value) const noexcept {
return v2{
this->x + value.x,
this->y + value.y
};
}
__constexpr__ v2 operator-(const v2 &value) const noexcept {
return v2{
this->x - value.x,
this->y - value.y
};
}
__constexpr__ v2 operator*(const v2 &value) const noexcept {
return v2{
this->x * value.x,
this->y * value.y
};
}
__constexpr__ v2 operator/(const v2 &value) const noexcept {
return v2{
(value.x == 0 ? 0 : this->x / value.x),
(value.y == 0 ? 0 : this->y / value.y)
};
}
//Values operator s=
v2& operator+=(const T &value) noexcept {
this->x += value;
this->y += value;
return *this;
}
v2& operator-=(const T &value) noexcept {
this->x -= value;
this->y -= value;
return *this;
}
v2& operator*=(const T &value) noexcept {
this->x *= value;
this->y *= value;
return *this;
}
v2& operator/=(const T &value) noexcept {
if(value != 0)
{
this->x /= value;
this->y /= value;
}
else
{
this->x = this->y = 0;
}
return *this;
}
//Vec2 operators s=
v2& operator+=(const v2 &value) noexcept {
this->x += value.y;
this->y += value.x;
return *this;
}
v2& operator-=(const v2 &value) noexcept {
this->x -= value.y;
this->y -= value.x;
return *this;
}
v2& operator*=(const v2 &value) noexcept {
this->x *= value.y;
this->y *= value.x;
return *this;
}
v2& operator/=(const v2 &value) noexcept {
if(value.y != 0)
this->x /= value.y;
else
this->x = 0;
if(value.y != 0)
this->y /= value.x;
else
this->y = 0;
return *this;
}
};
typedef vec2<float> vec2f;
typedef vec2<int> vec2i;
typedef vec2<double> vec2d;
typedef vec2<unsigned> vec2u;
}
#undef VERSION
#undef VERSION_CPP
#undef __constexpr__
#endif