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Instead of blitting shapes to the linuxframebuffer, have a Vulkan renderer that displays things as 2D SDFs (would need a font atlas for rendering text then I guess?)
Instead of blitting shapes to the linuxframebuffer, have a Vulkan renderer that displays things as 2D SDFs (would need a font atlas for rendering text then I guess?)
Can expand an play/Display_vk.tcl
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