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SDL2_SimpleGUI_Base.pas
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unit SDL2_SimpleGUI_Base;
{:< Base Unit which provides the common procedures and data that most units
need }
{ Simple GUI is a generic SDL2/Pascal GUI library by Matthias J. Molski,
get more infos here:
https://github.com/Free-Pascal-meets-SDL-Website/SimpleGUI.
It is based upon LK GUI by Lachlan Kingsford for SDL 1.2/Free Pascal,
get it here: https://sourceforge.net/projects/lkgui.
Written permission to re-license the library has been granted to me by the
original author.
Copyright (c) 2016-2020 Matthias J. Molski
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE. }
interface
uses
SDL2;
type
{: Necessary to pass typed array as func./proc. parameter. It contains the
input information as returned by SDL event SDL_TextInput. }
TSDLTextInputArray = array[0..SDL_TEXTINPUTEVENT_TEXT_SIZE] of char;
type
{: Basic color type. } { TODO : Why not using SDL_Color? }
TRGBA = record
r: byte;
g: byte;
b: byte;
a: byte;
end;
TTextAlign = (Align_Left, Align_Center, Align_Right);
TVertAlign = (VAlign_Top, VAlign_Center, VAlign_Bottom);
TDirection = (Dir_Horizontal, Dir_Vertical);
TBorderStyle = (BS_None, BS_Single);
TFillStyle = (FS_None, FS_Filled);
implementation
begin
end.