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Use a state machine for the player scene #244
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Describe the feature you'd like
Rewrite player.gd and the player scene in general to make use of a state machine instead of a single monolithic script.
Do you intend to contribute this yourself? If so, how do you plan on doing it?
I can provide a state machine implementation designed with platforming in mind, derivative of https://github.com/Charpurrr/SuperMarioSolarEngine. I may be able to code the states themselves, but perhaps not.
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