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mymapoa.go
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package main
import (
"log"
)
type BucketPair struct {
key int
val int
isActive bool
}
type MyMapOA struct {
buckets []*BucketPair
used int
active int
}
// uses open addressing linear probing for conflict resolution
func MyMapOAConstructor() *MyMapOA {
var myMap = MyMapOA{
buckets: make([]*BucketPair, 4),
used: 0,
active: 0,
}
return &myMap
}
func isBucketEmpty(bucketPairPtr *BucketPair) bool {
return bucketPairPtr == nil || !bucketPairPtr.isActive
}
func (mm *MyMapOA) Set(key, val int) {
bucketIdx := key % len(mm.buckets)
i := bucketIdx
for {
if mm.buckets[i] == nil {
mm.buckets[i] = &BucketPair{
key: key,
val: val,
isActive: true,
}
mm.used += 1
mm.active += 1
mm.Resize()
break
} else if mm.buckets[i].isActive && mm.buckets[i].key == key {
mm.buckets[i].val = val
break
}
i = (i + 1) % len(mm.buckets)
if i == bucketIdx {
// this should have been an return error but i dont want to make changes to interface and chaining as well
// this is anyways a corner case never to be encourtered if growth and shrink happens correctly
log.Fatal("Map full ! no empty bucket found for insertion")
}
}
}
func (mm *MyMapOA) Get(key int) (int, bool) {
bucketIdx := key % len(mm.buckets)
i := bucketIdx
for {
if !isBucketEmpty(mm.buckets[i]) && mm.buckets[i].key == key {
return mm.buckets[i].val, true
} else if mm.buckets[i] == nil {
return 0, false
}
i = (i + 1) % len(mm.buckets)
if i == bucketIdx {
break
}
}
return 0, false
}
func (mm *MyMapOA) Remove(key int) {
bucketIdx := key % len(mm.buckets)
i := bucketIdx
for {
if !isBucketEmpty(mm.buckets[i]) && mm.buckets[i].key == key {
mm.buckets[i].isActive = false
mm.active -= 1
mm.Resize()
break
}
i = (i + 1) % len(mm.buckets)
if i == bucketIdx {
break
}
}
}
func (mm *MyMapOA) Size() int {
return len(mm.buckets)
}
func (mm *MyMapOA) TransferBuckets(newLen int) {
ogBuckets := mm.buckets
mm.buckets = make([]*BucketPair, newLen)
for _, pair := range ogBuckets {
if pair != nil && pair.isActive {
bucketIdx := pair.key % len(mm.buckets)
i := bucketIdx
for {
if mm.buckets[i] == nil {
mm.buckets[i] = pair
break
}
i = (i + 1) % len(mm.buckets)
if i == bucketIdx {
break
}
}
}
}
mm.used = mm.active
}
func (mm *MyMapOA) Resize() {
if mm.used < 2 {
return
}
size := len(mm.buckets)
//fmt.Printf("Resize func size : %d, used : %d, active : %d\n", size, mm.used, mm.active)
alpha := float32(mm.used) / float32(size)
if alpha > 0.6 {
//grow
mm.TransferBuckets(size * 2)
} else if alpha < 0.125 {
//shrink
mm.TransferBuckets(size / 2)
}
beta := float32(mm.active) / float32(mm.used)
if beta < 0.5 {
//if lot of tomb stones, create new table with same size
mm.TransferBuckets(size)
}
}