Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Broken create game screen #125

Open
FelipeBodelon opened this issue Feb 4, 2020 · 1 comment
Open

Broken create game screen #125

FelipeBodelon opened this issue Feb 4, 2020 · 1 comment

Comments

@FelipeBodelon
Copy link

As some other people, I believe this mod breaks that screen. My game is fully updated (steam version), and it's just the base game (no DLC).

The mod sometimes work, I get the create game screen perfectly but when starting a game it stops me and asks me to change mods, after that the screen remains broken.

When it does work (showing the screen correctly), is when managing mods and selecting a setup after startup of the game. When it doesn't work is when I have a mod setup with YnAMP selected from startup. To fix it I need to close the game and validate files via Steam, where I get a message telling me 3 files are missing/corrupt.

Thanks on this great work of a mod btw, hope I can get a fix. Would it be better if I install manually?

Database.log before starting any game (just selecting the create game screen):

[290586.857] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[290598.436] [Localization]: Validating Foreign Key Constraints...
[290598.437] [Localization]: Passed Validation.
[290598.458] [Configuration]: Validating Foreign Key Constraints...
[290598.459] [Configuration]: Passed Validation.
[290609.336] [FullTextSearch]: Initializing FullTextSearch
[290611.954] [Gameplay]: Validating Foreign Key Constraints...
[290611.969] [Gameplay]: Passed Validation.
[290613.195] [Localization] ERROR: Database::XMLSerializer (ConfigText_ko_KR.xml): Duplicate column names detected in <Row>. Name: Replace, Value: 
[290613.196] [Localization]: In XMLSerializer while updating table LocalizedText from file ConfigText_ko_KR.xml.
[290614.747] [Configuration]: Validating Foreign Key Constraints...
[290614.749] [Configuration]: Passed Validation.
[290619.709] [HallofFame]: Database found. Checking versions...
[290619.714] [HallofFame]: Database is up-to-date!
[290624.896] [FullTextSearch]: FTS - Creating Context
[290670.075] [Localization] ERROR: Database::XMLSerializer (ConfigText_ko_KR.xml): Duplicate column names detected in <Row>. Name: Replace, Value: 
[290670.075] [Localization]: In XMLSerializer while updating table LocalizedText from file ConfigText_ko_KR.xml.
[290670.300] [Configuration]: Validating Foreign Key Constraints...
[290670.301] [Configuration]: Passed Validation.
[290672.917] [Localization] ERROR: Database::XMLSerializer (ConfigText_ko_KR.xml): Duplicate column names detected in <Row>. Name: Replace, Value: 
[290672.917] [Localization]: In XMLSerializer while updating table LocalizedText from file ConfigText_ko_KR.xml.
[290673.107] [Configuration]: Validating Foreign Key Constraints...
[290673.107] [Configuration]: Passed Validation.

Lua.log:

Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
Runtime Error: D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:878: attempt to index a nil value
stack traceback:
	D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:878: in function 'OnShow'
Lua callstack:
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
Runtime Error: D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:667: attempt to index a nil value
stack traceback:
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:667: in function 'SetupLeaderPulldown'
	D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:775: in function 'RefreshPlayerSlots'
	D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:856: in function 'GameSetup_PlayerCountChanged'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:82: in function 'GameParameters_WriteAuxParameterValues'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:658: in function 'SetupParameters:Config_WriteParameterValues'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:307: in function 'SetupParameters:UpdateParameters'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:200: in function 'SetupParameters:FullRefresh'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:569: in function 'BuildGameSetup'
	D:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1079: in function 'GameSetup_RefreshParameters'
	D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:849: in function 'OnFinishedGameplayContentConfigure'
AdvancedSetup: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Runtime Error: D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:878: attempt to index a nil value
stack traceback:
	D:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:878: in function 'OnShow'
Lua callstack:
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP checking for number of players limit on Start...
AdvancedSetup: num. players = 6, num. CS = 10
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP setting specific CS slots...
AdvancedSetup: free slots = 10
AdvancedSetup:  - Free slots left for random CS = 10
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: Setup Player slots :
AdvancedSetup: 0	LEADER_JRA_LEADER_CUSTOM	LEADER_JRA_LEADER_CUSTOM	CIVILIZATION_JRA_CIV_CUSTOM	LOC_LEADER_JRA_LEADER_CUSTOM_NAME	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 1	nil	nil	nil	LOC_RANDOM_LEADER	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 2	nil	nil	nil	LOC_RANDOM_LEADER	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 3	nil	nil	nil	LOC_RANDOM_LEADER	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 4	nil	nil	nil	LOC_RANDOM_LEADER	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 5	nil	nil	nil	LOC_RANDOM_LEADER	SS_COMPUTER	CIVILIZATION_LEVEL_FULL_CIV	true
AdvancedSetup: 6	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 7	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 8	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 9	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 10	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 11	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 12	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 13	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 14	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 15	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 16	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 17	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 18	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 19	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 20	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 21	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 22	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 23	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 24	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 25	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 26	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 27	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 28	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 29	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 30	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 31	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 32	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 33	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 34	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 35	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 36	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 37	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 38	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 39	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 40	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 41	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 42	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 43	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 44	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 45	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 46	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 47	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 48	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 49	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 50	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 51	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 52	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 53	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 54	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 55	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 56	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 57	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 58	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 59	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 60	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 61	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 62	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
AdvancedSetup: 63	nil	nil	nil	LOC_SLOTTYPE_CLOSED	SS_CLOSED	UNK LEVEL	false
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
LoadScreen: OnLoadGameViewStateDone
Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
@Gedemon
Copy link
Owner

Gedemon commented Feb 4, 2020

Thanks for the logs, can you replicate the issue without the other "FrontEnd" mods (Enhanced Mod Manager, Better Loading Screen, ...) ?

It could be an incompatibility issue between mods changing the same parts of the setup.

The "3 files are missing/corrupt" happens every time you check the files, it's not relevant.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants