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globals.h
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// Copyright 2006-2008 Google Inc. All Rights Reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// -----------------------------------------------------------------------------
// Types
// Windows is missing the stdint.h header file. Instead we define standard
// integer types for Windows here.
#ifdef WIN32
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef short int16_t; // NOLINT
typedef unsigned short uint16_t; // NOLINT
typedef int int32_t;
typedef unsigned int uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h> // for intptr_t
#endif
// TODO(1233523): Get rid of this code that conditionally introduces a
// macro to allow us to check for platforms that use the old
// non-adapted arguments calling conventions.
#if defined(ARM) || defined(__arm__) || defined(__thumb__)
#define USE_OLD_CALLING_CONVENTIONS
#endif
namespace v8 { namespace internal {
// Support for alternative bool type. This is only enabled if the code is
// compiled with USE_MYBOOL defined. This catches some nasty type bugs.
// For instance, 'bool b = "false";' results in b == true! This is a hidden
// source of bugs.
// However, redefining the bool type does have some negative impact on some
// platforms. It gives rise to compiler warnings (i.e. with
// MSVC) in the API header files when mixing code that uses the standard
// bool with code that uses the redefined version.
// This does not actually belong in the platform code, but needs to be
// defined here because the platform code uses bool, and platform.h is
// include very early in the main include file.
#ifndef V8_GLOBALS_H_
#define V8_GLOBALS_H_
#ifdef USE_MYBOOL
typedef unsigned int __my_bool__;
#define bool __my_bool__ // use 'indirection' to avoid name clashes
#endif
typedef uint8_t byte;
typedef byte* Address;
// Code-point values in Unicode 4.0 are 21 bits wide.
typedef uint16_t uc16;
typedef signed int uc32;
// -----------------------------------------------------------------------------
// Constants
#ifdef DEBUG
const bool kDebug = true;
#else
const bool kDebug = false;
#endif // DEBUG
const int KB = 1024;
const int MB = KB * KB;
const int GB = KB * KB * KB;
const int kMaxInt = 0x7FFFFFFF;
const int kMinInt = -kMaxInt - 1;
const int kCharSize = sizeof(char); // NOLINT
const int kShortSize = sizeof(short); // NOLINT
const int kIntSize = sizeof(int); // NOLINT
const int kDoubleSize = sizeof(double); // NOLINT
const int kPointerSize = sizeof(void*); // NOLINT
const int kPointerSizeLog2 = 2;
const int kObjectAlignmentBits = 2;
const int kObjectAlignmentMask = (1 << kObjectAlignmentBits) - 1;
const int kObjectAlignment = 1 << kObjectAlignmentBits;
// Tag information for HeapObject.
const int kHeapObjectTag = 1;
const int kHeapObjectTagSize = 2;
const int kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1;
// Tag information for Smi.
const int kSmiTag = 0;
const int kSmiTagSize = 1;
const int kSmiTagMask = (1 << kSmiTagSize) - 1;
// Tag information for Failure.
const int kFailureTag = 3;
const int kFailureTagSize = 2;
const int kFailureTagMask = (1 << kFailureTagSize) - 1;
const int kBitsPerByte = 8;
const int kBitsPerByteLog2 = 3;
const int kBitsPerPointer = kPointerSize * kBitsPerByte;
const int kBitsPerInt = kIntSize * kBitsPerByte;
// Zap-value: The value used for zapping dead objects. Should be a recognizable
// illegal heap object pointer.
const Address kZapValue = reinterpret_cast<Address>(0xdeadbeed);
const Address kHandleZapValue = reinterpret_cast<Address>(0xbaddead);
const Address kFromSpaceZapValue = reinterpret_cast<Address>(0xbeefdad);
// -----------------------------------------------------------------------------
// Forward declarations for frequently used classes
// (sorted alphabetically)
class AccessorInfo;
class Allocation;
class Assembler;
class BreakableStatement;
class Code;
class CodeGenerator;
class CodeStub;
class Context;
class Debug;
class Debugger;
class DebugInfo;
class Descriptor;
class DescriptorArray;
class Expression;
class ExternalReference;
class FixedArray;
class FunctionEntry;
class FunctionLiteral;
class FunctionTemplateInfo;
class Dictionary;
class FreeStoreAllocationPolicy;
template <typename T> class Handle;
class Heap;
class HeapObject;
class IC;
class InterceptorInfo;
class IterationStatement;
class JSArray;
class JSFunction;
class JSObject;
class LabelCollector;
class LargeObjectSpace;
template <typename T, class P = FreeStoreAllocationPolicy> class List;
class LookupResult;
class MacroAssembler;
class Map;
class MapSpace;
class MarkCompactCollector;
class NewSpace;
class Object;
class OldSpace;
class Property;
class Proxy;
class Scope;
template<class Allocator = FreeStoreAllocationPolicy> class ScopeInfo;
class Script;
class Slot;
class Smi;
class Statement;
class String;
class Struct;
class SwitchStatement;
class Visitor;
class Variable;
class VariableProxy;
class RelocInfo;
class Deserializer;
class MessageLocation;
class ObjectGroup;
class TickSample;
class VirtualMemory;
class Mutex;
typedef bool (*WeakSlotCallback)(Object** pointer);
// -----------------------------------------------------------------------------
// Miscellaneous
// NOTE: SpaceIterator depends on AllocationSpace enumeration values being
// consecutive.
enum AllocationSpace {
NEW_SPACE,
OLD_SPACE,
CODE_SPACE,
MAP_SPACE,
LO_SPACE,
FIRST_SPACE = NEW_SPACE,
LAST_SPACE = LO_SPACE
};
const int kSpaceTagSize = 3;
const int kSpaceTagMask = (1 << kSpaceTagSize) - 1;
// A flag that indicates whether objects should be pretenured when
// allocated (allocated directly into the old generation) or not
// (allocated in the young generation if the object size and type
// allows).
enum PretenureFlag { NOT_TENURED, TENURED };
enum GarbageCollector { SCAVENGER, MARK_COMPACTOR };
// A CodeDesc describes a buffer holding instructions and relocation
// information. The instructions start at the beginning of the buffer
// and grow forward, the relocation information starts at the end of
// the buffer and grows backward.
//
// |<--------------- buffer_size ---------------->|
// |<-- instr_size -->| |<-- reloc_size -->|
// +==================+========+==================+
// | instructions | free | reloc info |
// +==================+========+==================+
// ^
// |
// buffer
struct CodeDesc {
byte* buffer;
int buffer_size;
int instr_size;
int reloc_size;
};
// Callback function on object slots, used for iterating heap object slots in
// HeapObjects, global pointers to heap objects, etc. The callback allows the
// callback function to change the value of the slot.
typedef void (*ObjectSlotCallback)(HeapObject** pointer);
// Callback function used for iterating objects in heap spaces,
// for example, scanning heap objects.
typedef int (*HeapObjectCallback)(HeapObject* obj);
// Callback function used for checking constraints when copying/relocating
// objects. Returns true if an object can be copied/relocated from its
// old_addr to a new_addr.
typedef bool (*ConstraintCallback)(Address new_addr, Address old_addr);
// Callback function on inline caches, used for iterating over inline caches
// in compiled code.
typedef void (*InlineCacheCallback)(Code* code, Address ic);
// State for inline cache call sites. Aliased as IC::State.
enum InlineCacheState {
// Has never been executed.
UNINITIALIZED,
// Has been executed but monomorhic state has been delayed.
PREMONOMORPHIC,
// Has been executed and only one receiver type has been seen.
MONOMORPHIC,
// Like MONOMORPHIC but check failed due to prototype.
MONOMORPHIC_PROTOTYPE_FAILURE,
// Multiple receiver types have been seen.
MEGAMORPHIC,
// Special states for debug break or step in prepare stubs.
DEBUG_BREAK,
DEBUG_PREPARE_STEP_IN
};
// Type of properties.
// Order of properties is significant.
// Must fit in the BitField PropertyDetails::TypeField.
// A copy of this is in mirror-delay.js.
enum PropertyType {
NORMAL = 0, // only in slow mode
FIELD = 1, // only in fast mode
CONSTANT_FUNCTION = 2, // only in fast mode
CALLBACKS = 3,
INTERCEPTOR = 4, // only in lookup results, not in descriptors.
FIRST_PHANTOM_PROPERTY_TYPE = 5, // All properties before this are real.
MAP_TRANSITION = 5, // only in fast mode
CONSTANT_TRANSITION = 6, // only in fast mode
NULL_DESCRIPTOR = 7 // only in fast mode
};
// Whether to remove map transitions and constant transitions from a
// DescriptorArray.
enum TransitionFlag {
REMOVE_TRANSITIONS,
KEEP_TRANSITIONS
};
// Union used for fast testing of specific double values.
union DoubleRepresentation {
double value;
int64_t bits;
DoubleRepresentation(double x) { value = x; }
};
// AccessorCallback
struct AccessorDescriptor {
Object* (*getter)(Object* object, void* data);
Object* (*setter)(JSObject* object, Object* value, void* data);
void* data;
};
// Logging and profiling.
// A StateTag represents a possible state of the VM. When compiled with
// ENABLE_LOGGING_AND_PROFILING, the logger maintains a stack of these.
// Creating a VMState object enters a state by pushing on the stack, and
// destroying a VMState object leaves a state by popping the current state
// from the stack.
#define STATE_TAG_LIST(V) \
V(JS) \
V(GC) \
V(COMPILER) \
V(OTHER)
enum StateTag {
#define DEF_STATE_TAG(name) name,
STATE_TAG_LIST(DEF_STATE_TAG)
#undef DEF_STATE_TAG
// Pseudo-types.
state_tag_count
};
// -----------------------------------------------------------------------------
// Macros
// Testers for test.
#define HAS_SMI_TAG(value) \
((reinterpret_cast<int>(value) & kSmiTagMask) == kSmiTag)
#define HAS_FAILURE_TAG(value) \
((reinterpret_cast<int>(value) & kFailureTagMask) == kFailureTag)
#define HAS_HEAP_OBJECT_TAG(value) \
((reinterpret_cast<int>(value) & kHeapObjectTagMask) == kHeapObjectTag)
// OBJECT_SIZE_ALIGN returns the value aligned HeapObject size
#define OBJECT_SIZE_ALIGN(value) \
((value + kObjectAlignmentMask) & ~kObjectAlignmentMask)
// The expression OFFSET_OF(type, field) computes the byte-offset
// of the specified field relative to the containing type. This
// corresponds to 'offsetof' (in stddef.h), except that it doesn't
// use 0 or NULL, which causes a problem with the compiler warnings
// we have enabled (which is also why 'offsetof' doesn't seem to work).
// Here we simply use the non-zero value 4, which seems to work.
#define OFFSET_OF(type, field) \
(reinterpret_cast<intptr_t>(&(reinterpret_cast<type*>(4)->field)) - 4)
// The expression ARRAY_SIZE(a) is a compile-time constant of type
// size_t which represents the number of elements of the given
// array. You should only use ARRAY_SIZE on statically allocated
// arrays.
#define ARRAY_SIZE(a) \
((sizeof(a) / sizeof(*(a))) / \
static_cast<size_t>(!(sizeof(a) % sizeof(*(a)))))
// The USE(x) template is used to silence C++ compiler warnings
// issued for (yet) unused variables (typically parameters).
template <typename T>
static inline void USE(T) { }
// FUNCTION_ADDR(f) gets the address of a C function f.
#define FUNCTION_ADDR(f) \
(reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(f)))
// FUNCTION_CAST<F>(addr) casts an address into a function
// of type F. Used to invoke generated code from within C.
template <typename F>
F FUNCTION_CAST(Address addr) {
return reinterpret_cast<F>(reinterpret_cast<intptr_t>(addr));
}
// A macro to disallow the evil copy constructor and operator= functions
// This should be used in the private: declarations for a class
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&); \
void operator=(const TypeName&)
// A macro to disallow all the implicit constructors, namely the
// default constructor, copy constructor and operator= functions.
//
// This should be used in the private: declarations for a class
// that wants to prevent anyone from instantiating it. This is
// especially useful for classes containing only static methods.
#define DISALLOW_IMPLICIT_CONSTRUCTORS(TypeName) \
TypeName(); \
DISALLOW_COPY_AND_ASSIGN(TypeName)
// Support for tracking C++ memory allocation. Insert TRACK_MEMORY("Fisk")
// inside a C++ class and new and delete will be overloaded so logging is
// performed.
// This file (globals.h) is included before log.h, so we use direct calls to
// the Logger rather than the LOG macro.
#ifdef DEBUG
#define TRACK_MEMORY(name) \
void* operator new(size_t size) { \
void* result = ::operator new(size); \
Logger::NewEvent(name, result, size); \
return result; \
} \
void operator delete(void* object) { \
Logger::DeleteEvent(name, object); \
::operator delete(object); \
}
#else
#define TRACK_MEMORY(name)
#endif
// define used for helping GCC to make better inlining.
#ifdef __GNUC__
#if (__GNUC__ >= 4)
#define INLINE(header) inline header __attribute__((always_inline))
#else
#define INLINE(header) inline __attribute__((always_inline)) header
#endif
#else
#define INLINE(header) inline header
#endif
} } // namespace v8::internal
#endif // V8_GLOBALS_H_