-
-
Notifications
You must be signed in to change notification settings - Fork 115
Issues: Genbox/VelcroPhysics
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Provide API For Integrating Physics-Generated Bodies With Higher-Level Game Code
api
enhancement
#7
opened Apr 8, 2017 by
ilexp
Move Towards Bulk Collision / Separation / Solve Event Handling
enhancement
#8
opened Apr 8, 2017 by
ilexp
Split ComputeProperties() into ComputeMass() and ComputeInertia()
optimization
#12
opened Apr 9, 2017 by
Genbox
When adding fixture with a shape, only calculate the delta mass
optimization
#32
opened Jun 3, 2017 by
Genbox
Setting Body.Enabled = false inside of OnCollision causes crash.
#43
opened Sep 12, 2017 by
poohshoes
TextureConverter.DetectVertices() throws InvalidOperationException on blank textures
#52
opened Feb 10, 2018 by
harrisse
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.