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Issues: Genbox/VelcroPhysics
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TextureConverter.DetectVertices() throws InvalidOperationException on blank textures
#52
opened Feb 10, 2018 by
harrisse
updated Feb 10, 2018
Ideas For a High-Performance System Design
optimization
proposal
#29
opened May 12, 2017 by
ilexp
updated Oct 1, 2017
Setting Body.Enabled = false inside of OnCollision causes crash.
#43
opened Sep 12, 2017 by
poohshoes
updated Sep 14, 2017
When adding fixture with a shape, only calculate the delta mass
optimization
#32
opened Jun 3, 2017 by
Genbox
updated Jun 3, 2017
Introduce quickshapes for better performance
optimization
#22
opened Apr 13, 2017 by
Genbox
updated Apr 13, 2017
Refactor body rotation and position
enhancement
optimization
#19
opened Apr 12, 2017 by
Genbox
updated Apr 12, 2017
Refactor Body.ShouldCollide()
enhancement
optimization
#17
opened Apr 12, 2017 by
Genbox
updated Apr 12, 2017
Add collinear points check to PolygonShape
enhancement
proposal
#14
opened Apr 9, 2017 by
Genbox
updated Apr 9, 2017
Split ComputeProperties() into ComputeMass() and ComputeInertia()
optimization
#12
opened Apr 9, 2017 by
Genbox
updated Apr 9, 2017
Move Towards Bulk Collision / Separation / Solve Event Handling
enhancement
#8
opened Apr 8, 2017 by
ilexp
updated Apr 8, 2017
Provide API For Integrating Physics-Generated Bodies With Higher-Level Game Code
api
enhancement
#7
opened Apr 8, 2017 by
ilexp
updated Apr 8, 2017
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