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serialize.h
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/*
*
* (C) 2003-2024 Anope Team
* Contact us at [email protected]
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SERIALIZE_H
#define SERIALIZE_H
#include <sstream>
#include "anope.h"
#include "base.h"
namespace Serialize
{
class Data
{
public:
enum Type
{
DT_TEXT,
DT_INT
};
virtual ~Data() { }
virtual std::iostream& operator[](const Anope::string &key) = 0;
virtual std::set<Anope::string> KeySet() const { throw CoreException("Not supported"); }
virtual size_t Hash() const { throw CoreException("Not supported"); }
virtual void SetType(const Anope::string &key, Type t) { }
virtual Type GetType(const Anope::string &key) const { return DT_TEXT; }
};
extern void RegisterTypes();
extern void CheckTypes();
class Type;
template<typename T> class Checker;
template<typename T> class Reference;
}
/** A serializable object. Serializable objects can be serialized into
* abstract data types (Serialize::Data), and then reconstructed or
* updated later at any time.
*/
class CoreExport Serializable : public virtual Base
{
private:
/* A list of every serializable item in Anope.
* Some of these are static and constructed at runtime,
* so this list must be on the heap, as it is not always
* constructed before other objects are if it isn't.
*/
static std::list<Serializable *> *SerializableItems;
friend class Serialize::Type;
/* The type of item this object is */
Serialize::Type *s_type;
/* Iterator into serializable_items */
std::list<Serializable *>::iterator s_iter;
/* The hash of the last serialized form of this object committed to the database */
size_t last_commit;
/* The last time this object was committed to the database */
time_t last_commit_time;
protected:
Serializable(const Anope::string &serialize_type);
Serializable(const Serializable &);
Serializable &operator=(const Serializable &);
public:
virtual ~Serializable();
/* Unique ID (per type, not globally) for this object */
uint64_t id;
/* Only used by redis, to ignore updates */
unsigned short redis_ignore;
/** Marks the object as potentially being updated "soon".
*/
void QueueUpdate();
bool IsCached(Serialize::Data &);
void UpdateCache(Serialize::Data &);
bool IsTSCached();
void UpdateTS();
/** Get the type of serializable object this is
* @return The serializable object type
*/
Serialize::Type* GetSerializableType() const { return this->s_type; }
virtual void Serialize(Serialize::Data &data) const = 0;
static const std::list<Serializable *> &GetItems();
};
/* A serializable type. There should be one of these classes for each type
* of class that inherits from Serializable. Used for unserializing objects
* of this type, as it requires a function pointer to a static member function.
*/
class CoreExport Serialize::Type : public Base
{
typedef Serializable* (*unserialize_func)(Serializable *obj, Serialize::Data &);
static std::vector<Anope::string> TypeOrder;
static std::map<Anope::string, Serialize::Type *> Types;
/* The name of this type, should be a class name */
Anope::string name;
unserialize_func unserialize;
/* Owner of this type. Used for placing objects of this type in separate databases
* based on what module, if any, owns it.
*/
Module *owner;
/* The timestamp for this type. All objects of this type are as up to date as
* this timestamp. if curtime == timestamp then we have the most up to date
* version of every object of this type.
*/
time_t timestamp;
public:
/* Map of Serializable::id to Serializable objects */
std::map<uint64_t, Serializable *> objects;
/** Creates a new serializable type
* @param n Type name
* @param f Func to unserialize objects
* @param owner Owner of this type. Leave NULL for the core.
*/
Type(const Anope::string &n, unserialize_func f, Module *owner = NULL);
~Type();
/** Gets the name for this type
* @return The name, eg "NickAlias"
*/
const Anope::string &GetName() { return this->name; }
/** Unserialized an object.
* @param obj NULL if this object doesn't yet exist. If this isn't NULL, instead
* update the contents of this object.
* @param data The data to unserialize
* @return The unserialized object. If obj != NULL this should be obj.
*/
Serializable *Unserialize(Serializable *obj, Serialize::Data &data);
/** Check if this object type has any pending changes and update them.
*/
void Check();
/** Gets the timestamp for the object type. That is, the time we know
* all objects of this type are updated at least to.
*/
time_t GetTimestamp() const;
/** Bumps object type timestamp to current time
*/
void UpdateTimestamp();
Module* GetOwner() const { return this->owner; }
static Serialize::Type *Find(const Anope::string &name);
static const std::vector<Anope::string> &GetTypeOrder();
static const std::map<Anope::string, Serialize::Type *>& GetTypes();
};
/** Should be used to hold lists and other objects of a specific type,
* but not a specific object. Used for ensuring that any access to
* this object type is always up to date. These are usually constructed
* at run time, before main is called, so no types are registered. This
* is why there are static Serialize::Type* variables in every function.
*/
template<typename T>
class Serialize::Checker
{
Anope::string name;
T obj;
mutable ::Reference<Serialize::Type> type;
inline void Check() const
{
if (!type)
type = Serialize::Type::Find(this->name);
if (type)
type->Check();
}
public:
Checker(const Anope::string &n) : name(n), type(NULL) { }
inline const T* operator->() const
{
this->Check();
return &this->obj;
}
inline T* operator->()
{
this->Check();
return &this->obj;
}
inline const T& operator*() const
{
this->Check();
return this->obj;
}
inline T& operator*()
{
this->Check();
return this->obj;
}
inline operator const T&() const
{
this->Check();
return this->obj;
}
inline operator T&()
{
this->Check();
return this->obj;
}
};
/** Used to hold references to serializable objects. Reference should always be
* used when holding references to serializable objects for extended periods of time
* to ensure that the object it refers to it always up to date. This also behaves like
* Reference in that it will invalidate itself if the object it refers to is
* destructed.
*/
template<typename T>
class Serialize::Reference : public ReferenceBase
{
protected:
T *ref;
public:
Reference() : ref(NULL)
{
}
Reference(T *obj) : ref(obj)
{
if (obj)
obj->AddReference(this);
}
Reference(const Reference<T> &other) : ReferenceBase(other), ref(other.ref)
{
if (ref && !invalid)
this->ref->AddReference(this);
}
~Reference()
{
if (ref && !invalid)
this->ref->DelReference(this);
}
inline Reference<T>& operator=(const Reference<T> &other)
{
if (this != &other)
{
if (ref && !invalid)
this->ref->DelReference(this);
this->ref = other.ref;
this->invalid = other.invalid;
if (ref && !invalid)
this->ref->AddReference(this);
}
return *this;
}
inline operator bool() const
{
if (!this->invalid)
return this->ref != NULL;
return false;
}
inline operator T*() const
{
if (!this->invalid)
{
if (this->ref)
// This can invalidate me
this->ref->QueueUpdate();
if (!this->invalid)
return this->ref;
}
return NULL;
}
inline T* operator*() const
{
if (!this->invalid)
{
if (this->ref)
// This can invalidate me
this->ref->QueueUpdate();
if (!this->invalid)
return this->ref;
}
return NULL;
}
inline T* operator->() const
{
if (!this->invalid)
{
if (this->ref)
// This can invalidate me
this->ref->QueueUpdate();
if (!this->invalid)
return this->ref;
}
return NULL;
}
};
#endif // SERIALIZE_H