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TODO
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VITAL
*) System obstacles and such
*) Interference
*) Asteroids
*) Real news
*) Dynamic Economy
MAJOR
*) Event system
*) Like mission system, but they occur naturally/randomly
*) Has similar power to mission system
*) Unique pilot system (besides mission uniques)
*) Escorts available for hire
*) Better AI
*) boids ship fleet movement (have them behave like fleets)
*) Options menu do something
*) Configuration app for keybindings
*) Secondary weapon revamp
*) Players should be able to configure what outfit they want as secondary
*) Players should also be able to set hotkeys for secondary weapons
MINOR
*) Pilot Communication system
*) Request fuel
*) Hybrid ships
*) Start out with X skillpoints that get spread out by use, use fast at first
*) Can't use normal gear
*) very rare
*) random mutation for cloaking/displacement abilities
*) Optimize texture usage
*) all land graphics should be on land only (optionally)
*) planet space graphics should be ondemand
*) Graphic improvements
*) have ships flying in nebulae leave traces
*) missile smoke
*) engine glow -> need models
*) more special effects
*) cloaking effects
*) fancy displacement effects for some ships
*) Dynamic Politics - Faction wide AI
*) Allow player to create faction and control fleets
*) Cinema scenes
*) Allow subsystems to get damage
*) Allow steering with the mouse
*) Pilot titles
*) would usually indicate changes on the base ship equipment
*) Radar improvements
*) non-linear - see alot more data then currently possible
*) objects always in sight (depending on resolution)
*) Allow creating collision masks to make collision more realistic.
*) Improve font system to handle unicode
*) Mission improvements
*) Allow creation of OSD (On screen displays)
MAYBE... SOMEDAY...
*) Multiplayer
*) 3d models (not actually 3d though, just no sprites)