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FbxAnimCurveKey.cs
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using System;
namespace FbxSharp
{
public class FbxAnimCurveKey : FbxAnimCurveKeyBase
{
#region Public Member Functions
public FbxAnimCurveKey(FbxTime? pTime=null, float pVal=0)
{
if (pTime.HasValue)
{
Time = pTime.Value;
}
else
{
Time = new FbxTime(0);
}
Value = pVal;
}
public FbxTime Time;
public float Value;
public bool Break;
public FbxAnimCurveDef.ETangentMode TangentMode = FbxAnimCurveDef.ETangentMode.eTangentAuto;
public FbxAnimCurveDef.EInterpolationType Interpolation = FbxAnimCurveDef.EInterpolationType.eInterpolationCubic;
public FbxAnimCurveDef.EWeightedMode TangentWeightMode = FbxAnimCurveDef.EWeightedMode.eWeightedNone;
public FbxAnimCurveDef.EConstantMode ConstantMode = FbxAnimCurveDef.EConstantMode.eConstantNext;
public FbxAnimCurveDef.EVelocityMode TangentVelocityMode = FbxAnimCurveDef.EVelocityMode.eVelocityNone;
public FbxAnimCurveDef.ETangentVisibility TangentVisibility = FbxAnimCurveDef.ETangentVisibility.eTangentShowNone;
float[] DataFloat = {
0, // eRightSlope, eTCBTension
0, // eNextLeftSlope, eTCBContinuity
FbxAnimCurveDef.sDEFAULT_WEIGHT, // eRightWeight, eTCBBias
FbxAnimCurveDef.sDEFAULT_WEIGHT, // eNextLeftWeight
FbxAnimCurveDef.sDEFAULT_VELOCITY, // eRightVelocity
FbxAnimCurveDef.sDEFAULT_VELOCITY, // eNextLeftVelocity
};
public override FbxTime GetTime()
{
return Time;
}
public override void SetTime(FbxTime pTime)
{
Time = pTime;
}
public void Set(FbxTime pTime, float pValue)
{
Time = pTime;
Value = pValue;
}
public void SetTCB(FbxTime pTime, float pValue, float pData0=0.0f, float pData1=0.0f, float pData2=0.0f)
{
throw new NotImplementedException();
}
public float GetValue()
{
return Value;
}
public void SetValue(float pValue)
{
Value = pValue;
}
public FbxAnimCurveDef.EInterpolationType GetInterpolation()
{
return Interpolation;
}
public void SetInterpolation(FbxAnimCurveDef.EInterpolationType pInterpolation)
{
Interpolation = pInterpolation;
}
public FbxAnimCurveDef.ETangentMode GetTangentMode(bool pIncludeOverrides=false)
{
return TangentMode;
}
public void SetTangentMode(FbxAnimCurveDef.ETangentMode pTangentMode)
{
TangentMode = pTangentMode;
}
public FbxAnimCurveDef.EWeightedMode GetTangentWeightMode()
{
return TangentWeightMode;
}
public void SetTangentWeightMode(FbxAnimCurveDef.EWeightedMode pTangentWeightMode, FbxAnimCurveDef.EWeightedMode pMask=FbxAnimCurveDef.EWeightedMode.eWeightedAll)
{
TangentWeightMode = (TangentWeightMode & ~(pMask & FbxAnimCurveDef.EWeightedMode.eWeightedAll)) | pTangentWeightMode;
}
public void SetTangentWeightAndAdjustTangent(FbxAnimCurveDef.EDataIndex pIndex, double pWeight)
{
SetDataFloat(pIndex, (float)pWeight);
}
public FbxAnimCurveDef.EVelocityMode GetTangentVelocityMode()
{
return TangentVelocityMode;
}
public void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode, FbxAnimCurveDef.EVelocityMode pMask=FbxAnimCurveDef.EVelocityMode.eVelocityAll)
{
TangentVelocityMode = pTangentVelocityMode;
}
public FbxAnimCurveDef.EConstantMode GetConstantMode()
{
return ConstantMode;
}
public void SetConstantMode(FbxAnimCurveDef.EConstantMode pMode)
{
ConstantMode = pMode;
}
public float GetDataFloat(FbxAnimCurveDef.EDataIndex pIndex)
{
return DataFloat[(int)pIndex];
}
public void SetDataFloat(FbxAnimCurveDef.EDataIndex pIndex, float pValue)
{
DataFloat[(int)pIndex] = pValue;
}
public void SetTangentVisibility(FbxAnimCurveDef.ETangentVisibility pVisibility)
{
TangentVisibility = pVisibility;
}
public FbxAnimCurveDef.ETangentVisibility GetTangentVisibility()
{
return TangentVisibility;
}
public void SetBreak(bool pVal)
{
Break = pVal;
}
public bool GetBreak()
{
return Break;
}
#endregion
}
}