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FbxAnimLayer.cs
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using System;
namespace FbxSharp
{
public class FbxAnimLayer : FbxCollection
{
public FbxAnimLayer(string name="")
: base(name)
{
}
#region Public Types
public enum EBlendMode
{
eBlendAdditive,
eBlendOverride,
eBlendOverridePassthrough
}
public enum ERotationAccumulationMode
{
eRotationByLayer,
eRotationByChannel
}
public enum EScaleAccumulationMode
{
eScaleMultiply,
eScaleAdditive
}
#endregion
#region Public Member Functions
public void Reset()
{
throw new NotImplementedException();
}
#endregion
#region Public Attributes
public FbxPropertyT<double> Weight = new FbxPropertyT<double>("Weight");
public FbxPropertyT<bool> Mute = new FbxPropertyT<bool>("Mute");
public FbxPropertyT<bool> Solo = new FbxPropertyT<bool>("Solo");
public FbxPropertyT<bool> Lock = new FbxPropertyT<bool>("Lock");
public FbxPropertyT<FbxVector3> Color = new FbxPropertyT<FbxVector3>("Color");
// public PropertyT<FbxEnum> BlendMode = new PropertyT<FbxEnum>("BlendMode");
// public PropertyT<FbxEnum> RotationAccumulationMode = new PropertyT<FbxEnum>("RotationAccumulationMode");
// public PropertyT<FbxEnum> ScaleAccumulationMode = new PropertyT<FbxEnum>("ScaleAccumulationMode");
#endregion
#region BlendModeBypass Functions
public void SetBlendModeBypass(/*EFbxType pType,*/ bool pState)
{
throw new NotImplementedException();
}
public bool GetBlendModeBypass(/*EFbxType pType*/)
{
throw new NotImplementedException();
}
#endregion
#region CurveNode Management
public FbxAnimCurveNode CreateCurveNode(FbxProperty pProperty)
{
throw new NotImplementedException();
}
#endregion
public override string GetNameSpacePrefix()
{
return "AnimLayer::";
}
}
}