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PCD8544.c
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PCD8544.c
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/* ************************************************************************
*
* driver functions for PCD8544 compatible grafic displays
* - AKA Nokia 3310/5110 display (LPH7366)
* - 84 x 48 pixels
* - interfaces
* - 4 line SPI
*
* (c) 2016-2022 by Markus Reschke
*
* ************************************************************************ */
/*
* hints:
* - pin assignment for SPI
* /RES LCD_RES (optional)
* /SCE LCD_SCE (optional)
* D/C LCD_DC
* SCLK LCD_SCLK
* SDIN LCD_SDIN
* For hardware SPI LCD_SCLK and LCD_SDIN have to be the MCU's SCK and
* MOSI pins.
* - max. SPI clock rate: 4MHz
* - write only
*/
/* local includes */
#include "config.h" /* global configuration */
#ifdef LCD_PCD8544
/*
* local constants
*/
/* source management */
#define LCD_DRIVER_C
/*
* include header files
*/
/* local includes */
#include "common.h" /* common header file */
#include "variables.h" /* global variables */
#include "functions.h" /* external functions */
#include "PCD8544.h" /* PCD8544 specifics */
/* fonts and symbols */
#ifndef LCD_ROT180
/* vertically aligned, vertical bit order flipped, bank-wise grouping */
#include "font_6x8_vf.h"
#include "font_6x8_iso8859-2_vf.h"
#include "symbols_24x24_vfp.h"
#include "symbols_24x24_alt1_vfp.h"
#include "symbols_24x24_alt2_vfp.h"
#include "symbols_24x24_old_vfp.h"
#endif
#ifdef LCD_ROT180
/* vertically aligned, horizontal bit order flipped, bank-wise grouping */
#include "font_6x8_v_f.h"
#include "font_6x8_iso8859-2_v_f.h"
#include "symbols_24x24_vp_f.h"
#include "symbols_24x24_alt1_vp_f.h"
#include "symbols_24x24_alt2_vp_f.h"
#include "symbols_24x24_old_vp_f.h"
#endif
/* sanity check */
#ifndef FONT_SET
#error <<< No font selected! >>>
#endif
#ifdef SW_SYMBOLS
#ifndef SYMBOL_SET
#error <<< No symbols selected! >>>
#endif
#endif
/*
* derived constants
*/
/* banks/bytes required for character's height */
#define CHAR_BANKS ((FONT_SIZE_Y + 7) / 8)
/* number of banks */
#define LCD_BANKS 6
/* number of lines and characters per line */
#define LCD_CHAR_X (LCD_DOTS_X / FONT_SIZE_X)
#define LCD_CHAR_Y ((LCD_DOTS_Y / 8) / CHAR_BANKS)
/* component symbols */
#ifdef SW_SYMBOLS
/* pages/bytes required for symbol's height */
#define SYMBOL_BANKS ((SYMBOL_SIZE_Y + 7) / 8)
/* size in relation to a character */
#define LCD_SYMBOL_CHAR_X ((SYMBOL_SIZE_X + FONT_SIZE_X - 1) / FONT_SIZE_X)
#define LCD_SYMBOL_CHAR_Y ((SYMBOL_SIZE_Y + CHAR_BANKS * 8 - 1) / (CHAR_BANKS * 8))
/* check y size: we need at least 2 lines */
#if LCD_SYMBOL_CHAR_Y < 2
#error <<< Symbols too small! >>>
#endif
#endif
/*
* local variables
*/
/* position management */
uint8_t X_Start; /* start position X (column) */
uint8_t Y_Start; /* start position Y (bank) */
/* ************************************************************************
* low level functions for 4 line SPI interface
* ************************************************************************ */
#ifdef LCD_SPI
/*
* set up interface bus
* - should be called at firmware startup
*/
void LCD_BusSetup(void)
{
uint8_t Bits; /* register bits */
/*
* set control signals
*/
/* set directions */
Bits = LCD_DDR; /* get current directions */
/* basic output pins */
Bits |= (1 << LCD_DC); /* D/C */
/* optional output pins */
#ifdef LCD_RES
Bits |= (1 << LCD_RES); /* /RES */
#endif
#ifdef LCD_SCE
Bits |= (1 << LCD_SCE); /* /SCE */
#endif
LCD_DDR = Bits; /* set new directions */
/* set default levels */
#ifdef LCD_SCE
/* disable chip */
LCD_PORT |= (1 << LCD_SCE); /* set /SCE high */
#endif
#ifdef LCD_RES
/* disable reset */
LCD_PORT |= (1 << LCD_RES); /* set /RES high */
#endif
/*
* todo:
* - Do we have to reset the display here?
* - time window: 30 - 100ms after V_DD?
*/
/*
* init SPI bus
* - SPI bus is set up already in main()
*/
#ifdef SPI_HARDWARE
/*
* set SPI clock rate (max. 4MHz)
*/
/* 1MHz -> f_osc/2 (SPR1 = 0, SPR0 = 0, SPI2X = 1) */
#if CPU_FREQ / 1000000 == 1
SPI.ClockRate = SPI_CLOCK_2X;
#endif
/* 8MHz -> f_osc/2 (SPR1 = 0, SPR0 = 0, SPI2X = 1) */
#if CPU_FREQ / 1000000 == 8
SPI.ClockRate = SPI_CLOCK_2X;
#endif
/* 16MHz -> f_osc/4 (SPR1 = 0, SPR0 = 0, SPI2X = 0) */
#if CPU_FREQ / 1000000 == 16
SPI.ClockRate = 0;
#endif
/* 20MHz -> f_osc/8 (SPR1 = 0, SPR0 = 1, SPI2X = 1) */
#if CPU_FREQ / 1000000 == 20
SPI.ClockRate = SPI_CLOCK_R0 | SPI_CLOCK_2X;
#endif
SPI_Clock(); /* update SPI clock */
#endif
}
/*
* send a command to the LCD
*
* requires:
* - byte value to send
*/
void LCD_Cmd(uint8_t Cmd)
{
/* indicate command mode */
LCD_PORT &= ~(1 << LCD_DC); /* set D/C low */
/* select chip, if pin available */
#ifdef LCD_SCE
LCD_PORT &= ~(1 << LCD_SCE); /* set /SCE low */
#endif
SPI_Write_Byte(Cmd); /* write command byte */
/* deselect chip, if pin available */
#ifdef LCD_SCE
LCD_PORT |= (1 << LCD_SCE); /* set /SCE high */
#endif
}
/*
* send data to the LCD
*
* requires:
* - byte value to send
*/
void LCD_Data(uint8_t Data)
{
/* indicate data mode */
LCD_PORT |= (1 << LCD_DC); /* set D/C high */
/* select chip, if pin available */
#ifdef LCD_SCE
LCD_PORT &= ~(1 << LCD_SCE); /* set /SCE low */
#endif
SPI_Write_Byte(Data); /* write data byte */
/* deselect chip, if pin available */
#ifdef LCD_SCE
LCD_PORT |= (1 << LCD_SCE); /* set /SCE high */
#endif
}
#endif
/* ************************************************************************
* high level functions
* ************************************************************************ */
/*
* set LCD dot position
* - since we can't read the LCD and don't use a RAM buffer
* we have to move bank-wise in y direction
* - top left: 0/0
*
* requires:
* - x: horizontal position (0-)
* - y: vertical position (0-)
*/
void LCD_DotPos(uint8_t x, uint8_t y)
{
LCD_Cmd(CMD_ADDR_X | x); /* set column */
LCD_Cmd(CMD_ADDR_Y | y); /* set bank */
}
#ifndef LCD_ROT180
/*
* set LCD character position
* - since we can't read the LCD and don't use a RAM buffer
* we have to move bank-wise in y direction
* - top left: 1/1
*
* requires:
* - x: horizontal position (1-)
* - y: vertical position (1-)
*/
void LCD_CharPos(uint8_t x, uint8_t y)
{
/* update UI (virtual position) */
UI.CharPos_X = x;
UI.CharPos_Y = y;
/*
* calculate dot position and update display
* - top left of character
*/
/* horizontal position (column) */
x--; /* columns start at 0 */
x *= FONT_SIZE_X; /* offset for character */
X_Start = x; /* update start position */
LCD_Cmd(CMD_ADDR_X | x); /* set column */
/* vertical position (bank) */
y--; /* banks start at 0 */
y *= CHAR_BANKS; /* offset for character */
Y_Start = y; /* update start position */
LCD_Cmd(CMD_ADDR_Y | y); /* set bank */
}
#endif
#ifdef LCD_ROT180
/*
* set LCD character position
* - version for display rotated by 180°
* - since we can't read the LCD and don't use a RAM buffer
* we have to move bank-wise in y direction
* - top left: 1/1
*
* requires:
* - x: horizontal position (1-)
* - y: vertical position (1-)
*/
void LCD_CharPos(uint8_t x, uint8_t y)
{
/* update UI (virtual position) */
UI.CharPos_X = x;
UI.CharPos_Y = y;
/*
* calculate dot position and update display
* - bottom right of character (180° view)
*/
/* horizontal position (column), flipped */
/* columns start at 0 */
x *= FONT_SIZE_X; /* offset for character */
X_Start = LCD_DOTS_X - x; /* update start position */
LCD_Cmd(CMD_ADDR_X | X_Start); /* set column */
/* vertical position (bank), flipped */
/* banks start at 0 */
y *= CHAR_BANKS; /* offset for character */
Y_Start = LCD_BANKS - y; /* update start position */
LCD_Cmd(CMD_ADDR_Y | Y_Start); /* set bank */
}
#endif
#ifndef LCD_ROT180
/*
* clear one single character line
*
* requires:
* - Line: line number (1-)
* special case line 0: clear remaining space in current line
*/
void LCD_ClearLine(uint8_t Line)
{
uint8_t MaxBank; /* bank limit */
uint8_t n = 1; /* counter */
if (Line == 0) /* special case: rest of current line */
{
Line = UI.CharPos_Y; /* current line */
n = UI.CharPos_X; /* current character position */
}
LCD_CharPos(n, Line); /* set char position */
/* calculate banks */
Line = Y_Start; /* get start bank */
MaxBank = Line + CHAR_BANKS; /* end bank + 1 */
/* clear line */
while (Line < MaxBank) /* loop through banks */
{
LCD_DotPos(X_Start, Line); /* set dot position */
/* clear bank */
n = X_Start; /* reset counter */
while (n < 84) /* up to internal RAM size */
{
LCD_Data(0); /* send empty byte */
n++; /* next byte */
}
Line++; /* next bank */
}
}
#endif
#ifdef LCD_ROT180
/*
* clear one single character line
* - version for display rotated by 180°
*
* requires:
* - Line: line number (1-)
* special case line 0: clear remaining space in current line
*/
void LCD_ClearLine(uint8_t Line)
{
uint8_t MaxBank; /* bank limit */
uint8_t n = 1; /* counter */
if (Line == 0) /* special case: rest of current line */
{
Line = UI.CharPos_Y; /* current line */
n = UI.CharPos_X; /* current character position */
}
LCD_CharPos(n, Line); /* set char position */
X_Start += FONT_SIZE_X; /* offset for current char + 1 */
/* calculate banks */
Line = Y_Start; /* get top bank (end) */
MaxBank = Line + CHAR_BANKS; /* bottom bank + 1 */
/* clear line */
while (Line < MaxBank) /* loop through banks */
{
LCD_DotPos(0, Line); /* set dot position */
/* clear bank */
n = X_Start; /* last column + 1 */
while (n > 0) /* up to last column */
{
LCD_Data(0); /* send empty byte */
n--; /* next byte */
}
Line++; /* next bank */
}
}
#endif
#ifndef LCD_ROT180
/*
* clear the display
*/
void LCD_Clear(void)
{
uint8_t Bank = 0; /* bank counter */
uint8_t Pos; /* column counter */
/* we have to clear all dots manually :-( */
LCD_DotPos(0, 0); /* set start address */
while (Bank < LCD_BANKS) /* loop through all banks */
{
Pos = 0; /* start at the left */
while (Pos < 84) /* for all 84 columns */
{
LCD_Data(0); /* send empty byte */
Pos++; /* next column */
}
Bank++; /* next bank */
}
LCD_CharPos(1, 1); /* reset character position */
}
#endif
#ifdef LCD_ROT180
/*
* clear the display
* - version for display rotated by 180°
*/
void LCD_Clear(void)
{
uint8_t Bank; /* bank counter */
uint8_t Pos; /* column counter */
/* we have to clear all dots manually :-( */
/* start with last bank */
Bank = LCD_BANKS; /* number of banks */
while (Bank > 0) /* loop through all banks */
{
Bank--; /* next bank */
Pos = 0; /* start at the line end */
LCD_DotPos(Pos, Bank); /* set start position */
while (Pos < 84) /* for all 84 columns */
{
LCD_Data(0); /* send empty byte */
Pos++; /* next column */
}
}
LCD_CharPos(1, 1); /* reset character position */
}
#endif
/*
* set contrast
* required:
* - value: 1-127
*/
void LCD_Contrast(uint8_t Contrast)
{
/* prevent charge pump being switched off by 0 */
if (Contrast == 0)
{
Contrast++;
}
if (Contrast <= 127) /* limit value */
{
/* set V_OP (contrast) */
LCD_Cmd(CMD_SET_VOP | Contrast);
NV.Contrast = Contrast; /* update value */
}
}
/*
* initialize LCD
*/
void LCD_Init(void)
{
#ifdef LCD_RES
/* reset display */
/* max. delay for /RES after V_DD: 30ms or 100ms? */
LCD_PORT = LCD_PORT & ~(1 << LCD_RES); /* set /RES low */
wait1us(); /* wait 1µs (needs just 100ns) */
LCD_PORT = LCD_PORT | (1 << LCD_RES); /* set /RES high */
wait10us(); /* wait 10µs */
#endif
/*
* Unfortunataly the datasheet doesn't tell anything about instruction
* execution times, but a source says it's 100ns for most commands.
*/
/* default: display off */
/* default: horizontal addressing mode */
/* select extended instruction set and power on */
LCD_Cmd(CMD_FUNCTION_SET | FLAG_CMD_EXTENDED | FLAG_DISPLAY_ON);
/* default: temperature coefficient 0 */
/* default: bias 7 */
/* set bias mode: 1:48 */
LCD_Cmd(CMD_BIAS_SYSTEM | FLAG_BIAS_4);
/* set contrast: default value */
LCD_Contrast(LCD_CONTRAST);
/* select normal instruction set */
LCD_Cmd(CMD_FUNCTION_SET | FLAG_CMD_NORMAL | FLAG_DISPLAY_ON);
/* set normal display mode */
LCD_Cmd(CMD_DISP_CONTROL | FLAG_NORMAL_MODE);
/* update maximums */
UI.CharMax_X = LCD_CHAR_X; /* characters per line */
UI.CharMax_Y = LCD_CHAR_Y; /* lines */
UI.MaxContrast = 127; /* LCD contrast */
#ifdef SW_SYMBOLS
UI.SymbolSize_X = LCD_SYMBOL_CHAR_X; /* x size in chars */
UI.SymbolSize_Y = LCD_SYMBOL_CHAR_Y; /* y size in chars */
#endif
LCD_Clear(); /* clear display to set char position */
}
#ifndef LCD_ROT180
/*
* display a single character
*
* requires:
* - Char: character to display
*/
void LCD_Char(unsigned char Char)
{
uint8_t *Table; /* pointer to table */
uint8_t Index; /* font index */
uint16_t Offset; /* address offset */
uint8_t Bank; /* bank number */
uint8_t x; /* bitmap x byte counter */
uint8_t y = 1; /* bitmap y byte counter */
/* prevent x overflow */
if (UI.CharPos_X > LCD_CHAR_X) return;
/* get font index number from lookup table */
Table = (uint8_t *)&FontTable; /* start address */
Table += Char; /* add offset for character */
Index = pgm_read_byte(Table); /* get index number */
if (Index == 0xff) return; /* no character bitmap available */
/* calculate start address of character bitmap */
Table = (uint8_t *)&FontData; /* start address of font data */
Offset = FONT_BYTES_N * Index; /* offset for character */
Table += Offset; /* address of character data */
Bank = Y_Start; /* get start bank */
/* read character bitmap and send it to display */
while (y <= FONT_BYTES_Y) /* loop for Y */
{
LCD_DotPos(X_Start, Bank); /* set start position */
/* read and send all column bytes for this bank */
x = 1;
while (x <= FONT_BYTES_X) /* loop for X */
{
Index = pgm_read_byte(Table); /* read byte */
LCD_Data(Index); /* send byte */
Table++; /* address for next byte */
x++; /* next byte */
}
Bank++; /* next bank */
y++; /* next row */
}
/* update character position */
UI.CharPos_X++; /* next character in current line */
X_Start += FONT_SIZE_X; /* also update X dot position */
}
#endif
#ifdef LCD_ROT180
/*
* display a single character
* - version for display rotated by 180°
*
* requires:
* - Char: character to display
*/
void LCD_Char(unsigned char Char)
{
uint8_t *Table; /* pointer to table */
uint8_t Index; /* font index */
uint16_t Offset; /* address offset */
uint8_t Bank; /* bank number */
uint8_t x; /* bitmap x byte counter */
uint8_t y = 1; /* bitmap y byte counter */
/* prevent x overflow */
if (UI.CharPos_X > LCD_CHAR_X) return;
/* get font index number from lookup table */
Table = (uint8_t *)&FontTable; /* start address */
Table += Char; /* add offset for character */
Index = pgm_read_byte(Table); /* get index number */
if (Index == 0xff) return; /* no character bitmap available */
/* calculate start address of character bitmap */
Table = (uint8_t *)&FontData; /* start address of font data */
Offset = FONT_BYTES_N * Index; /* offset for character */
Table += Offset; /* address of character data */
Bank = Y_Start; /* get start bank */
/* read character bitmap and send it to display */
while (y <= FONT_BYTES_Y) /* loop for Y */
{
LCD_DotPos(X_Start, Bank); /* set start position */
/* read and send all column bytes for this bank */
x = 1;
while (x <= FONT_BYTES_X) /* loop for X */
{
Index = pgm_read_byte(Table); /* read byte */
LCD_Data(Index); /* send byte */
Table++; /* address for next byte */
x++; /* next byte */
}
Bank++; /* next bank */
y++; /* next row */
}
/* update character position */
UI.CharPos_X++; /* next character in current line */
X_Start -= FONT_SIZE_X; /* also update X dot position */
}
#endif
/*
* set cursor
*
* required:
* - Mode: cursor mode
* 0: cursor on
* 1: cursor off
*/
void LCD_Cursor(uint8_t Mode)
{
LCD_CharPos(LCD_CHAR_X, LCD_CHAR_Y); /* move to bottom right */
if (Mode) /* cursor on */
{
LCD_Char('>');
}
else /* cursor off */
{
LCD_Char(' ');
}
}
/* ************************************************************************
* fancy stuff
* ************************************************************************ */
#ifdef SW_SYMBOLS
#ifndef LCD_ROT180
/*
* display a component symbol
*
* requires:
* - ID: symbol to display
*/
void LCD_Symbol(uint8_t ID)
{
uint8_t *Table; /* pointer to table */
uint8_t Index; /* font index */
uint16_t Offset; /* address offset */
uint8_t Bank; /* bank number */
uint8_t x; /* bitmap x byte counter */
uint8_t y = 1; /* bitmap y byte counter */
/* calculate start address of character bitmap */
Table = (uint8_t *)&SymbolData; /* start address of symbol data */
Offset = SYMBOL_BYTES_N * ID; /* offset for symbol */
Table += Offset; /* address of symbol data */
Bank = Y_Start; /* get start bank */
/* read symbol bitmap and send it to display */
while (y <= SYMBOL_BYTES_Y) /* loop for Y */
{
LCD_DotPos(X_Start, Bank); /* set start position */
/* read and send all column bytes for this bank */
x = 1;
while (x <= SYMBOL_BYTES_X) /* loop for X */
{
Index = pgm_read_byte(Table); /* read byte */
LCD_Data(Index); /* send byte */
Table++; /* address for next byte */
x++; /* next byte */
}
Bank++; /* next bank */
y++; /* next row */
}
/* hint: we don't update the char position */
}
#endif
#ifdef LCD_ROT180
/*
* display a component symbol
* - version for display rotated by 180°
*
* requires:
* - ID: symbol to display
*/
void LCD_Symbol(uint8_t ID)
{
uint8_t *Table; /* pointer to table */
uint8_t Index; /* font index */
uint16_t Offset; /* address offset */
uint8_t Bank; /* bank number */
uint8_t x; /* bitmap x byte counter */
uint8_t y = 1; /* bitmap y byte counter */
/* calculate start address of character bitmap */
Table = (uint8_t *)&SymbolData; /* start address of symbol data */
Offset = SYMBOL_BYTES_N * ID; /* offset for symbol */
Table += Offset; /* address of symbol data */
Bank = Y_Start; /* get start bank */
/* offset the symbol by its width because of the reversed x direction */
X_Start -= (SYMBOL_SIZE_X - FONT_SIZE_X);
/* read symbol bitmap and send it to display */
while (y <= SYMBOL_BYTES_Y) /* loop for Y */
{
LCD_DotPos(X_Start, Bank); /* set start position */
/* read and send all column bytes for this bank */
x = 1;
while (x <= SYMBOL_BYTES_X) /* loop for X */
{
Index = pgm_read_byte(Table); /* read byte */
LCD_Data(Index); /* send byte */
Table++; /* address for next byte */
x++; /* next byte */
}
Bank--; /* next bank */
y++; /* next row */
}
/* hint: we don't update the char position */
}
#endif
#endif
/* ************************************************************************
* clean-up of local constants
* ************************************************************************ */
/* source management */
#undef LCD_DRIVER_C
#endif
/* ************************************************************************
* EOF
* ************************************************************************ */