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DexAccess.h
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/**
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
enum DexAccessBits {
DEX_ACCESS_ABSTRACT = 0x0400,
DEX_ACCESS_INTERFACE = 0x0200,
DEX_ACCESS_NATIVE = 0x0100,
};
#define ACCESSFLAGS \
AF(PUBLIC, public, 0x1) \
AF(PRIVATE, private, 0x2) \
AF(PROTECTED, protected, 0x4) \
AF(STATIC, static, 0x8) \
AF(FINAL, final, 0x10) \
AF(SYNCHRONIZED, synchronized, 0x20) \
AF(VOLATILE, volatile, 0x40) \
AF(BRIDGE, bridge, 0x40) \
AF(TRANSIENT, transient, 0x80) \
AF(VARARGS, varargs, 0x80) \
AF(NATIVE, native, 0x100) \
AF(INTERFACE, interface, 0x200) \
AF(ABSTRACT, abstract, 0x400) \
AF(STRICT, strict, 0x800) \
AF(SYNTHETIC, synthetic, 0x1000) \
AF(ANNOTATION, annotation, 0x2000) \
AF(ENUM, enum, 0x4000) \
AF(CONSTRUCTOR, constructor, 0x10000) \
AF(DECLARED_SYNCHRONIZED, declared_synchronized, 0x2000)
enum DexAccessFlags : uint32_t {
#define AF(uc, lc, val) ACC_ ## uc = val,
ACCESSFLAGS
#undef AF
};
inline DexAccessFlags operator&(const DexAccessFlags a,
const DexAccessFlags b) {
return (DexAccessFlags)((uint32_t)a & (uint32_t)b);
}
inline DexAccessFlags operator|(const DexAccessFlags a,
const DexAccessFlags b) {
return (DexAccessFlags)((uint32_t)a | (uint32_t)b);
}
inline DexAccessFlags operator~(const DexAccessFlags a) {
return (DexAccessFlags)(~(uint32_t)a);
}
#define AF(uc, lc, val) \
inline bool is_ ## lc(DexAccessFlags flags) { \
return (flags & ACC_ ## uc) == ACC_ ## uc; \
} \
\
template<class DexMember> \
bool is_ ## lc(DexMember* m) { \
return is_ ## lc(m->get_access()); \
}
ACCESSFLAGS
#undef AF
//
// DexAccessFlags visibility accessors
//
const DexAccessFlags VISIBILITY_MASK =
static_cast<DexAccessFlags>(ACC_PUBLIC | ACC_PRIVATE | ACC_PROTECTED);
inline bool is_package_protected(DexAccessFlags flags) {
return
(flags & (DexAccessFlags::ACC_PRIVATE | DexAccessFlags::ACC_PUBLIC)) == 0;
}
template<class DexMember>
bool is_package_protected(DexMember* m) {
return is_package_protected(m->get_access());
}
template<class DexMember>
void set_public(DexMember* m) {
m->set_access((m->get_access() & ~VISIBILITY_MASK) | ACC_PUBLIC);
}
template<class DexMember>
void set_private(DexMember* m) {
m->set_access((m->get_access() & ~VISIBILITY_MASK) | ACC_PRIVATE);
}
template<class DexMember>
void set_final(DexMember* m) {
m->set_access(m->get_access() | ACC_FINAL);
}
template<class DexMember>
void set_public_final(DexMember* m) {
m->set_access((m->get_access() & ~VISIBILITY_MASK) | ACC_PUBLIC | ACC_FINAL);
}
inline bool check_required_access_flags(
const DexAccessFlags required_set,
const DexAccessFlags access_flags
) {
const DexAccessFlags access_mask = ACC_PUBLIC | ACC_PRIVATE | ACC_PROTECTED;
const DexAccessFlags required_set_flags = required_set & ~access_mask;
const DexAccessFlags required_one_set_flags = required_set & access_mask;
return (required_set_flags & ~access_flags) == 0 &&
(required_one_set_flags == 0 ||
(required_one_set_flags & access_flags) != 0);
}
inline bool check_required_unset_access_flags(
const DexAccessFlags required_unset,
const DexAccessFlags access_flags
) {
return (required_unset & access_flags) == 0;
}
inline bool access_matches(
const DexAccessFlags required_set,
const DexAccessFlags required_unset,
const DexAccessFlags access_flags
) {
return check_required_access_flags(required_set, access_flags) &&
check_required_unset_access_flags(required_unset, access_flags);
}