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Sparrow.podspec
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Pod::Spec.new do |s|
s.name = "Sparrow"
s.version = "2.2"
s.summary = "The Open Source Game Engine for iOS"
s.description =
<<-DESC
Sparrow is a pure Objective-C library for game developers, built from ground up
for iOS. If you have already worked with Adobe™ Flash or Starling, you will feel
right at home: Sparrow uses the same concepts and naming schemes.
DESC
s.homepage = "http://gamua.com/sparrow/"
s.license = "Simplified BSD"
s.authors = {
"Gamua" => "http://gamua.com",
"Daniel Sperl" => "https://twitter.com/PrimaryFeather",
"Robert Carone" => "https://twitter.com/robcarone"
}
s.social_media_url = "http://twitter.com/Gamua"
s.platform = :ios, "6.0"
s.source = {
:git => "https://github.com/Gamua/Sparrow-Framework.git",
:tag => "v#{s.version}"
}
s.source_files = "sparrow/src/Classes/*.{h,m}"
s.frameworks =
"GLKit",
"OpenGLES",
"OpenAL",
"QuartzCore",
"AudioToolbox",
"AVFoundation"
s.libraries = "z"
s.requires_arc = false
end