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Commits on Feb 1, 2016
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as pointed out by hobsynth at Gamua#53, when many touches were queued in the touch processor, they essentially would "overwrite" themselves causing touches to be lost in the game loop; this is now …
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Commits on Jan 30, 2016
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Commits on Jan 26, 2016
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Commits on Jan 24, 2016
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Commits on Dec 21, 2015
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Commits on Nov 27, 2015
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now checking against previous frame in
configureBackBuffer
and reseting the back buffer if necessarycommitted- committed
Commits on Nov 26, 2015
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