To add a new object to Isaac Sim, use the GUI to import it and save as a .usd
file. Refer to the Isaac Sim manual for more information about the supported formats.
- Import and Save: import the Object and save as
.usd
. Preferably using instanceable meshes for memory efficiency.
-
Check Object Attributes: Ensure the object's properties like colliders, mass, and density are set correctly.
-
Test Collider Visualization: Run a simulation to see how the object's collider behaves.
- Save to Objects Directory: Save the
.usd
to the objects directory. The standalone checks for the objects .usd files within a directory with a specific structure:objects/object_ID/object_ID.usd
Note: When moving .usd files between different computers, absolute paths in the .usd (like for albedo maps) might break. Use relative paths to keep things working across systems.