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import_objects.md

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Importing a new Objects

To add a new object to Isaac Sim, use the GUI to import it and save as a .usd file. Refer to the Isaac Sim manual for more information about the supported formats.

Steps to Add objects:

  1. Import and Save: import the Object and save as .usd. Preferably using instanceable meshes for memory efficiency.

  1. Check Object Attributes: Ensure the object's properties like colliders, mass, and density are set correctly.

  2. Test Collider Visualization: Run a simulation to see how the object's collider behaves.

  1. Save to Objects Directory: Save the .usd to the objects directory. The standalone checks for the objects .usd files within a directory with a specific structure: objects/object_ID/object_ID.usd

Note: When moving .usd files between different computers, absolute paths in the .usd (like for albedo maps) might break. Use relative paths to keep things working across systems.