forked from pybox2d/pybox2d
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBox2D_math.i
503 lines (452 loc) · 14.9 KB
/
Box2D_math.i
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
/*
* pybox2d -- http://pybox2d.googlecode.com
*
* Copyright (c) 2010 Ken Lauer / sirkne at gmail dot com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
//These operators do not work unless explicitly defined like this
%ignore operator + (const b2Vec2& a, const b2Vec2& b);
%ignore operator + (const b2Mat22& A, const b2Mat22& B);
%ignore operator - (const b2Vec2& a, const b2Vec2& b);
%ignore operator * (float32 s, const b2Vec2& a);
%ignore operator == (const b2Vec2& a, const b2Vec2& b);
%ignore operator * (float32 s, const b2Vec3& a);
%ignore operator + (const b2Vec3& a, const b2Vec3& b);
%ignore operator - (const b2Vec3& a, const b2Vec3& b);
//Since Python (apparently) requires __imul__ to return self,
//these void operators will not do. So, rename them, then call them
//with Python code, and return self. (see further down in b2Vec2)
%rename(__add_vector) b2Vec2::operator += (const b2Vec2& v);
%rename(__sub_vector) b2Vec2::operator -= (const b2Vec2& v);
%rename(__mul_float ) b2Vec2::operator *= (float32 a);
%rename(__add_vector) b2Vec3::operator += (const b2Vec3& v);
%rename(__sub_vector) b2Vec3::operator -= (const b2Vec3& v);
%rename(__mul_float ) b2Vec3::operator *= (float32 a);
/**** Vector classes ****/
%extend b2Vec2 {
public:
b2Vec2() {
return new b2Vec2(0.0f, 0.0f);
}
b2Vec2(b2Vec2& other) {
return new b2Vec2(other.x, other.y);
}
%pythoncode %{
__iter__ = lambda self: iter( (self.x, self.y) )
__eq__ = lambda self, other: self.__equ(other)
__ne__ = lambda self,other: not self.__equ(other)
def __repr__(self):
return "b2Vec2(%g,%g)" % (self.x, self.y)
def __len__(self):
return 2
def __neg__(self):
return b2Vec2(-self.x, -self.y)
def copy(self):
"""
Return a copy of the vector.
Remember that the following:
a = b2Vec2()
b = a
Does not copy the vector itself, but b now refers to a.
"""
return b2Vec2(self.x, self.y)
__copy__ = copy
def __iadd__(self, other):
self.__add_vector(other)
return self
def __isub__(self, other):
self.__sub_vector(other)
return self
def __imul__(self, a):
self.__mul_float(a)
return self
def __itruediv__(self, a):
self.__div_float(a)
return self
def __idiv__(self, a):
self.__div_float(a)
return self
def __set(self, x, y):
self.x = x
self.y = y
def __nonzero__(self):
return self.x!=0.0 or self.y!=0.0
tuple = property(lambda self: (self.x, self.y), lambda self, value: self.__set(*value))
length = property(__Length, None)
lengthSquared = property(__LengthSquared, None)
valid = property(__IsValid, None)
skew = property(__Skew, None)
%}
float32 cross(b2Vec2& other) {
return $self->x * other.y - $self->y * other.x;
}
b2Vec2 cross(float32 s) {
return b2Vec2(s * $self->y, -s * $self->x);
}
float32 __getitem__(int i) {
if (i==0)
return $self->x;
else if (i==1)
return $self->y;
PyErr_SetString(PyExc_IndexError, "Index must be in (0,1)");
return 0.0f;
}
void __setitem__(int i, float32 value) {
if (i==0)
$self->x=value;
else if (i==1)
$self->y=value;
else
PyErr_SetString(PyExc_IndexError, "Index must be in (0,1)");
}
bool __equ(b2Vec2& other) {
return ($self->x == other.x && $self->y == other.y);
}
float32 dot(b2Vec2& other) {
return $self->x * other.x + $self->y * other.y;
}
b2Vec2 __truediv__(float32 a) { //python 3k
return b2Vec2($self->x / a, $self->y / a);
}
b2Vec2 __div__(float32 a) {
return b2Vec2($self->x / a, $self->y / a);
}
b2Vec2 __mul__(float32 a) {
return b2Vec2($self->x * a, $self->y * a);
}
b2Vec2 __add__(b2Vec2* other) {
return b2Vec2($self->x + other->x, $self->y + other->y);
}
b2Vec2 __sub__(b2Vec2* other) {
return b2Vec2($self->x - other->x, $self->y - other->y);
}
b2Vec2 __rmul__(float32 a) {
return b2Vec2($self->x * a, $self->y * a);
}
b2Vec2 __rdiv__(float32 a) {
return b2Vec2($self->x / a, $self->y / a);
}
void __div_float(float32 a) {
$self->x /= a;
$self->y /= a;
}
}
%rename (__Length) b2Vec2::Length;
%rename (__LengthSquared) b2Vec2::LengthSquared;
%rename (__IsValid) b2Vec2::IsValid;
%rename (__Skew) b2Vec2::Skew;
%extend b2Vec3 {
public:
b2Vec3() {
return new b2Vec3(0.0f, 0.0f, 0.0f);
}
b2Vec3(b2Vec3& other) {
return new b2Vec3(other.x, other.y, other.z);
}
b2Vec3(b2Vec2& other) {
return new b2Vec3(other.x, other.y, 0.0f);
}
%pythoncode %{
__iter__ = lambda self: iter( (self.x, self.y, self.z) )
__eq__ = lambda self, other: (self.x == other.x and self.y == other.y and self.z == other.z)
__ne__ = lambda self, other: (self.x != other.x or self.y != other.y or self.z != other.z)
def __repr__(self):
return "b2Vec3(%g,%g,%g)" % (self.x, self.y, self.z)
def __len__(self):
return 3
def __neg__(self):
return b2Vec3(-self.x, -self.y, -self.z)
def copy(self):
"""
Return a copy of the vector.
Remember that the following:
a = b2Vec3()
b = a
Does not copy the vector itself, but b now refers to a.
"""
return b2Vec3(self.x, self.y, self.z)
__copy__ = copy
def __iadd__(self, other):
self.__add_vector(other)
return self
def __isub__(self, other):
self.__sub_vector(other)
return self
def __imul__(self, a):
self.__mul_float(a)
return self
def __itruediv__(self, a):
self.__div_float(a)
return self
def __idiv__(self, a):
self.__div_float(a)
return self
def dot(self, v):
"""
Dot product with v (list/tuple or b2Vec3)
"""
if isinstance(v, (list, tuple)):
return self.x*v[0] + self.y*v[1] + self.z*v[2]
else:
return self.x*v.x + self.y*v.y + self.z*v.z
def __set(self, x, y, z):
self.x = x
self.y = y
self.z = z
def __nonzero__(self):
return self.x!=0.0 or self.y!=0.0 or self.z!=0.0
tuple = property(lambda self: (self.x, self.y, self.z), lambda self, value: self.__set(*value))
length = property(_Box2D.b2Vec3___Length, None)
lengthSquared = property(_Box2D.b2Vec3___LengthSquared, None)
valid = property(_Box2D.b2Vec3___IsValid, None)
%}
b2Vec3 cross(b2Vec3& b) {
return b2Vec3($self->y * b.z - $self->z * b.y, $self->z * b.x - $self->x * b.z, $self->x * b.y - $self->y * b.x);
}
float32 __getitem__(int i) {
if (i==0)
return $self->x;
else if (i==1)
return $self->y;
else if (i==2)
return $self->z;
PyErr_SetString(PyExc_IndexError, "Index must be in (0,1,2)");
return 0.0f;
}
void __setitem__(int i, float32 value) {
if (i==0)
$self->x=value;
else if (i==1)
$self->y=value;
else if (i==2)
$self->z=value;
else
PyErr_SetString(PyExc_IndexError, "Index must be in (0,1,2)");
}
bool __IsValid() {
return b2IsValid($self->x) && b2IsValid($self->y) && b2IsValid($self->z);
}
float32 __Length() {
return b2Sqrt($self->x * $self->x + $self->y * $self->y + $self->z * $self->z);
}
float32 __LengthSquared() {
return ($self->x * $self->x + $self->y * $self->y + $self->z * $self->z);
}
b2Vec3 __truediv__(float32 a) {
return b2Vec3($self->x / a, $self->y / a, $self->z / a);
}
b2Vec3 __div__(float32 a) {
return b2Vec3($self->x / a, $self->y / a, $self->z / a);
}
b2Vec3 __mul__(float32 a) {
return b2Vec3($self->x * a, $self->y * a, $self->z * a);
}
b2Vec3 __add__(b2Vec3* other) {
return b2Vec3($self->x + other->x, $self->y + other->y, $self->z + other->z);
}
b2Vec3 __sub__(b2Vec3* other) {
return b2Vec3($self->x - other->x, $self->y - other->y, $self->z - other->z);
}
b2Vec3 __rmul__(float32 a) {
return b2Vec3($self->x * a, $self->y * a, $self->z * a);
}
b2Vec3 __rdiv__(float32 a) {
return b2Vec3($self->x / a, $self->y / a, self->z / a);
}
void __div_float(float32 a) {
$self->x /= a;
$self->y /= a;
$self->z /= a;
}
}
/**** Mat22 ****/
%extend b2Mat22 {
public:
b2Mat22() {
return new b2Mat22(b2Vec2(1.0f, 0.0f), b2Vec2(0.0f, 1.0f));
}
// backward-compatibility
float32 __GetAngle() const
{
return b2Atan2($self->ex.y, $self->ex.x);
}
void __SetAngle(float32 angle)
{
float32 c = cosf(angle), s = sinf(angle);
$self->ex.x = c; $self->ey.x = -s;
$self->ex.y = s; $self->ey.y = c;
}
%pythoncode %{
# Read-only
inverse = property(__GetInverse, None)
angle = property(__GetAngle, __SetAngle)
ex = property(lambda self: self.col1,
lambda self, v: setattr(self, 'col1', v))
ey = property(lambda self: self.col2,
lambda self, v: setattr(self, 'col2', v))
set = __SetAngle
%}
b2Vec2 __mul__(b2Vec2* v) {
return b2Vec2($self->ex.x * v->x + $self->ey.x * v->y,
$self->ex.y * v->x + $self->ey.y * v->y);
}
b2Mat22 __mul__(b2Mat22* m) {
return b2Mat22(b2Mul(*($self), m->ex), b2Mul(*($self), m->ey));
}
b2Mat22 __add__(b2Mat22* m) {
return b2Mat22($self->ex + m->ex, $self->ey + m->ey);
}
b2Mat22 __sub__(b2Mat22* m) {
return b2Mat22($self->ex - m->ex, $self->ey - m->ey);
}
void __iadd(b2Mat22* m) {
$self->ex += m->ex;
$self->ey += m->ey;
}
void __isub(b2Mat22* m) {
$self->ex -= m->ex;
$self->ey -= m->ey;
}
}
%rename(__SetAngle) b2Mat22::Set;
%rename(__GetInverse) b2Mat22::GetInverse;
%rename(col1) b2Mat22::ex;
%rename(col2) b2Mat22::ey;
%feature("shadow") b2Mat22::__iadd__ {
def __iadd__(self, other):
self.__iadd(other)
return self
}
%feature("shadow") b2Mat22::__isub__ {
def __iadd__(self, other):
self.__iadd(other)
return self
}
/**** Mat33 ****/
%extend b2Mat33 {
public:
b2Mat33() {
return new b2Mat33(b2Vec3(1.0f, 0.0f, 0.0f),
b2Vec3(0.0f, 1.0f, 0.0f),
b2Vec3(0.0f, 0.0f, 1.0f));
}
%pythoncode %{
ex = property(lambda self: self.col1, lambda self, v: setattr(self, 'col1', v))
ey = property(lambda self: self.col2, lambda self, v: setattr(self, 'col2', v))
ez = property(lambda self: self.col3, lambda self, v: setattr(self, 'col3', v))
%}
b2Vec3 __mul__(b2Vec3& v) {
return v.x * $self->ex + v.y * $self->ey + v.z * $self->ez;
}
b2Mat33 __add__(b2Mat33* other) {
return b2Mat33($self->ex + other->ex, $self->ey + other->ey, $self->ez + other->ez);
}
b2Mat33 __sub__(b2Mat33* other) {
return b2Mat33($self->ex - other->ex, $self->ey - other->ey, $self->ez - other->ez);
}
void __iadd(b2Mat33* other) {
$self->ex += other->ex;
$self->ey += other->ey;
$self->ez += other->ez;
}
void __isub(b2Mat33* other) {
$self->ex -= other->ex;
$self->ey -= other->ey;
$self->ez -= other->ez;
}
}
%feature("shadow") b2Mat33::__iadd__ {
def __iadd__(self, other):
self.__iadd(other)
return self
}
%feature("shadow") b2Mat33::__isub__ {
def __isub__(self, other):
self.__isub(other)
return self
}
%rename(set) b2Mat33::Set;
%rename(col1) b2Mat33::ex;
%rename(col2) b2Mat33::ey;
%rename(col3) b2Mat33::ez;
/**** Transform ****/
%extend b2Transform {
public:
b2Rot __get_rotation_matrix() {
return $self->q;
}
%pythoncode %{
def __get_angle(self):
return self.q.angle
def __set_angle(self, angle):
self.q.angle = angle
def __set_rotation_matrix(self, rot_matrix):
self.q.angle = rot_matrix.angle
angle = property(__get_angle, __set_angle)
R = property(__get_rotation_matrix, __set_rotation_matrix)
%}
b2Vec2 __mul__(b2Vec2& v) {
float32 x = ($self->q.c * v.x - $self->q.s * v.y) + $self->p.x;
float32 y = ($self->q.s * v.x + $self->q.c * v.y) + $self->p.y;
return b2Vec2(x, y);
}
}
%rename(position) b2Transform::p;
/**** Rot ****/
%extend b2Rot {
public:
%pythoncode %{
angle = property(__GetAngle, __SetAngle)
x_axis = property(GetXAxis, None)
y_axis = property(GetYAxis, None)
%}
b2Vec2 __mul__(b2Vec2& v) {
return b2Mul(*($self), v);
}
}
%rename(__SetAngle) b2Rot::Set;
%rename(__GetAngle) b2Rot::GetAngle;
/**** AABB ****/
%rename(__contains__) b2AABB::Contains;
%rename(__IsValid) b2AABB::IsValid;
%rename(__GetExtents) b2AABB::GetExtents;
%rename(__GetCenter) b2AABB::GetCenter;
%rename(__GetPerimeter) b2AABB::GetPerimeter;
%include "Box2D/Collision/b2Collision.h"
%extend b2AABB {
public:
%pythoncode %{
# Read-only
valid = property(__IsValid, None)
extents = property(__GetExtents, None)
center = property(__GetCenter, None)
perimeter = property(__GetPerimeter, None)
%}
bool __contains__(const b2Vec2& point) {
//If point is in aabb (including a small buffer around it), return true.
if (point.x < ($self->upperBound.x + b2_epsilon) &&
point.x > ($self->lowerBound.x - b2_epsilon) &&
point.y < ($self->upperBound.y + b2_epsilon) &&
point.y > ($self->lowerBound.y - b2_epsilon))
return true;
return false;
}
bool overlaps(const b2AABB& aabb2) {
//If aabb and aabb2 overlap, return true. (modified from b2BroadPhase::InRange)
b2Vec2 d = b2Max($self->lowerBound - aabb2.upperBound, aabb2.lowerBound - $self->upperBound);
return b2Max(d.x, d.y) < 0.0f;
}
}