forked from JACoders/OpenJK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathg_session.c
267 lines (226 loc) · 6.64 KB
/
g_session.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "g_local.h"
/*
=======================================================================
SESSION DATA
Session data is the only data that stays persistant across level loads
and tournament restarts.
=======================================================================
*/
//TODO: Replace with reading/writing to file(s)
/*
================
G_WriteClientSessionData
Called on game shutdown
================
*/
void G_WriteClientSessionData( gclient_t *client )
{
char s[MAX_CVAR_VALUE_STRING] = {0},
siegeClass[64] = {0}, IP[NET_ADDRSTRMAXLEN] = {0};
const char *var;
int i = 0;
// for the strings, replace ' ' with 1
Q_strncpyz( siegeClass, client->sess.siegeClass, sizeof( siegeClass ) );
for ( i=0; siegeClass[i]; i++ ) {
if (siegeClass[i] == ' ')
siegeClass[i] = 1;
}
if ( !siegeClass[0] )
Q_strncpyz( siegeClass, "none", sizeof( siegeClass ) );
Q_strncpyz( IP, client->sess.IP, sizeof( IP ) );
for ( i=0; IP[i]; i++ ) {
if (IP[i] == ' ')
IP[i] = 1;
}
if ( !IP[0] )
Q_strncpyz( IP, "none", sizeof( IP ) );
// Make sure there is no space on the last entry
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.sessionTeam ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorTime ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorState ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorClient ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.wins ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.losses ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.teamLeader ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.setForce ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.saberLevel ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.selectedFP ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.duelTeam ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.siegeDesiredTeam ) );
Q_strcat( s, sizeof( s ), va( "%s ", siegeClass ) );
Q_strcat( s, sizeof( s ), va( "%s", IP ) );
var = va( "session%i", client - level.clients );
trap_Cvar_Set( var, s );
}
/*
================
G_ReadSessionData
Called on a reconnect
================
*/
void G_ReadSessionData( gclient_t *client )
{
char s[MAX_CVAR_VALUE_STRING] = {0};
const char *var;
int i=0, tempSessionTeam=0, tempSpectatorState, tempTeamLeader;
var = va( "session%i", client - level.clients );
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
sscanf( s, "%i %i %i %i %i %i %i %i %i %i %i %i %s %s",
&tempSessionTeam, //&client->sess.sessionTeam,
&client->sess.spectatorTime,
&tempSpectatorState, //&client->sess.spectatorState,
&client->sess.spectatorClient,
&client->sess.wins,
&client->sess.losses,
&tempTeamLeader, //&client->sess.teamLeader,
&client->sess.setForce,
&client->sess.saberLevel,
&client->sess.selectedFP,
&client->sess.duelTeam,
&client->sess.siegeDesiredTeam,
client->sess.siegeClass,
client->sess.IP
);
client->sess.sessionTeam = (team_t)tempSessionTeam;
client->sess.spectatorState = (spectatorState_t)tempSpectatorState;
client->sess.teamLeader = (qboolean)tempTeamLeader;
// convert back to spaces from unused chars, as session data is written that way.
for ( i=0; client->sess.siegeClass[i]; i++ )
{
if (client->sess.siegeClass[i] == 1)
client->sess.siegeClass[i] = ' ';
}
for ( i=0; client->sess.IP[i]; i++ )
{
if (client->sess.IP[i] == 1)
client->sess.IP[i] = ' ';
}
client->ps.fd.saberAnimLevel = client->sess.saberLevel;
client->ps.fd.saberDrawAnimLevel = client->sess.saberLevel;
client->ps.fd.forcePowerSelected = client->sess.selectedFP;
}
/*
================
G_InitSessionData
Called on a first-time connect
================
*/
void G_InitSessionData( gclient_t *client, char *userinfo, qboolean isBot ) {
clientSession_t *sess;
const char *value;
sess = &client->sess;
client->sess.siegeDesiredTeam = TEAM_FREE;
// initial team determination
if ( g_gametype.integer >= GT_TEAM ) {
if ( g_teamAutoJoin.integer && !(g_entities[client-level.clients].r.svFlags & SVF_BOT) ) {
sess->sessionTeam = PickTeam( -1 );
BroadcastTeamChange( client, -1 );
} else {
// always spawn as spectator in team games
if (!isBot)
{
sess->sessionTeam = TEAM_SPECTATOR;
}
else
{ //Bots choose their team on creation
value = Info_ValueForKey( userinfo, "team" );
if (value[0] == 'r' || value[0] == 'R')
{
sess->sessionTeam = TEAM_RED;
}
else if (value[0] == 'b' || value[0] == 'B')
{
sess->sessionTeam = TEAM_BLUE;
}
else
{
sess->sessionTeam = PickTeam( -1 );
}
BroadcastTeamChange( client, -1 );
}
}
} else {
value = Info_ValueForKey( userinfo, "team" );
if ( value[0] == 's' ) {
// a willing spectator, not a waiting-in-line
sess->sessionTeam = TEAM_SPECTATOR;
} else {
switch ( g_gametype.integer ) {
default:
case GT_FFA:
case GT_HOLOCRON:
case GT_JEDIMASTER:
case GT_SINGLE_PLAYER:
if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
sess->sessionTeam = TEAM_SPECTATOR;
} else {
sess->sessionTeam = TEAM_FREE;
}
break;
case GT_DUEL:
// if the game is full, go into a waiting mode
if ( level.numNonSpectatorClients >= 2 ) {
sess->sessionTeam = TEAM_SPECTATOR;
} else {
sess->sessionTeam = TEAM_FREE;
}
break;
case GT_POWERDUEL:
//sess->duelTeam = DUELTEAM_LONE; //default
{
int loners = 0;
int doubles = 0;
G_PowerDuelCount(&loners, &doubles, qtrue);
if (!doubles || loners > (doubles/2))
{
sess->duelTeam = DUELTEAM_DOUBLE;
}
else
{
sess->duelTeam = DUELTEAM_LONE;
}
}
sess->sessionTeam = TEAM_SPECTATOR;
break;
}
}
}
sess->spectatorState = SPECTATOR_FREE;
sess->spectatorTime = level.time;
sess->siegeClass[0] = 0;
G_WriteClientSessionData( client );
}
/*
==================
G_InitWorldSession
==================
*/
void G_InitWorldSession( void ) {
char s[MAX_STRING_CHARS];
int gt;
trap_Cvar_VariableStringBuffer( "session", s, sizeof(s) );
gt = atoi( s );
// if the gametype changed since the last session, don't use any
// client sessions
if ( g_gametype.integer != gt ) {
level.newSession = qtrue;
G_Printf( "Gametype changed, clearing session data.\n" );
}
}
/*
==================
G_WriteSessionData
==================
*/
void G_WriteSessionData( void ) {
int i;
trap_Cvar_Set( "session", va("%i", g_gametype.integer) );
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
G_WriteClientSessionData( &level.clients[i] );
}
}
}