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6
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written in C#
Clear filter
unity bone cloth spring system,base by jobs
A simple Animation Component that leverages PlayableGraphs
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Two methods to do humanoid animation retargeting during runtime in Unity
Unity插值动画组件(贝塞尔曲线,颜色渐变等),有自定义TrackAsset和PlayableAsset,可结合Timeline使用