|
| 1 | +import turtle |
| 2 | +import time |
| 3 | +import random |
| 4 | + |
| 5 | +delay = 0.1 |
| 6 | +score = 0 |
| 7 | +high_score = 0 |
| 8 | + |
| 9 | +#Window Screen |
| 10 | +wn = turtle.Screen() |
| 11 | +wn.title("SNAKE GAME") |
| 12 | +wn.bgcolor("black") |
| 13 | + |
| 14 | +wn.setup(width=600,height=600) |
| 15 | +wn.tracer(0) |
| 16 | + |
| 17 | +#Head of Snake |
| 18 | +head = turtle.Turtle() |
| 19 | +head.shape("square") |
| 20 | +head.color("green") |
| 21 | +head.penup() |
| 22 | +head.goto(0, 0) |
| 23 | +head.direction = "stop" |
| 24 | + |
| 25 | +#Food in the game |
| 26 | +food = turtle.Turtle() |
| 27 | +food.speed(0) |
| 28 | +food.shape("circle") |
| 29 | +food.color("red") |
| 30 | +food.penup() |
| 31 | +food.goto(0, 100) |
| 32 | + |
| 33 | +#Score |
| 34 | +pen = turtle.Turtle() |
| 35 | +pen.speed(0) |
| 36 | +pen.shape("turtle") |
| 37 | +pen.color("white") |
| 38 | +pen.penup() |
| 39 | +pen.hideturtle() |
| 40 | +pen.goto(0, 250) |
| 41 | +pen.write("Score : 0 High Score : 0", align="center", |
| 42 | + font=("Times New Roman", 24, "bold")) |
| 43 | + |
| 44 | + |
| 45 | +#Assigning key values |
| 46 | +def goup(): |
| 47 | + if head.direction != "down": |
| 48 | + head.direction = "up" |
| 49 | + |
| 50 | +def godown(): |
| 51 | + if head.direction != "up": |
| 52 | + head.direction = "down" |
| 53 | + |
| 54 | +def goright(): |
| 55 | + if head.direction != "left": |
| 56 | + head.direction = "right" |
| 57 | + |
| 58 | +def goleft(): |
| 59 | + if head.direction != "right": |
| 60 | + head.direction = "left" |
| 61 | + |
| 62 | +def move(): |
| 63 | + if head.direction == "up": |
| 64 | + y = head.ycor() |
| 65 | + head.sety(y+20) |
| 66 | + |
| 67 | + if head.direction == "down": |
| 68 | + y = head.ycor() |
| 69 | + head.sety(y-20) |
| 70 | + |
| 71 | + if head.direction == "right": |
| 72 | + x = head.xcor() |
| 73 | + head.setx(x+20) |
| 74 | + |
| 75 | + if head.direction == "left": |
| 76 | + x = head.xcor() |
| 77 | + head.setx(x-20) |
| 78 | + |
| 79 | +wn.listen() |
| 80 | +wn.onkeypress(goup, "Up") |
| 81 | +wn.onkeypress(godown, "Down") |
| 82 | +wn.onkeypress(goleft, "Left") |
| 83 | +wn.onkeypress(goright, "Right") |
| 84 | + |
| 85 | + |
| 86 | +#Main Loop |
| 87 | +segments = [] |
| 88 | + |
| 89 | +while True: |
| 90 | + wn.update() |
| 91 | + #for collisions with border |
| 92 | + if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290: |
| 93 | + time.sleep(1) |
| 94 | + head.goto(0, 0) |
| 95 | + head.direction = "stop" |
| 96 | + |
| 97 | + #hiding segments of snake |
| 98 | + for segment in segments: |
| 99 | + segment.goto(1000,1000) |
| 100 | + #clearing the segments |
| 101 | + segments.clear() |
| 102 | + |
| 103 | + #reset score |
| 104 | + score = 0 |
| 105 | + |
| 106 | + #reset delay |
| 107 | + delay = 0.1 |
| 108 | + |
| 109 | + pen.clear() |
| 110 | + pen.write("Score : {} High Score : {} ".format( |
| 111 | + score, high_score), align="center", font=("Times New Roman", 24, "bold")) |
| 112 | + |
| 113 | + #checking collision with food |
| 114 | + if head.distance(food) < 20: |
| 115 | + x = random.randint(-270, 270) |
| 116 | + y = random.randint(-270, 270) |
| 117 | + food.goto(x, y) |
| 118 | + d = ["red","yellow","blue"] |
| 119 | + colors = random.choice(d) |
| 120 | + food.color(colors) |
| 121 | + e = ["circle","square","triangle"] |
| 122 | + shapes = random.choice(e) |
| 123 | + food.shape(shapes) |
| 124 | + |
| 125 | + |
| 126 | + #adding new segment |
| 127 | + new_segment = turtle.Turtle() |
| 128 | + new_segment.speed(0) |
| 129 | + new_segment.color("green") |
| 130 | + new_segment.shape("square") |
| 131 | + new_segment.penup() |
| 132 | + segments.append(new_segment) |
| 133 | + |
| 134 | + delay -= 0.001 |
| 135 | + score += 10 |
| 136 | + |
| 137 | + if score>high_score: |
| 138 | + high_score = score |
| 139 | + pen.clear() |
| 140 | + pen.write("Score : {} High Score : {} ".format( |
| 141 | + score, high_score), align="center", font=("Times New Roman", 24, "bold")) |
| 142 | + |
| 143 | + #moving segments in reverse order |
| 144 | + for i in range(len(segments)-1,0,-1): |
| 145 | + x = segments[i-1].xcor() |
| 146 | + y = segments[i-1].ycor() |
| 147 | + segments[i].goto(x,y) |
| 148 | + if len(segments) > 0: |
| 149 | + x = head.xcor() |
| 150 | + y = head.ycor() |
| 151 | + segments[0].goto(x, y) |
| 152 | + |
| 153 | + move() |
| 154 | + |
| 155 | + #Checking collisions with body |
| 156 | + for segment in segments: |
| 157 | + if segment.distance(head) < 20: |
| 158 | + time.sleep(1) |
| 159 | + head.goto(0,0) |
| 160 | + head.direction = "stop" |
| 161 | + |
| 162 | + #hide segments |
| 163 | + for segment in segments: |
| 164 | + segment.goto(1000,1000) |
| 165 | + segment.clear() |
| 166 | + |
| 167 | + score = 0 |
| 168 | + delay = 0.1 |
| 169 | + pen.clear() |
| 170 | + pen.write("Score : {} High Score : {} ".format( |
| 171 | + score, high_score), align="center", font=("Times New Roman", 24, "bold")) |
| 172 | + time.sleep(delay) |
| 173 | + |
| 174 | +turtle.done() |
0 commit comments