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README.md

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@@ -24,10 +24,10 @@ In practice, K is approximately 1.15 for this method. The main issue is the same
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I couldn’t find any papers about this method, so let's assume that I invented it :)
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See "diagram.jpg" for details.
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5 - SOTA+. This method is the same as SOTA, but uses cheap second point.
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5 - SOTA+. This method is the same as SOTA, but also uses cheap second point.
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When we calculate "NextPoint = PreviousPoint + JumpPoint" we can also quickly calculate "PreviousPoint - JumpPoint" because inversion is the same.
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If inversion calculation takes a lot of time, this second point is cheap for us and we can use it to improve K.
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K is approximately 1.02 for this method.
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Using cheap point costs only (1MUL+1SQR)/2. K is approximately 1.02 for this method (assuming cheap point is free).
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Again, I couldn’t find any papers about this method, so let's assume that I invented it.
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Important note: this software handles kangaroo looping in a very simple way.

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