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menu.c
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/*
Adrenaline
Copyright (C) 2016-2018, TheFloW
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <psp2/appmgr.h>
#include <psp2/apputil.h>
#include <psp2/ctrl.h>
#include <psp2/display.h>
#include <psp2/system_param.h>
#include <psp2/sysmodule.h>
#include <psp2/power.h>
#include <psp2/io/dirent.h>
#include <psp2/io/fcntl.h>
#include <psp2/io/stat.h>
#include <psp2/kernel/dmac.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/kernel/processmgr.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <vita2d.h>
#include "main.h"
#include "menu.h"
#include "states.h"
#include "usb.h"
#include "utils.h"
#include "math_utils.h"
#include "includes/lcd3x_v.h"
#include "includes/lcd3x_f.h"
#include "includes/texture_v.h"
#include "includes/texture_f.h"
#include "includes/opaque_v.h"
#include "includes/bicubic_f.h"
#include "includes/sharp_bilinear_f.h"
#include "includes/sharp_bilinear_v.h"
#include "includes/sharp_bilinear_simple_f.h"
#include "includes/sharp_bilinear_simple_v.h"
#include "includes/advanced_aa_v.h"
#include "includes/advanced_aa_f.h"
#include "includes/vflux_f.h"
#include "includes/vflux_v.h"
static const SceGxmProgram *const gxm_program_vflux_v = (SceGxmProgram*)&vflux_v;
static const SceGxmProgram *const gxm_program_vflux_f = (SceGxmProgram*)&vflux_f;
extern SceGxmContext *_vita2d_context;
int sceCommonDialogIsRunning();
vita2d_pgf *font;
int language = 0, enter_button = 0, date_format = 0, time_format = 0;
static int EnterStandbyMode();
static int OpenOfficialSettings();
static int ExitPspEmuApplication();
static int ResetAdrenalineSettings();
// RGB colors for the filter box used by f.lux
static float flux_colors[] = {
1.0f, 0.5f, 0.0f, 0.0f, // Yellow
0.0f, 0.0f, 0.5f, 0.0f, // Blue
0.0f, 0.0f, 0.0f, 0.0f // Black
};
static char *graphics_options[] = { "Original", "Bilinear", "Sharp bilinear", "Advanced AA", "LCD3x", "Sharp bilinear without scanlines" };
static char *flux_mode_options[] = { "None", "Yellow", "Blue", "Black" };
static char *no_yes_options[] = { "No", "Yes" };
static char *yes_no_options[] = { "Yes", "No" };
static char *ms_location_options[] = { "ux0:pspemu", "ur0:pspemu", "imc0:pspemu", "xmc0:pspemu", "uma0:pspemu" };
static char *usbdevice_options[] = { "Memory Card", "Internal Storage", "sd2vita", "psvsd" };
static MenuEntry main_entries[] = {
{ "Enter Standby Mode", MENU_ENTRY_TYPE_CALLBACK, 0, EnterStandbyMode, NULL, NULL, 0 },
{ "Open Official Settings", MENU_ENTRY_TYPE_CALLBACK, 0, OpenOfficialSettings, NULL, NULL, 0 },
{ "Exit PspEmu Application", MENU_ENTRY_TYPE_CALLBACK, 0, ExitPspEmuApplication, NULL, NULL, 0 },
{ "Exit Adrenaline Menu", MENU_ENTRY_TYPE_CALLBACK, 0, ExitAdrenalineMenu, NULL, NULL, 0 },
};
static MenuEntry settings_entries[] = {
{ "Graphics Filtering", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.graphics_filtering, graphics_options, sizeof(graphics_options) / sizeof(char **) },
{ "Smooth Graphics", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.no_smooth_graphics, yes_no_options, sizeof(yes_no_options) / sizeof(char **) },
{ "f.lux Filter Color", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.flux_mode, flux_mode_options, sizeof(flux_mode_options) / sizeof(char **) },
{ "Screen Scale X (PSP)", MENU_ENTRY_TYPE_SCALE, 0, NULL, (int *)&config.psp_screen_scale_x, NULL, 0 },
{ "Screen Scale Y (PSP)", MENU_ENTRY_TYPE_SCALE, 0, NULL, (int *)&config.psp_screen_scale_y, NULL, 0 },
{ "Screen Scale X (PS1)", MENU_ENTRY_TYPE_SCALE, 0, NULL, (int *)&config.ps1_screen_scale_x, NULL, 0 },
{ "Screen Scale Y (PS1)", MENU_ENTRY_TYPE_SCALE, 0, NULL, (int *)&config.ps1_screen_scale_y, NULL, 0 },
{ "Memory Stick Location", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.ms_location, ms_location_options, sizeof(ms_location_options) / sizeof(char **) },
{ "USB device", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.usbdevice, usbdevice_options, sizeof(usbdevice_options) / sizeof(char **) },
{ "Use DS3/DS4 controller", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.use_ds3_ds4, no_yes_options, sizeof(no_yes_options) / sizeof(char **) },
{ "Skip Adrenaline Boot Logo", MENU_ENTRY_TYPE_OPTION, 0, NULL, &config.skip_logo, no_yes_options, sizeof(no_yes_options) / sizeof(char **) },
{ "Reset Adrenaline Settings", MENU_ENTRY_TYPE_CALLBACK, 0, ResetAdrenalineSettings, NULL, NULL, 0 },
};
static MenuEntry about_entries[] = {
#if (ADRENALINE_VERSION_MINOR > 0)
{ "6.61 Adrenaline-" ADRENALINE_VERSION_MAJOR_STR "." ADRENALINE_VERSION_MINOR_STR, MENU_ENTRY_TYPE_TEXT, ORANGE, NULL, NULL, NULL, 0 },
#else
{ "6.61 Adrenaline-" ADRENALINE_VERSION_MAJOR_STR, MENU_ENTRY_TYPE_TEXT, ORANGE, NULL, NULL, NULL, 0 },
#endif
{ "by TheFloW", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "Credits", MENU_ENTRY_TYPE_TEXT, ORANGE, NULL, NULL, NULL, 0 },
{ "Team molecule for HENkaku", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "frangarcj for graphics filtering", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "Rinnegatamante for f.lux", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
{ "xerpi for vita2dlib", MENU_ENTRY_TYPE_TEXT, WHITE, NULL, NULL, NULL, 0 },
};
static TabEntry tab_entries[] = {
{ "Main", main_entries, sizeof(main_entries) / sizeof(MenuEntry), 1 },
{ "States", NULL, 0, 0 },
{ "Settings", settings_entries, sizeof(settings_entries) / sizeof(MenuEntry), 1 },
{ "About", about_entries, sizeof(about_entries) / sizeof(MenuEntry), 0 },
};
#define N_TABS (sizeof(tab_entries) / sizeof(TabEntry))
#define TAB_SIZE (WINDOW_WIDTH / N_TABS)
static AdrenalineConfig old_config;
static int tab_sel = 0;
static int menu_sel = 0;
int menu_open = 0;
static int changed = 0;
static int open_official_settings = 0;
static SceUID settings_semaid = -1;
static int EnterStandbyMode() {
stopUsb(usbdevice_modid);
ExitAdrenalineMenu();
scePowerRequestSuspend();
return 0;
}
static int OpenOfficialSettings() {
open_official_settings = 1;
ExitAdrenalineMenu();
return 0;
}
static int ExitPspEmuApplication() {
stopUsb(usbdevice_modid);
ScePspemuErrorExit(0);
return 0;
}
static int EnterAdrenalineMenu() {
initStates();
memcpy(&old_config, &config, sizeof(AdrenalineConfig));
changed = 0;
menu_open = 1;
open_official_settings = 0;
SceAdrenaline *adrenaline = (SceAdrenaline *)ScePspemuConvertAddress(ADRENALINE_ADDRESS, KERMIT_INPUT_MODE, ADRENALINE_SIZE);
if (adrenaline->pops_mode)
ScePspemuPausePops(1);
return 0;
}
int ExitAdrenalineMenu() {
if (changed) {
config.magic[0] = ADRENALINE_CFG_MAGIC_1;
config.magic[1] = ADRENALINE_CFG_MAGIC_2;
WriteFile("ux0:app/" ADRENALINE_TITLEID "/adrenaline.bin", &config, sizeof(AdrenalineConfig));
}
SceAdrenaline *adrenaline = (SceAdrenaline *)ScePspemuConvertAddress(ADRENALINE_ADDRESS, KERMIT_INPUT_MODE, ADRENALINE_SIZE);
if (adrenaline->pops_mode)
ScePspemuPausePops(0);
menu_open = 0;
if (old_config.ms_location != config.ms_location)
SendAdrenalineRequest(ADRENALINE_PSP_CMD_REINSERT_MS);
SetPspemuFrameBuffer((void *)SCE_PSPEMU_FRAMEBUFFER);
sceDisplayWaitVblankStart();
sceKernelSignalSema(settings_semaid, 1);
finishStates();
return 0;
}
int ResetAdrenalineSettings() {
memset(&config, 0, sizeof(AdrenalineConfig));
config.magic[0] = ADRENALINE_CFG_MAGIC_1;
config.magic[1] = ADRENALINE_CFG_MAGIC_2;
config.psp_screen_scale_x = 2.0f;
config.psp_screen_scale_y = 2.0f;
config.ps1_screen_scale_x = 1.0f;
config.ps1_screen_scale_y = 1.0f;
WriteFile("ux0:app/" ADRENALINE_TITLEID "/adrenaline.bin", &config, sizeof(AdrenalineConfig));
return 0;
}
void drawMenu() {
// Draw window
vita2d_draw_rectangle(WINDOW_X, WINDOW_Y, WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_COLOR);
// Draw title
vita2d_draw_rectangle(WINDOW_X, WINDOW_Y, WINDOW_WIDTH, 38.0f, COLOR_ALPHA(GRAY, 0x7F));
char *title = "Adrenaline Menu";
pgf_draw_textf(WINDOW_X + ALIGN_CENTER(WINDOW_WIDTH, vita2d_pgf_text_width(font, FONT_SIZE, title)), FONT_Y_LINE(0), WHITE, FONT_SIZE, title);
// Draw tabs
int i;
for (i = 0; i < N_TABS; i++) {
vita2d_draw_rectangle(WINDOW_X + (i * TAB_SIZE), FONT_Y_LINE(19) - 5.0f, TAB_SIZE, 38.0f, tab_sel == i ? 0xFF7F3F00 : COLOR_ALPHA(GRAY, 0x8F));
if (i != 0)
vita2d_draw_rectangle(WINDOW_X + (i * TAB_SIZE) - 2.0f, FONT_Y_LINE(19) - 5.0f, 4.0f, 38.0f, COLOR_ALPHA(BLACK, 0x8F));
float x = WINDOW_X + (i * TAB_SIZE) + ALIGN_CENTER(TAB_SIZE, vita2d_pgf_text_width(font, FONT_SIZE, tab_entries[i].name));
pgf_draw_text(x, FONT_Y_LINE(19), WHITE, FONT_SIZE, tab_entries[i].name);
}
// Draw entries
MenuEntry *menu_entries = tab_entries[tab_sel].entries;
if (menu_entries) {
for (i = 0; i < tab_entries[tab_sel].n_entries; i++) {
float y = FONT_Y_LINE(2 + i);
uint32_t color = WHITE;
if (menu_entries[i].type == MENU_ENTRY_TYPE_TEXT)
color = menu_entries[i].color;
// Focus
if (i == menu_sel && tab_entries[tab_sel].moveable)
vita2d_draw_rectangle(WINDOW_X, y + 3.0f, WINDOW_WIDTH, FONT_Y_SPACE, COLOR_ALPHA(0xFFFF1F7F, 0x8F));
if (menu_entries[i].type == MENU_ENTRY_TYPE_TEXT || menu_entries[i].type == MENU_ENTRY_TYPE_CALLBACK) {
// Item
float x = vita2d_pgf_text_width(font, FONT_SIZE, menu_entries[i].name);
pgf_draw_text(ALIGN_CENTER(SCREEN_WIDTH, x), y, color, FONT_SIZE, menu_entries[i].name);
} else {
// Item
float x = vita2d_pgf_text_width(font, FONT_SIZE, menu_entries[i].name);
pgf_draw_text(ALIGN_RIGHT((SCREEN_WIDTH / 2.0f) - 10.0f, x), y, color, FONT_SIZE, menu_entries[i].name);
if (menu_entries[i].type == MENU_ENTRY_TYPE_OPTION) {
// Option
int value = *(menu_entries[i].value);
pgf_draw_text((SCREEN_WIDTH / 2.0f) + 10.0f, y, GREEN, FONT_SIZE, menu_entries[i].options[value]);
} else if (menu_entries[i].type == MENU_ENTRY_TYPE_SCALE) {
// Option
float *value = (float *)menu_entries[i].value;
pgf_draw_textf((SCREEN_WIDTH / 2.0f) + 10.0f, y, GREEN, FONT_SIZE, "%.03f", *value);
}
}
}
// Info about Original filter
if (tab_sel == 2 && menu_sel == 0 && config.graphics_filtering == 0) {
char *title = "All graphics related options are not taking effect with the Original rendering mode.";
pgf_draw_textf(WINDOW_X + ALIGN_CENTER(WINDOW_WIDTH, vita2d_pgf_text_width(font, FONT_SIZE, title)), FONT_Y_LINE(17), WHITE, FONT_SIZE, title);
}
} else {
drawStates();
}
}
void ctrlMenu() {
if (released_pad[PAD_PSBUTTON]) {
ExitAdrenalineMenu();
}
if (!open_options) {
if (released_pad[PAD_CANCEL]) {
ExitAdrenalineMenu();
}
if (pressed_pad[PAD_LTRIGGER]) {
if (tab_sel > 0) {
menu_sel = 0;
tab_sel--;
}
}
if (pressed_pad[PAD_RTRIGGER]) {
if (tab_sel < N_TABS-1) {
menu_sel = 0;
tab_sel++;
}
}
}
// Savestates
if (tab_sel == 1) {
ctrlStates();
} else {
if (tab_entries[tab_sel].moveable) {
MenuEntry *menu_entries = tab_entries[tab_sel].entries;
if (menu_entries) {
if (menu_entries[menu_sel].type == MENU_ENTRY_TYPE_CALLBACK) {
if (released_pad[PAD_ENTER]) {
if (menu_entries[menu_sel].callback)
menu_entries[menu_sel].callback();
}
} else if (menu_entries[menu_sel].type == MENU_ENTRY_TYPE_OPTION) {
if (released_pad[PAD_RIGHT] || released_pad[PAD_LEFT_ANALOG_RIGHT] || released_pad[PAD_ENTER]) {
if ((*menu_entries[menu_sel].value) < menu_entries[menu_sel].n_options-1)
(*menu_entries[menu_sel].value)++;
else
(*menu_entries[menu_sel].value) = 0;
}
if (released_pad[PAD_LEFT] || released_pad[PAD_LEFT_ANALOG_LEFT]) {
if ((*menu_entries[menu_sel].value) > 0)
(*menu_entries[menu_sel].value)--;
else
(*menu_entries[menu_sel].value) = menu_entries[menu_sel].n_options-1;
}
changed = 1;
} else if (menu_entries[menu_sel].type == MENU_ENTRY_TYPE_SCALE) {
if (hold2_pad[PAD_RIGHT] || hold2_pad[PAD_LEFT_ANALOG_RIGHT] || hold2_pad[PAD_ENTER]) {
float *a = (float *)menu_entries[menu_sel].value;
(*a) += 0.005f;
}
if (hold2_pad[PAD_LEFT] || hold2_pad[PAD_LEFT_ANALOG_LEFT]) {
float *a = (float *)menu_entries[menu_sel].value;
if (*a > 0.005f)
(*a) -= 0.005f;
}
changed = 1;
}
}
if (hold_pad[PAD_UP] || hold_pad[PAD_LEFT_ANALOG_UP]) {
if (menu_sel > 0)
menu_sel--;
}
if (hold_pad[PAD_DOWN] || hold_pad[PAD_LEFT_ANALOG_DOWN]) {
if (menu_sel < tab_entries[tab_sel].n_entries-1)
menu_sel++;
}
}
}
}
void getPspScreenScale(float *scale_x, float *scale_y) {
*scale_x = config.psp_screen_scale_x;
*scale_y = config.psp_screen_scale_y;
}
void getPopsScreenScale(float *scale_x, float *scale_y) {
*scale_x = config.ps1_screen_scale_x;
*scale_y = config.ps1_screen_scale_y;
}
void *pops_data = NULL;
int AdrenalineDraw(SceSize args, void *argp) {
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, &language);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_ENTER_BUTTON, &enter_button);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_DATE_FORMAT, &date_format);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_TIME_FORMAT, &time_format);
vita2d_init();
font = vita2d_load_default_pgf();
vita2d_texture *native_tex = vita2d_create_empty_texture_data(SCREEN_WIDTH, SCREEN_HEIGHT, CONVERT_ADDRESS(NATIVE_FRAMEBUFFER), SCE_GXM_TEXTURE_FORMAT_U5U6U5_BGR);
if (!native_tex)
return -1;
vita2d_texture *psp_tex = vita2d_create_empty_texture(PSP_SCREEN_LINE, PSP_SCREEN_HEIGHT);
if (!psp_tex)
return -1;
void *psp_data = vita2d_texture_get_datap(psp_tex);
vita2d_texture *pops_tex = vita2d_create_empty_texture_format(SCREEN_LINE, SCREEN_HEIGHT, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
if (!pops_tex)
return -1;
pops_data = vita2d_texture_get_datap(pops_tex);
vita2d_shader *opaque_shader = vita2d_create_shader((SceGxmProgram *)opaque_v, (SceGxmProgram *)texture_f);
vita2d_shader *sharp_shader = vita2d_create_shader((SceGxmProgram *)sharp_bilinear_v, (SceGxmProgram *)sharp_bilinear_f);
vita2d_shader *advanced_aa_shader = vita2d_create_shader((SceGxmProgram *)advanced_aa_v, (SceGxmProgram *)advanced_aa_f);
vita2d_shader *lcd3x_shader = vita2d_create_shader((SceGxmProgram *)lcd3x_v, (SceGxmProgram *)lcd3x_f);
vita2d_shader *sharp_simple_shader = vita2d_create_shader((SceGxmProgram *)sharp_bilinear_simple_v, (SceGxmProgram *)sharp_bilinear_simple_f);
// f.lux shader
vita2d_shader *flux_shader = vita2d_create_shader_untextured((SceGxmProgram *)gxm_program_vflux_v, (SceGxmProgram *)gxm_program_vflux_f);
// f.lux vertices
SceUID flux_vertices_id = sceKernelAllocMemBlock(
"flux vertices",
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
ALIGN(sizeof(float)*12, 4 * 1024),
NULL);
float *flux_vertices;
sceKernelGetMemBlockBase(flux_vertices_id, (void **)&flux_vertices);
flux_vertices[0] = 0.0f;
flux_vertices[1] = 0.0f;
flux_vertices[2] = 0.5f;
flux_vertices[3] = 0.0f;
flux_vertices[4] = 544.0f;
flux_vertices[5] = 0.5f;
flux_vertices[6] = 960.0f;
flux_vertices[7] = 544.0f;
flux_vertices[8] = 0.5f;
flux_vertices[9] = 960.0f;
flux_vertices[10] = 0.0f;
flux_vertices[11] = 0.5f;
sceGxmMapMemory(flux_vertices, ALIGN(sizeof(float)*12, 4 * 1024), SCE_GXM_MEMORY_ATTRIB_READ);
// f.lux indices
SceUID flux_indices_id = sceKernelAllocMemBlock(
"flux indices",
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
ALIGN(sizeof(uint16_t)*4, 4 * 1024),
NULL);
uint16_t *flux_indices;
sceKernelGetMemBlockBase(flux_indices_id, (void **)&flux_indices);
int i;
for (i=0;i<4;i++){
flux_indices[i] = i;
}
sceGxmMapMemory(flux_indices, ALIGN(sizeof(uint16_t)*4, 4 * 1024), SCE_GXM_MEMORY_ATTRIB_READ);
// f.lux model-view-projection matrix
matrix4x4 projection, modelview, mvp;
matrix4x4_identity(modelview);
matrix4x4_init_orthographic(projection, 0, 960, 544, 0, -1, 1);
matrix4x4_multiply(mvp, projection, modelview);
// f.lux shaders uniforms
SceGxmProgramParameter *vflux_color_param = sceGxmProgramFindParameterByName(gxm_program_vflux_f, "color");
SceGxmProgramParameter *vflux_wvp_param = sceGxmProgramFindParameterByName(gxm_program_vflux_v, "wvp");
vita2d_shader *shader = opaque_shader;
settings_semaid = sceKernelCreateSema("AdrenalineSettingsSemaphore", 0, 0, 1, NULL);
if (settings_semaid < 0)
return settings_semaid;
// FPS counting
SceUInt64 cur_micros = 0, delta_micros = 0, last_micros = 0;
uint32_t frames = 0;
float fps = 0.0f;
// keep track of entering pops mode
int lastPops = 0;
while (1) {
int draw_native = *(uint32_t *)CONVERT_ADDRESS(DRAW_NATIVE);
SceAdrenaline *adrenaline = (SceAdrenaline *)CONVERT_ADDRESS(ADRENALINE_ADDRESS);
// pause/unpause pops once after switching from psp to pops mode
// this pause/unpause fixes slowdown in PS1 games that used to require manually entering/exiting menu
if (!adrenaline->pops_mode) {
lastPops = 0;
}
if (adrenaline->pops_mode && lastPops == 0) {
ScePspemuPausePops(1);
sceDisplayWaitVblankStart();
ScePspemuPausePops(0);
sceDisplayWaitVblankStart();
lastPops = 1;
}
// Draw savestate screen
if (adrenaline->savestate_mode != SAVESTATE_MODE_NONE) {
vita2d_start_drawing();
vita2d_clear_screen();
char *title = "Please wait...";
pgf_draw_textf(ALIGN_CENTER(SCREEN_WIDTH, vita2d_pgf_text_width(font, FONT_SIZE, title)), FONT_Y_LINE(8), WHITE, FONT_SIZE, title);
// End drawing
vita2d_end_drawing();
vita2d_swap_buffers();
// Sync
if (!adrenaline->pops_mode)
sceCompatLCDCSync();
continue;
}
// Read pad
readPad();
// Double click detection
if (menu_open == 0) {
if (doubleClick(SCE_CTRL_PSBUTTON, 300 * 1000)) {
stopUsb(usbdevice_modid);
if (sceAppMgrLaunchAppByName2(ADRENALINE_TITLEID, NULL, NULL) < 0)
ScePspemuErrorExit(0);
}
}
// Fast forward in pops
if (adrenaline->pops_mode) {
// FSM for button combination
static int combo_state = 0;
if (current_pad[PAD_LTRIGGER] && current_pad[PAD_SELECT]) {
combo_state = 1;
} else {
if (combo_state == 1)
combo_state = 2;
else
combo_state = 0;
}
if (combo_state == 2) {
uint8_t *val = (uint8_t *)ScePspemuConvertAddress(0xABCD00A9, KERMIT_OUTPUT_MODE, 1);
*val = !(*val);
ScePspemuWritebackCache(val, 1);
combo_state = 0;
}
}
// Do not draw if dialog is running
if (sceCommonDialogIsRunning() || (config.graphics_filtering == 0 && menu_open == 0 && draw_native == 0)) {
sceDisplayWaitVblankStart();
continue;
}
// Draw display
vita2d_start_drawing();
vita2d_clear_screen();
// Select shader
if (config.graphics_filtering == 1)
shader = opaque_shader;
else if (config.graphics_filtering == 2)
shader = sharp_shader;
else if (config.graphics_filtering == 3)
shader = advanced_aa_shader;
else if (config.graphics_filtering == 4)
shader = lcd3x_shader;
else if (config.graphics_filtering == 5)
shader = sharp_simple_shader;
else
shader = opaque_shader;
vita2d_texture_set_program(shader->vertexProgram, shader->fragmentProgram);
vita2d_texture_set_wvp(shader->wvpParam);
vita2d_texture_set_vertexInput(&shader->vertexInput);
vita2d_texture_set_fragmentInput(&shader->fragmentInput);
// Smooth
if (config.no_smooth_graphics == 0) {
vita2d_texture_set_filters(psp_tex, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR);
vita2d_texture_set_filters(pops_tex, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR);
} else {
vita2d_texture_set_filters(psp_tex, SCE_GXM_TEXTURE_FILTER_POINT, SCE_GXM_TEXTURE_FILTER_POINT);
vita2d_texture_set_filters(pops_tex, SCE_GXM_TEXTURE_FILTER_POINT, SCE_GXM_TEXTURE_FILTER_POINT);
}
if ((!adrenaline->pops_mode && !draw_native) || adrenaline->draw_psp_screen_in_pops) {
// Copy PSP framebuffer
sceDmacMemcpy(psp_data, (void *)SCE_PSPEMU_FRAMEBUFFER, SCE_PSPEMU_FRAMEBUFFER_SIZE);
// Draw psp screen
float scale_x = 2.00f;
float scale_y = 2.00f;
getPspScreenScale(&scale_x, &scale_y);
vita2d_draw_texture_scale_rotate_hotspot(psp_tex, 480.0f, 272.0f, scale_x, scale_y, 0.0, 240.0, 136.0);
} else if (draw_native) {
vita2d_draw_texture_scale_rotate_hotspot(native_tex, 480.0f, 272.0f, 1.0f, 1.0f, 0.0, 480.0, 272.0);
} else {
// Draw pops screen
float scale_x = 1.0f;
float scale_y = 1.0f;
getPopsScreenScale(&scale_x, &scale_y);
vita2d_draw_texture_scale_rotate_hotspot(pops_tex, 480.0f, 272.0f, scale_x, scale_y, 0.0, 480.0, 272.0);
}
// Draw Menu
if (menu_open)
drawMenu();
// f.lux filter drawing
if (config.flux_mode != 0) {
uint8_t flux_idx = (config.flux_mode * 4) - 1;
// Updating our rectangle alpha value depending on daytime
SceDateTime time;
sceRtcGetCurrentClockLocalTime(&time);
if (time.hour < 6) // Night/Early Morning
flux_colors[flux_idx] = 0.25f;
else if (time.hour < 10) // Morning/Early Day
flux_colors[flux_idx] = 0.1f;
else if (time.hour < 15) // Mid day
flux_colors[flux_idx] = 0.05f;
else if (time.hour < 19) // Late day
flux_colors[flux_idx] = 0.15f;
else // Evening/Night
flux_colors[flux_idx] = 0.2f;
// Setting vertex and fragment program for f.lux
sceGxmSetVertexProgram(_vita2d_context, flux_shader->vertexProgram);
sceGxmSetFragmentProgram(_vita2d_context, flux_shader->fragmentProgram);
// Setting color uniform
void *rgba_buffer, *wvp_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(_vita2d_context, &rgba_buffer);
sceGxmSetUniformDataF(rgba_buffer, vflux_color_param, 0, 4, &flux_colors[(config.flux_mode - 1) * 4]);
// Setting wvp uniform
sceGxmReserveVertexDefaultUniformBuffer(_vita2d_context, &wvp_buffer);
sceGxmSetUniformDataF(wvp_buffer, vflux_wvp_param, 0, 16, (const float*)mvp);
// Performing f.lux filter draw
sceGxmSetVertexStream(_vita2d_context, 0, flux_vertices);
sceGxmDraw(_vita2d_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, flux_indices, 4);
}
// Show FPS
// pgf_draw_textf(0.0f, 0.0f, WHITE, FONT_SIZE, "FPS: %.2f", fps);
// Calculate FPS
cur_micros = sceKernelGetProcessTimeWide();
if (cur_micros >= (last_micros + 1000000)) {
delta_micros = cur_micros - last_micros;
last_micros = cur_micros;
fps = (frames / (double)delta_micros) * 1000000.0f;
frames = 0;
}
// End drawing
vita2d_end_drawing();
vita2d_swap_buffers();
frames++;
// Sync
if ((!adrenaline->pops_mode && !draw_native) || adrenaline->draw_psp_screen_in_pops)
sceCompatLCDCSync();
else
sceDisplayWaitVblankStart();
// Ctrl
if (menu_open)
ctrlMenu();
}
return sceKernelExitDeleteThread(0);
}
int ScePspemuCustomSettingsHandler(int a1, int a2, int a3, int a4) {
if (a2 == 3) {
EnterAdrenalineMenu();
} else if (a2 == 1) {
sceKernelWaitSema(settings_semaid, 1, NULL);
if (!open_official_settings) {
ScePspemuSetDisplayConfig();
return 0;
}
}
return ScePspemuSettingsHandler(a1, a2, a3, a4);
}