forked from ParadiseSS13/Paradise
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsound.dm
248 lines (205 loc) · 13.9 KB
/
sound.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
///Default override for echo
/sound
echo = list(
0, // Direct
0, // DirectHF
-10000, // Room, -10000 means no low frequency sound reverb
-10000, // RoomHF, -10000 means no high frequency sound reverb
0, // Obstruction
0, // ObstructionLFRatio
0, // Occlusion
0.25, // OcclusionLFRatio
1.5, // OcclusionRoomRatio
1.0, // OcclusionDirectRatio
0, // Exclusion
1.0, // ExclusionLFRatio
0, // OutsideVolumeHF
0, // DopplerFactor
0, // RolloffFactor
0, // RoomRolloffFactor
1.0, // AirAbsorptionFactor
0, // Flags (1 = Auto Direct, 2 = Auto Room, 4 = Auto RoomHF)
)
environment = SOUND_ENVIRONMENT_NONE //Default to none so sounds without overrides dont get reverb
/*! playsound
playsound is a proc used to play a 3D sound in a specific range. This uses SOUND_RANGE + extra_range to determine that.
source - Origin of sound
soundin - Either a file, or a string that can be used to get an SFX
vol - The volume of the sound, excluding falloff and pressure affection.
vary - bool that determines if the sound changes pitch every time it plays
extrarange - modifier for sound range. This gets added on top of SOUND_RANGE
falloff_exponent - Rate of falloff for the audio. Higher means quicker drop to low volume. Should generally be over 1 to indicate a quick dive to 0 rather than a slow dive.
frequency - playback speed of audio
channel - The channel the sound is played at
pressure_affected - Whether or not difference in pressure affects the sound (E.g. if you can hear in space)
ignore_walls - Whether or not the sound can pass through walls.
falloff_distance - Distance at which falloff begins. Sound is at peak volume (in regards to falloff) aslong as it is in this range.
*/
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff_exponent = SOUND_FALLOFF_EXPONENT, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, use_reverb = TRUE)
if(isarea(source))
error("[source] is an area and is trying to make the sound: [soundin]")
return
var/turf/turf_source = get_turf(source)
if(!turf_source)
return
if(!SSsounds.channel_list) // Not ready yet
return
//allocate a channel if necessary now so its the same for everyone
channel = channel || SSsounds.random_available_channel()
// Looping through the player list has the added bonus of working for mobs inside containers
var/sound/S = sound(get_sfx(soundin))
var/maxdistance = SOUND_RANGE + extrarange
var/list/listeners = GLOB.player_list
if(!ignore_walls) //these sounds don't carry through walls
listeners = listeners & hearers(maxdistance, turf_source)
for(var/P in listeners)
var/mob/M = P
if(!M || !M.client)
continue
var/turf/T = get_turf(M) // These checks need to be changed if z-levels are ever further refactored
if(!T)
continue
if(T.z != turf_source.z)
continue
var/distance = get_dist(M, turf_source)
if(distance <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff_exponent, channel, pressure_affected, S, maxdistance, falloff_distance, 1, use_reverb)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff_exponent = SOUND_FALLOFF_EXPONENT, channel = 0, pressure_affected = TRUE, sound/S, max_distance, falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, distance_multiplier = 1, use_reverb = TRUE)
if(!client || !can_hear())
return
if(!S)
S = sound(get_sfx(soundin))
S.wait = 0 //No queue
S.channel = channel || SSsounds.random_available_channel()
S.volume = vol
if(channel)
S.volume *= client.prefs.get_channel_volume(channel)
if(vary)
if(frequency)
S.frequency = frequency
else
S.frequency = get_rand_frequency()
if(isturf(turf_source))
var/turf/T = get_turf(src)
//sound volume falloff with distance
var/distance = get_dist(T, turf_source)
distance *= distance_multiplier
if(max_distance) //If theres no max_distance we're not a 3D sound, so no falloff.
S.volume -= (max(distance - falloff_distance, 0) ** (1 / falloff_exponent)) / ((max(max_distance, distance) - falloff_distance) ** (1 / falloff_exponent)) * S.volume
//https://www.desmos.com/calculator/sqdfl8ipgf
if(pressure_affected)
//Atmosphere affects sound
var/pressure_factor = 1
var/datum/gas_mixture/hearer_env = T.return_air()
var/datum/gas_mixture/source_env = turf_source.return_air()
if(hearer_env && source_env)
var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure())
if(pressure < ONE_ATMOSPHERE)
pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0)
else //space
pressure_factor = 0
if(distance <= 1)
pressure_factor = max(pressure_factor, 0.15) //touching the source of the sound
S.volume *= pressure_factor
//End Atmosphere affecting sound
if(S.volume <= 0)
return //No sound
var/dx = turf_source.x - T.x // Hearing from the right/left
S.x = dx * distance_multiplier
var/dz = turf_source.y - T.y // Hearing from infront/behind
S.z = dz * distance_multiplier
// The y value is for above your head, but there is no ceiling in 2d spessmens.
S.y = 1
S.falloff = max_distance || 1 //use max_distance, else just use 1 as we are a direct sound so falloff isnt relevant.
// Sounds can't have their own environment. A sound's environment will be:
// 1. the mob's
// 2. the area's (defaults to SOUND_ENVRIONMENT_NONE)
if(sound_environment_override != SOUND_ENVIRONMENT_NONE)
S.environment = sound_environment_override
else
var/area/A = get_area(src)
S.environment = A.sound_environment
if(use_reverb && S.environment != SOUND_ENVIRONMENT_NONE) //We have reverb, reset our echo setting
// Check that the user has reverb enabled in their prefs
if(!(client?.prefs?.toggles2 & PREFTOGGLE_2_REVERB_DISABLE))
S.echo[3] = 0 //Room setting, 0 means normal reverb
S.echo[4] = 0 //RoomHF setting, 0 means normal reverb.
SEND_SOUND(src, S)
/proc/sound_to_playing_players_on_station_level(soundin, volume = 100, vary = FALSE, frequency = 0, channel = 0, pressure_affected = FALSE, sound/S)
if(!S)
S = sound(get_sfx(soundin))
for(var/mob/m as anything in GLOB.player_list)
if(!isnewplayer(m) && is_station_level(m.z))
m.playsound_local(m, null, volume, vary, frequency, null, channel, pressure_affected, S)
/proc/sound_to_playing_players(soundin, volume = 100, vary = FALSE, frequency = 0, channel = 0, pressure_affected = FALSE, sound/S)
if(!S)
S = sound(get_sfx(soundin))
for(var/m in GLOB.player_list)
if(ismob(m) && !isnewplayer(m))
var/mob/M = m
M.playsound_local(M, null, volume, vary, frequency, null, channel, pressure_affected, S)
/mob/proc/stop_sound_channel(chan)
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
/mob/proc/set_sound_channel_volume(channel, volume)
var/sound/S = sound(null, FALSE, FALSE, channel, volume)
S.status = SOUND_UPDATE
SEND_SOUND(src, S)
/client/proc/playtitlemusic()
if(!SSticker || !SSticker.login_music || GLOB.configuration.general.disable_lobby_music)
return
if(prefs.sound & SOUND_LOBBY)
SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = 85 * prefs.get_channel_volume(CHANNEL_LOBBYMUSIC), channel = CHANNEL_LOBBYMUSIC)) // MAD JAMS
/proc/get_rand_frequency()
return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs.
/proc/get_sfx(soundin)
if(istext(soundin))
switch(soundin)
if("patchpack")
soundin = pick('sound/effects/CC0/patchpack1.ogg', 'sound/effects/CC0/patchpack2.ogg', 'sound/effects/CC0/patchpack3.ogg', 'sound/effects/CC0/patchpack4.ogg', 'sound/effects/CC0/patchpack5.ogg')
if("pillbottle")
soundin = pick('sound/effects/CC0/pillbottle1.ogg', 'sound/effects/CC0/pillbottle2.ogg', 'sound/effects/CC0/pillbottle3.ogg', 'sound/effects/CC0/pillbottle4.ogg')
if("shatter")
soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg')
if("explosion")
soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg')
if("explosion_creaking")
soundin = pick('sound/effects/explosioncreak1.ogg', 'sound/effects/explosioncreak2.ogg')
if("hull_creaking")
soundin = pick('sound/effects/creak1.ogg', 'sound/effects/creak2.ogg', 'sound/effects/creak3.ogg')
if("sparks")
soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
if("rustle")
soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
if("bodyfall")
soundin = pick('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg')
if("punch")
soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
if("swing_hit")
soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
if("hiss")
soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
if("pageturn")
soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg')
if("gunshot")
soundin = pick('sound/weapons/gunshots/gunshot.ogg', 'sound/weapons/gunshots/gunshot2.ogg','sound/weapons/gunshots/gunshot3.ogg','sound/weapons/gunshots/gunshot4.ogg')
if("casingdrop")
soundin = pick('sound/weapons/gun_interactions/casingfall1.ogg', 'sound/weapons/gun_interactions/casingfall2.ogg', 'sound/weapons/gun_interactions/casingfall3.ogg')
if("computer_ambience")
soundin = pick('sound/goonstation/machines/ambicomp1.ogg', 'sound/goonstation/machines/ambicomp2.ogg', 'sound/goonstation/machines/ambicomp3.ogg')
if("ricochet")
soundin = pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg','sound/weapons/effects/ric3.ogg','sound/weapons/effects/ric4.ogg','sound/weapons/effects/ric5.ogg')
if("terminal_type")
soundin = pick('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg',
'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg',
'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg')
if("growls")
soundin = pick('sound/goonstation/voice/growl1.ogg', 'sound/goonstation/voice/growl2.ogg', 'sound/goonstation/voice/growl3.ogg')
if("bonebreak")
soundin = pick('sound/effects/bone_break_1.ogg', 'sound/effects/bone_break_2.ogg', 'sound/effects/bone_break_3.ogg', 'sound/effects/bone_break_4.ogg', 'sound/effects/bone_break_5.ogg', 'sound/effects/bone_break_6.ogg')
if("honkbot_e")
soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bcreep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg')
if("smcalm")
soundin = pick('sound/machines/sm/accent/normal/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg')
if("smdelam")
soundin = pick('sound/machines/sm/accent/delam/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg')
return soundin