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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
project(globed2 VERSION 1.0.1)
# set ios archs
if ("${GEODE_TARGET_PLATFORM}" STREQUAL "iOS" OR IOS)
message(STATUS "building for ios")
unset(CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "arm64")
set(CMAKE_OSX_DEPLOYMENT_TARGET "14.0")
set(CMAKE_SYSTEM_NAME "iOS")
add_definitions(-DGLES_SILENCE_DEPRECATION)
else()
message(STATUS "building for mac")
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
option(GLOBED_NATIVE_ARCH "Native architecture build" OFF)
# on windows use precompiled, on other platforms compile libsodium
if (WIN32)
option(GLOBED_COMPILE_LIBS "Don't use precompiled libraries and compile manually" OFF)
else()
option(GLOBED_COMPILE_LIBS "Don't use precompiled libraries and compile manually" ON)
endif()
# Check for debug build
option(ENABLE_DEBUG "Debug mode" OFF)
option(GLOBED_RELEASE "Release build" OFF)
if (CMAKE_BUILD_TYPE STREQUAL "Debug" OR "${CMAKE_BUILD_TYPE}asdf" STREQUAL "asdf" OR ENABLE_DEBUG)
set(GLOBED_IS_DEBUG ON)
endif()
# Debug/Release options
if (GLOBED_IS_DEBUG)
add_compile_definitions(GLOBED_DEBUG=1)
add_compile_definitions(GEODE_DEBUG=1)
add_compile_definitions(ASP_ENABLE_DEBUG=1)
elseif (GLOBED_RELEASE)
# Enable LTO in release (2.5x less binary size, costs only a few extra seconds of build time)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
# add thingies depending on the current system
if (ANDROID)
file(GLOB_RECURSE OS_SOURCES "src/platform/os/android/*.cpp" "src/platform/arch/arm/*.cpp")
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "iOS")
file(GLOB_RECURSE OS_SOURCES "src/platform/os/ios/*.cpp" "src/platform/arch/arm/*.cpp")
elseif (APPLE)
file(GLOB_RECURSE OS_SOURCES "src/platform/os/mac/*.cpp" "src/platform/arch/x86/*.cpp" "src/platform/arch/arm/*.cpp")
elseif (WIN32)
file(GLOB_RECURSE OS_SOURCES "src/platform/os/windows/*.cpp" "src/platform/arch/x86/*.cpp")
else()
message(FATAL_ERROR "Unsupported operating system")
endif()
# source files
file(GLOB_RECURSE SOURCES
src/audio/*.cpp
src/crypto/*.cpp
src/data/*.cpp
src/globed/*.cpp
src/game/*.cpp
src/hooks/*.cpp
src/managers/*.cpp
src/net/*.cpp
src/ui/*.cpp
src/util/*.cpp
src/main.cpp
${OS_SOURCES}
)
add_library(${PROJECT_NAME} SHARED ${SOURCES})
# Windows - do stuff
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_compile_definitions(WIN32_LEAN_AND_MEAN=1) # geode moment
if (NOT MSVC)
set(GLOBED_WINDOWS_CLANG ON)
endif()
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
# export some symbols
target_compile_definitions(${PROJECT_NAME} PRIVATE GLOBED_EXPORTING)
if (CMAKE_HOST_SYSTEM MATCHES "Linux" AND CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_compile_definitions(${PROJECT_NAME} PRIVATE GLOBED_LINUX_COMPILATION=1)
endif()
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
# done so you can include root files with <file.hpp>
target_include_directories(${PROJECT_NAME} PRIVATE src/)
target_include_directories(${PROJECT_NAME} PRIVATE libs/)
# our favorite libraries
CPMAddPackage("gh:camila314/uibuilder#ba63097")
CPMAddPackage(
NAME Boost
VERSION 1.84.0
URL https://github.com/boostorg/boost/releases/download/boost-1.84.0/boost-1.84.0.tar.xz
URL_HASH SHA256=2e64e5d79a738d0fa6fb546c6e5c2bd28f88d268a2a080546f74e5ff98f29d0e
OPTIONS "BOOST_ENABLE_CMAKE ON" "BOOST_INCLUDE_LIBRARIES describe" # escape with \\\;
)
CPMAddPackage("gh:dankmeme01/asp2#782a4fa")
# asp defines
if (WIN32)
if (GLOBED_IS_DEBUG)
# debug
target_compile_definitions(asp PRIVATE _HAS_ITERATOR_DEBUGGING=0)
endif()
# thingy
target_compile_definitions(asp PRIVATE ASP_ENABLE_FORMAT=1)
target_compile_definitions(${PROJECT_NAME} PRIVATE ASP_ENABLE_FORMAT=1)
endif()
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/globed-codegen")
target_include_directories("${PROJECT_NAME}" PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/globed-codegen")
include(cmake/baked_resources_gen.cmake)
generate_baked_resources_header("${CMAKE_CURRENT_SOURCE_DIR}/embedded-resources.json" "${CMAKE_CURRENT_BINARY_DIR}/globed-codegen/embedded_resources.hpp")
if (GLOBED_NATIVE_ARCH)
# Apply native architecture
add_compile_options("-march=native")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE "-Wno-deprecated-declarations")
# target_compile_options(${PROJECT_NAME} PRIVATE "-ftime-trace")
# target_compile_options(asp PRIVATE "-ftime-trace")
# if (WIN32)
# target_compile_options(${PROJECT_NAME} PRIVATE "-Wno-vla-cxx-extension")
# endif()
endif()
target_link_libraries(${PROJECT_NAME} UIBuilder Boost::describe asp)
if (GLOBED_COMPILE_LIBS)
CPMAddPackage("gh:dankmeme01/libsodium-cmake#226abba")
CPMAddPackage("gh:xiph/opus#v1.5.2")
# disable some warnings
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(sodium PRIVATE "-Wno-inaccessible-base" "-Wno-pointer-sign" "-Wno-user-defined-warnings")
endif()
target_link_libraries(${PROJECT_NAME} sodium opus)
else()
# download headers (binaries based off of 1.0.20 too)
CPMAddPackage(
NAME sodium
GIT_REPOSITORY "https://github.com/jedisct1/libsodium.git"
GIT_TAG "1.0.20-RELEASE"
)
CPMAddPackage(
NAME opus
GIT_REPOSITORY "https://github.com/xiph/opus.git"
GIT_TAG "v1.5.2"
DOWNLOAD_ONLY YES
)
add_library(sodium STATIC IMPORTED)
set_target_properties(sodium PROPERTIES IMPORTED_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/libs/sodium/libsodium.lib")
add_library(opus STATIC IMPORTED)
set_target_properties(opus PROPERTIES IMPORTED_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/libs/opus/opus.lib")
target_compile_definitions(${PROJECT_NAME} PRIVATE SODIUM_STATIC=1)
target_include_directories(${PROJECT_NAME} PRIVATE "${sodium_SOURCE_DIR}/src/libsodium/include")
target_include_directories(${PROJECT_NAME} PRIVATE "${opus_SOURCE_DIR}/include")
set(SODIUM_VERSION_IN "${CMAKE_CURRENT_SOURCE_DIR}/libs/sodium/version.h")
set(SODIUM_VERSION_OUT "${sodium_SOURCE_DIR}/src/libsodium/include/sodium/")
if (NOT EXISTS "${SODIUM_VERSION_OUT}/version.h")
message(STATUS "Copied version.h to ${SODIUM_VERSION_OUT}")
file(COPY "${SODIUM_VERSION_IN}" DESTINATION "${SODIUM_VERSION_OUT}")
else()
file(READ "${SODIUM_VERSION_IN}" CONTENT_IN)
file(READ "${SODIUM_VERSION_OUT}/version.h" CONTENT_OUT)
if (NOT "${CONTENT_IN}" STREQUAL "${CONTENT_OUT}")
message(STATUS "Copied version.h to ${SODIUM_VERSION_OUT}")
file(COPY "${SODIUM_VERSION_IN}" DESTINATION "${SODIUM_VERSION_OUT}")
endif()
endif()
target_link_libraries(${PROJECT_NAME} sodium opus)
endif()
# Windows - link to winsock and wmi
if (WIN32)
target_link_libraries(${PROJECT_NAME} ws2_32)
endif()
# Apple - link to iokit
if (APPLE)
find_library(IOKIT_LIBRARY IOKit)
target_link_libraries(${PROJECT_NAME} ${IOKIT_LIBRARY})
endif()
# link to libcurl
CPMAddPackage(
NAME curl
GIT_REPOSITORY "https://github.com/curl/curl.git"
GIT_TAG "curl-8_8_0"
DOWNLOAD_ONLY YES
)
add_library(curl STATIC IMPORTED)
if (ANDROID)
if (ANDROID_ABI STREQUAL "arm64-v8a")
set(LIB_PLATFORM "android64")
else()
set(LIB_PLATFORM "android32")
endif()
elseif (WIN32)
set(LIB_PLATFORM "win64")
else()
set(LIB_PLATFORM "macos")
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE CURL_STATICLIB=1)
# we are kinda leeching off of geode but we can always snatch those libraries in the future
if (WIN32)
set_target_properties(curl PROPERTIES IMPORTED_LOCATION "$ENV{GEODE_SDK}/loader/include/link/${LIB_PLATFORM}/libcurl.lib")
else()
set_target_properties(curl PROPERTIES IMPORTED_LOCATION "$ENV{GEODE_SDK}/loader/include/link/${LIB_PLATFORM}/libcurl.a")
endif()
target_include_directories(${PROJECT_NAME} PRIVATE "${curl_SOURCE_DIR}/include")
target_link_libraries(${PROJECT_NAME} curl)
# mac needs this for curl
if (APPLE)
target_link_libraries(${PROJECT_NAME} z)
elseif (WIN32)
# windows needs this ig?
target_link_libraries(${PROJECT_NAME} crypt32)
endif()
setup_geode_mod(${PROJECT_NAME})