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Slightly adjusting the pitch by a random value goes a long way when using the same sound repeatedly, so it would be cool if that could be exposed.
The text was updated successfully, but these errors were encountered:
in games like racing ones, where you need to procedurally modify sound to match vehicle's engine rpm pitch is a very huge miss.
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Slightly adjusting the pitch by a random value goes a long way when using the same sound repeatedly, so it would be cool if that could be exposed.
The text was updated successfully, but these errors were encountered: