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Pitch property for sound channels #160

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AoE-Maniac opened this issue Sep 14, 2015 · 1 comment
Open

Pitch property for sound channels #160

AoE-Maniac opened this issue Sep 14, 2015 · 1 comment

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@AoE-Maniac
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Slightly adjusting the pitch by a random value goes a long way when using the same sound repeatedly, so it would be cool if that could be exposed.

@Paolo-Oliverio
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in games like racing ones, where you need to procedurally modify sound to match vehicle's engine rpm pitch is a very huge miss.

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