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weapons.json
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[
{
"id": "kie_plasmadrill",
"name": "Plasma Drill",
"source": "KIE",
"license": "FIREFLY",
"license_level": 1,
"description": "<p><em>A repurposed mining implement, the Plasma Drill is exactly what it sounds like.</em></p>",
"effect": "<p>When this weapon triggers Overkill, it does not generate Heat; instead, both the user and target take 1 Burn each time it activates.</p><p>You gain 1 Burn after activating this weapon.</p>",
"on_attack": "<p></p>",
"on_hit": "",
"on_crit": "",
"mount": "Main",
"type": "Cannon",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Energy",
"val": "2d3"
}
],
"range": [
{
"type": "Line",
"val": 5
}
],
"sp": "",
"tags": [
{
"id": "tg_overkill"
},
{
"id": "kie_eusocial"
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": []
},
{
"id": "kie_pulsecutter",
"name": "Pulse Cutter",
"source": "KIE",
"license": "FIREFLY",
"license_level": 2,
"description": "<p><em>The Pulse Cutter was used by many Jovo miners to salvage lost or damaged equipment. The Rubblefolk have adapted and optimized it, increasing its thermal output.</em></p>",
"effect": "<p>This weapon deals double damage to targets already suffering from Burn.</p>",
"on_attack": "",
"on_hit": "",
"on_crit": "",
"mount": "Auxiliary",
"type": "CQB",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Energy",
"val": 2
},
{
"type": "Burn",
"val": 1
}
],
"range": [
{
"type": "Range",
"val": 5
},
{
"type": "Threat",
"val": 3
}
],
"sp": "",
"tags": [
{
"id": "tg_unique"
},
{
"id": "tg_heat_self",
"val": 1
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": []
},
{
"id": "kie_type12",
"name": "Type-12 Particle Manipulator",
"source": "KIE",
"license": "SCARAB",
"license_level": 3,
"description": "<p><em>The Particle Manipulator was originally a mining scanner, but modifications done to the tool allowed it to create an energy wavelength and catalytic magnetic pulse. This can be used to compact ores, or used for extraction in parts of veins that are more delicate. Similar technology was used to create the Inorganic Particle Disruptor. In combat, the manipulator is also able to increase the integrity of armor plating for a short time.</em></p>",
"effect": "<p>This weapon can target allied characters as if they had Evasion 8, granting them Overshield instead of dealing damage to them. Overshield generated in this manner stacks, and does not replace existing Overshield, but a character cannot have more Overshield than it has maximum HP.</p><p>This Weapon counts as a Shield system for the purposes of Talents, Traits, and Core Bonuses.</p>",
"on_attack": "",
"on_hit": "",
"on_crit": "",
"mount": "Main",
"type": "Rifle",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Energy",
"val": 2
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"sp": "",
"tags": [
{
"id": "tg_shield"
},
{
"id": "tg_unique"
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": []
},
{
"id": "kie_modularnexus",
"name": "Modular Nexus",
"source": "KIE",
"license": "WEEVIL",
"license_level": 3,
"description": "<p><em>“I am not a gun nut, I just like to be prepared for every occasion… happening at the same time…” - Tyze Kyre, Rubblefolk Salvager and Field Mechanic.</em></p>",
"effect": "",
"on_attack": "<p>You may use a charge to apply one of the following effects to the attack, otherwise this doesn’t expend any charges: <br>- <strong>Bug-shot.</strong> This weapon’s damage increases to 1d6+4 when attacking characters that are Shredded or have 0 armor.</p><p>- <strong>Thermite Flare:</strong> This weapon deals an additional 20AP energy damage to terrain and objects and 1 Burn to characters adjacent to any Size 1 piece of terrain you hit.</p><p>- <strong>Stinger: </strong>This weapon gains Seeking and automatically hits flying targets. <strong> </strong></p><p>- <strong>Patch-Job:</strong> You may target an ally, hitting automatically and granting them 6 Overshield instead of dealing damage.</p><p>- <strong>Scavenge:</strong> Destroy a Size 1 portion of terrain or an object and regain 1 Repair.</p>",
"on_hit": "",
"on_crit": "",
"mount": "Main",
"type": "Nexus",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Kinetic",
"val": "1d3+1"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"sp": "",
"tags": [
{
"id": "tg_smart"
},
{
"id": "tg_limited",
"val": 2
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": []
},
{
"id": "kie_hiex",
"name": "Hi-Ex Det Launcher",
"source": "KIE",
"license": "HERCULES",
"license_level": 1,
"description": "<p></p>",
"effect": "<p>This weapon may be fired while Unloaded. If done in this way, its range is 5, loses BLAST 1 and the damage becomes 1d3 Explosive.</p>",
"on_attack": "",
"on_hit": "",
"on_crit": "",
"mount": "Main",
"type": "Launcher",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Explosive",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 8
},
{
"type": "Blast",
"val": 1
}
],
"sp": "",
"tags": [],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": [
{
"name": "Hi-Ex Det Launcher",
"description": "",
"effect": "<p></p>",
"on_attack": "",
"on_hit": "",
"on_crit": "",
"type": "Launcher",
"cost": "",
"damage": [
{
"type": "Explosive",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 8
},
{
"type": "Blast",
"val": 1
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"tags": [
{
"id": "tg_arcing"
},
{
"id": "tg_loading"
}
]
},
{
"name": "Hi-Ex Det Launcher (Unloaded)",
"description": "",
"effect": "",
"on_attack": "",
"on_hit": "",
"on_crit": "",
"type": "Launcher",
"cost": "",
"damage": [
{
"type": "Explosive",
"val": "1d3"
}
],
"range": [
{
"type": "Range",
"val": 5
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"tags": [
{
"id": "tg_arcing"
}
]
}
]
},
{
"id": "kie_scraplauncher",
"name": "Scrap Launcher",
"source": "KIE",
"license": "HERCULES",
"license_level": 2,
"description": "<p><em>Scrap Launchers are surprisingly versatile pieces of equipment. Designed primarily to reduce the number of wasted resources during manufacturing and repurposing them into mining charges, Rubblefolk found that they could tune the weapon to further its effectiveness.</em></p>",
"effect": "",
"on_attack": "<p>Choose this weapon’s damage type. Additionally, take Heat to provide any of the following effects. Each effect can only be chosen once per attack per weapon:</p><ul><li><p>1 Heat: This weapon gains the “Arcing” tag.</p></li><li><p>1 Heat: This weapon gains the “Smart” tag.</p></li><li><p>2 Heat: This weapon creates a Line 3 pattern starting from its target in a direction of your choice.</p></li><li><p>2 Heat: This weapon’s range becomes Range 8 + Blast 1</p></li><li><p>2 Heat: Adjacent hostile characters must make a Hull Save. On a failure, they take 2 Damage of the attack’s type.</p></li></ul>",
"on_hit": "",
"on_crit": "",
"mount": "Auxiliary",
"type": "Launcher",
"cost": "",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [
{
"type": "Variable",
"val": 2
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"sp": "",
"tags": [
{
"id": "tg_loading"
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": []
},
{
"id": "kie_padrino",
"name": "\"Padrino\"",
"source": "KIE",
"license": "HERCULES",
"license_level": 3,
"description": "<p><em>Lovingly nicknamed the “Godfather” by its users, the Type-3 Grenade Projector is a simplistic piece of kit designed to be used to clear large cave-ins.</em></p>",
"effect": "<p></p>",
"on_attack": "<p>You may take 1 Heat to cause this weapon to deal +1 Burn, up to a maximum of 6 Heat for 6 Burn.</p>",
"on_hit": "",
"on_crit": "",
"mount": "Superheavy",
"type": "Launcher",
"cost": "0",
"barrage": false,
"skirmish": false,
"no_attack": false,
"no_mods": false,
"no_core_bonus": false,
"no_bonus": false,
"no_synergy": false,
"damage": [],
"range": [],
"sp": 0,
"tags": [],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"profiles": [
{
"name": "\"Padrino\"",
"description": "",
"effect": "<p>As a Quick Action, you may Overload the Padrino.</p>",
"on_attack": "<p>You may take 1 Heat to cause this weapon to deal +1 Burn, up to a maximum of 6 Heat for 6 Burn.</p>",
"on_hit": "",
"on_crit": "",
"type": "Launcher",
"cost": "",
"damage": [
{
"type": "Explosive",
"val": "8"
}
],
"range": [
{
"type": "Range",
"val": 10
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"tags": [
{
"id": "tg_arcing"
}
]
},
{
"name": "“Padrino” (Overloaded)",
"description": "",
"effect": "<p>This weapon makes up to three Attacks when you Barrage with this Profile.</p>",
"on_attack": "<p>After each Attack, generate 1 Heat.</p>",
"on_hit": "",
"on_crit": "<p>This weapon deals +1d3 Burn.</p>",
"type": "Launcher",
"cost": "",
"damage": [
{
"type": "Explosive",
"val": "3"
},
{
"type": "Energy",
"val": "3"
}
],
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Blast",
"val": "1"
}
],
"actions": [],
"bonuses": [],
"synergies": [],
"deployables": [],
"counters": [],
"integrated": [],
"special_equipment": [],
"tags": [
{
"id": "tg_arcing"
},
{
"id": "tg_ordnance"
}
]
}
]
},
{
"id": "mw_metriini_integrated",
"name": "SD9 MOLTENCORE",
"mount": "Main",
"type": "Launcher",
"profiles": [
{
"name": "1 Charge",
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Line",
"val": 4
}
],
"damage": [
{
"type": "Explosive",
"val": "2"
},
{
"type": "Burn",
"val": "2"
}
],
"effect": "This weapon’s profile is determined by the number of Charges it carries. It begins with 1 Charge, dealing 2 explosive with line 4. Each time you Stabilize, you gain an additional 1 Charge, up to a maximum of 4. The SD9 gains an additional +4 line and +2 burn damage for each charge, and resets to 1 Charge after each attack. Charges persist between scenes, but are lost during a full repair."
},
{
"name": "2 Charges",
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Line",
"val": 8
}
],
"damage": [
{
"type": "Explosive",
"val": "2"
},
{
"type": "Burn",
"val": "4"
}
],
"effect": "This weapon’s profile is determined by the number of Charges it carries. It begins with 1 Charge, dealing 2 explosive with line 4. Each time you Stabilize, you gain an additional 1 Charge, up to a maximum of 4. The SD9 gains an additional +4 line and +2 burn damage for each charge, and resets to 1 Charge after each attack. Charges persist between scenes, but are lost during a full repair."
},
{
"name": "3 Charges",
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Line",
"val": 12
}
],
"damage": [
{
"type": "Explosive",
"val": "2"
},
{
"type": "Burn",
"val": "6"
}
],
"effect": "This weapon’s profile is determined by the number of Charges it carries. It begins with 1 Charge, dealing 2 explosive with line 4. Each time you Stabilize, you gain an additional 1 Charge, up to a maximum of 4. The SD9 gains an additional +4 line and +2 burn damage for each charge, and resets to 1 Charge after each attack. Charges persist between scenes, but are lost during a full repair."
},
{
"name": "4 Charges",
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Line",
"val": 16
}
],
"damage": [
{
"type": "Explosive",
"val": "2"
},
{
"type": "Burn",
"val": "8"
}
],
"effect": "This weapon’s profile is determined by the number of Charges it carries. It begins with 1 Charge, dealing 2 explosive with line 4. Each time you Stabilize, you gain an additional 1 Charge, up to a maximum of 4. The SD9 gains an additional +4 line and +2 burn damage for each charge, and resets to 1 Charge after each attack. Charges persist between scenes, but are lost during a full repair."
}
],
"tags": [
{
"id": "tg_heat_self",
"val": 1
},
{
"id": "tg_arcing"
}
],
"license_id": ""
}
]