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Objects are limited to 31 (technically 32, as Sonic always occupies the first slot) and all are processed every frame whether on screen or not.
I want to support up to 256 Objects on a level and this will require all new Object handling to detect when Objects approach the screen and when they leave.
Objects are limited to 31 (technically 32, as Sonic always occupies the first slot) and all are processed every frame whether on screen or not.
I want to support up to 256 Objects on a level and this will require all new Object handling to detect when Objects approach the screen and when they leave.
This goes hand in hand with #9
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