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Unlike LWJGL 2, LWJGL 3 does not implement its windowing and only provides bindings to whatever the native libraries provide. I'm afraid you'll have to wait until this issue is resolved upstream in GLFW.
Thanks! It's mostly just a convenience feature, not something that's required at the moment, so I'm sticking to setting the window name to something I can check in my window manager and process accordingly. But I'm glad there are existing options to set the window type.
Description
This is a feature request identical to LWJGL/lwjgl#51
In case it could affect the impl, my particular use-case is to be able to tell Awesome WM that the window should be floating based on its class.
GLFW has a somewhat similar request: glfw/glfw#2437
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