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CHANGELOG
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* 0.13.0 (unreleased)
* Gameplay
* Made pirates less aggressive
* Change pirate spawning so hyenas are less dominant and deadly to new players
* Content
* 1 new mission
* 6 new ship variants
* 2 new outfits
* New portraits
* Engine
* Use instancing instead of geometry shaders for space dust
* Ship Lua scripting supports "onshootany" now
* Support for price_mod on tech group commodities
* Mission and Event NPC's priority default to the priority of the parent
* Fixes
* Sensor anomalies now appear in the on-screen display
* Fixed texture interpolation when alpha is 0 for pixels
* Fixed adding commodities to space objects via tech groups
* Action speed can no longer be negative and disables space worthiness
* 0.12.3 (unreleased)
* Sirius preacher gives +4% shield regeneration, not +4 GW shield regeneration
* Largus Gene Drive (Nyx) has a max speed of 175, not 275
* Tweaked Melendez Mammoth XL and Eagle 6500 top speeds
* Cannibalize button doesn't overlap with capture anymore
* Don't crash if loading a save where the player's current ship doesn't exist
* Gauss has a reputation requirement
* Derelicts are no longer space-worthy
* Fixed Tartarus landing graphics
* Reworked aggressivity on distress signals to be more consistent
* Minor typo fixes and translation updates
* 0.12.2
* Made plasma drill much easier to apply to asteroids
* Don't reset cargo if not space worthy when reloading
* Truly fix the negative mass exploit
* Made miners less bad at mining, their only passion
* Slim GUI set formation button is no longer clickable when invisible
* Removed outdated tip from NPC messages
* Round faction reputation at hypergates
* Hypergates no longer spoil system names for you
* Fixed description of the Squadron Synchronizer Module
* Deployed fighters are always aggressive (for now)
* Player can't make own escorts hostile with AoE weapons
* Fuel usage is a negative is better stat
* Added faction.areNeutral to get true neutral state of factions
* Ammo can not become negative anymore
* Made Za'lek drone weapons builtin
* Be more restrictive on which factions give waste dump missions
* Added the Admonisher ΩIIa for sale
* Reputation can't go above +100 or below -100
* Made ship buying reputation requirements more lax, using maximum of local and global reputation
* Fix overlay map not updating after obtaining map while open
* Stealth Discovered Speed should be Stealth Discovered Rate
* Fixed mass being displayed twice for outfits
* Don't have player.teleport break the game while the player is landing
* Modified condition of many neutral missions so they don't appear in the wrong places
* Dvaered ships are now also sold in more accessible locations
* FLF should not cause reputation chains making other factions hostile
* Fixed the ship_buy hook referring to the ship sold when trading ships
* Fixed captured ships having inconsistent load outs and not spawning near the pilot
* Fixed zebra losing cylinders when thrusting
* Don't remove builtin weapons when spawning pilots naked
* Fixed pilot.distress() not sending signals to spobs
* lovebiz01: fixed condition allowing it to appear anywhere
* dv_goddard: fixed spawning of Silent Death
* harjas_vengeance: avoid certain system to make the mission easier to do.
* minerva missions: fixed a ship not spawning correctly
* Large cargo hulls now match the cargo difference of the small and medium hulls
* Minor typo fixes and translation updates
* 0.12.1
* Fixed psychic orbs having trails
* Crop selected spob name if it goes out of bounds in the GUI
* Fix obelisk tests not setting properly the primary weapons of the player
* Fleet members don't try to investigate, only leaders do
* More lenient update checks when updating saves
* Pilots should no longer see through stealth when attacked from stealth
* Fixed sometimes full map being partially displayed
* Don't show the "didn't play in a while" message every time a save is loaded
* Difficulty modifiers extend to the player's escorts as well
* Boarding bonus affects outfit / ship capture costs
* Lowered the cost of capturing ships
* Minor typo fixes and translation updates
* 0.12.0
* Don't play wormhole sound on main menu
* Don't allow the player to sell unique ships
* Fixed corner cases where destroyed player ships would not properly be updated
* Fixed Sirius Providence flow absorption bonus
* Fixed positioning of a certain blockade
* Fleshed out API for player.missions() to be as documentation indicates
* Fixed some visual aberrations when forcing the player to land or jump
* Prioritize pilots and other objects over uninhabited planets when clicking
* Fixed bug in rehab missions causing them to get stuck
* Trading in a ship triggers both ship_sell and ship_buy hooks
* Disabled Nasin campaign and Defend the System missions
* Fixed weird commodity global average values
* Fixed how Lua environments were being stored and referenced
* Can always bribe your way to pirate's clansworlds
* Fixed weapon sets getting reset on game load
* Don't remove hooks on failure, which should make rehab missions a tad more robust
* Fixed exploit allowing the player to ignore cargo limits
* Consistently colour the ShipAI messages in the tutorial
* Made max_fps actually get respected
* Fixed nebula trails on the Virtuosity
* Bumped tracy wrap to 0.11.1
* fw03_sirius: fixed Lua error
* fw05_triathlon: fixed acquired information of ships the player can obtain
* nelly02: don't have nelly tell you about disable weapons after disabling her ship
* Carried fighters don't investigate
* Minor typo fixes and translation updates
* 0.12.0-beta.3
* Fixed collisions for some ships at certain angles
* Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object
* Fixed map decorators not shown in editor
* Centered buttons at the top of the holo-archives
* Show if a system has a bar in the map
* Fixed conf.mouse_doubleclick not disabling when set to 0
* Fixed crashes when a faction is assigned a non-existent colour
* Update the overlay scaling given the player's position
* Fixed population not being updated by universe diffs
* Fixed date acquired being wrong on some platforms
* Round reputation values when displaying standing text for consistency
* Display local standing in the information window
* Fixed certain combination of opening menus locking up
* Fixed fmt.number displaying wrong values when negative
* Fixed spoiling of system names on the map
* Improved pilot facing corrections when jumping
* Can no longer abort missions during landing animation
* Fixed editor crash with empty descriptions
* Fixed editor crash when making links to systems with no presence
* Fixed rehabilitation missions
* Fixed escorts not using special outfits and abilities
* Fixed escort fighters existing after undeploying escort
* Fixed Certitude trails
* Pirate ambush derelict events break stealth
* Mining minigame result affects yield more
* Absorption is no longer limited to the 0% to 100% range
* derelict_rescue: only allow generic target space objects
* onion04: don't fail if something happens to the gawain after taking the cargo
* traffic_01: don't use hardcoded systems
* bounty: fixed error with deadlines in certain cases
* neburesearch04: don't let the drones see through stealth and disable the player from relanding to skip stage
* minerva/judugement: fixed error in VN flow
* Minor typo fixes and translation updates
* Increased maxmimum reputation for a certain hidden faction to 70
* Restored portable installs with the Windows installer
* Workaround MESA driver bug that causes dark or invisible ships on AMD hardware
* Documentation fixes
* Minor typo fixes and translation updates
* 0.12.0-beta.2
* Fallback for missing holo-archives ship entries
* Reset proteron reputation more aggressively
* Fixed overlap in VN logs
* Show intrinsic outfits in the "Other" tab
* Shooting weapons no longer resets autonav speed up
* Fixed plural form of 0 items in many cases
* Made pilots in formation less prone to spinning
* Ships significantly past the mass limit are no longer space worthy
* Lowered the price of a certain map
* Lowered presence of a certain faction
* Prevent changing autonav target via Lua when jumping
* Disable jettisoning cargo when landing
* Removed overlap in the options menu
* Don't allow ship shield/energy to go negative
* Don't show stealth circles during cinematics
* Jumping through a one-way normal / hidden jump reveals the hidden side
* Escorts will try to respect player's autonav rules by default
* Increased nebula visibility by 400 km
* Fixed text overlap in the holo-archives for certain languages
* Fixed reputation changes not working on dynamic factions
* Fixed text overlap if ship name is too long
* Fixed automatic weapon sets behaving oddly with multiple ships
* Fixed rare crash when setting hook on non-existent pilot
* Fixed map thresholds for interference
* Fixed some reputation values not being correctly rounded
* Fixed OSD not advancing in a certain mission
* Fixed Sirius Divinity collisions
* Fixed beam weapons in "in range" mode not respecting range bonus
* Fixed hiding mission OSDs and changing priority being reset on take off or jump
* Fixed asking your ship AI for advice
* Fixed point defense requiring toggling thrice to turn off in some cases
* sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
* mephisto type v: lowered heat generation
* seek_n_destroy: fixed hints breaking in certain cases
* pir_hit_intro: fixed OSD being displayed wrong
* taiomi04: update OSD after boarding ship
* bounty: fixed OSD getting reset after killing/capturing target
* ant_supplies: fixed hostility after jumping into system again
* Editor now shows dialogues on errors and allows user to choose directory to save data to
* Minor typo fixes and translation updates
* 0.12.0-beta.1
* Gameplay
* Ability to capture disabled ships
* Faction reputation is no longer universal, but varies on systems
* Direct faction hit changes are shown as messages
* Your actions will more directly affect ships in the system
* Significantly increase maximum potential fleet capacity
* Excess energy to battery recharge efficiency is now a flat instead of varying based on charge level
* Gave the Za'lek sting a slight detection buff
* Can only have a single patrol mission active at a given time
* Pirates are less numerous during Chapter 0
* Dvaered Arsenal has no fighter bays and fewer slots
* Lowered CPU cost of some fighter bays
* Decreased CPU and energy provided by large core slots
* Pillaging ships affects reputation
* Significantly increased the amount of fuel provided by outfits
* Camouflage burster gives a speed bonus while active and disables when out of stealth
* Can scan ships with 'u' key
* Gave the Quicksilver another medium structural slot
* Beam weapons have minimum delays instead of minimum durations
* Can stealth when missiles are locked on
* Deployed fighters take stress and damage over time when their mother ship is destroyed
* Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered
* Improved point defense
* Spittle Tubuloid Cluster is now a utility and does more damage
* Guardian Interception System does double damage
* Missiles explode when intercepted
* Bounties have explicit time limits
* Derelicts should appear in remote systems
* Quality of Life
* Added colourblind correction mode
* Exposed more colourblind options to the user
* Can modify game speed directly instead of using a slow mode difficulty for accessibility
* Messages get folded instead of repeating
* Asteroids no longer fade out if close to or targeted by the player
* Display fuel consumption for ships in the equipment overlay
* Added option to match speed with the slowest ship in the fleet (on by default)
* Made it so ships in the equipment screen do not change order based on value
* Mark spaceport bar tab when there is an important NPC
* Weapon set keybindings change window tabs
* Use short outfit names when displaying groups of outfits
* Shown more useful things you have when buying outfits with things other than credits
* Can sort and filter the mission computer
* Added small optional bounce to NPCs when they start talking
* Inform the player when they don't meet mission requirements for some important missions
* Can add new plugins directly from the options menu
* Can toggle whether autonav stops when missile lock-ons are detected
* Added colour coded factional backgrounds in the shipyard
* Can rotate shipyard image for ships with 3D graphics
* Prompt when deleting notes
* Added accessibility option that allows skipping story minigames
* Can view and change all your ships in the equipment tab when there is refuelling
* Reduced space dust size by 50%
* Content
* New in-game wiki with explanation on gameplay mechanics and lots of lore
* 8 new missions
* The Onions call
* 4 new ships
* 13 new ship variants
* Give a new twist to existing ships
* 6 new outfits
* New area with unique challenges
* New events
* Get more Sirius abilities
* Find the dark side of the Nebula
* New NPC portraits
* New generic NPC and News messages
* Reworked trails to make ships feel more speedy
* Engine
* Support for 3D models
* Lighting is based on system stars
* Fancy effects for special systems
* Ships tilt slightly when rotating
* Simple animations are supported and used when applicable
* Support for an in-game wiki
* Can process YAML, Lua, and markdown
* Cross-link support
* Support for custom widgets
* Stats (except inverted stats) are now additive instead of multiplicative
* Try to merge saves if multiple directories correspond to the same player
* More robust weapon set support that can handle multiple overlapping weapon sets
* Faster handling of asteroids with large exclusion areas
* Added fuel_usage_mod ship stat
* Fixed player losing navigation targets when unidiff is applied
* Fixed ai.idir giving wrong answer by M_PI_2 in some cases
* Threaded more loading components
* Lua require now caches chunks
* Dropped SDL_image fallback
* Use higher internal timer for all platforms
* Support for Tracy
* Spobs that are not landable yet generate presence will be shown on the map
* Warn the player if they try to use a name with all space characters
* Decoupled the collision system from the rendering system
* Added a low memory mode to use fewer and smaller textures with 3D
* Lazy load ship and outfit graphics to reduce memory usage and decrease load time
* Use clang-format to format all the C code
* Use enums internally to represent keybindings instead of strings
* Always use replaygain information when available when loading vorbis files
* Stop repeating the same warning after a fixed amount of times
* Support for outfits that don't break stealth
* Editor has partial support for universe diffs
* Editor has separate configuration and file dialogues
* New ship stats
* Global weapon range, damage, fire-rate and energy usage
* Range ship stat for all specific weapon types
* Turn, speed, and accel for launchers
* Shield downtime modifier
* Deprecated old faction API in favour of the new one for local / global standings
* Added support for temporarily overriding faction standings
* Fixes
* PSO and Mizar nebulas have trails again
* Removed fancy background mode
* Can remove fighter bays with deployed fighters
* Sol is less friendly
* Fixed rare cases where fighters would not be able to dock
* Fixed hypergate and wormhole effects getting stuck
* Obelisks tell if you have completed them already
* Fixed space dust disappearing with certain jump abilities
* Boarded pilots become permanently disabled if they lose space-worthiness
* Double tap will activate feather drive like blink engines
* Fixed camouflage burster not activating stealth
* Fixed bug where beams were counted as giving energy in the equipment optimizer
* shadowvigil: claim entire route
* sh01_corvette: should be completable on easy difficulties now
* patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction
* Fixed debugging paranoid builds under Windows
* Fixed autonav not respecting shield thresholds
* zbh10: Godheart and friends get at most 1 fighter bay per ship now
* Fixed ESS Trinity being bribeable
* Cargo on fleets with be displayed to make room for mission cargo when necessary
* Made it so Shadow Vigil doesn't try to go through Surano system for reasons
* `blackhole/zbh09`: fixed softlock during a cutscene under certain conditions
* 0.11.5
* Fixed FLF-Pirate map not providing jump information
* Fixed the combat hologram projector making escorts hostile
* Build system no longer libdl on platforms such as BSD
* 0.11.4
* More guards against divides by zero in autonav
* Fixed warnings on certain OpenGL drivers
* Fixed toolkit not rerendering when right-clicking on tabbed windows
* Fixed Marius enclave description
* Tweaked Za'lek Diablo and Mephisto stats so that they are better suited to their respective roles
* Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
* Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
* Flicker drive no longer displays -10% signature range bonus twice when equipped
* Fixed crash when selling deployed ship
* Gave the Dvaered warlord event better criteria so they don't attack the hypergate
* `shark/sh01_corvette`: have the pilot jump in from the same system as the player
* `minerva/kex03`: have mission claim the crimson gauntlet to prevent unwanted spawns
* `dvaered/gauntlet`: have mission claim the system if it can, but not fail if it can't
* `trader/trader_escort`: player can only escort one group of traders at a time
* `neburesearch/neburesearch_01`: use the correct faction when complaining
* Fixed some typos and revised writing
* Translation updates
* 0.11.3
* Don't run discovery event when in cinematic mode
* Do a better job of updating old save autonav settings
* Added more checks so tutorial messages don't appear in claimed systems
* Fixed blinking not breaking stealth
* Fixed auto-hail message colouring
* Only do updates with positive delta ticks
* Fixed cargo disappearing when buying a ship when over the cargo limit
* Don't let the player trade ships when they have mission cargo
* Fixed not being able to turn off point defense weapons
* Fixed Za'lek drone bay being cheaper than the mini-bay
* Flicker drives can not be stacked and are mutually exclusive with other blink drives
* Decreased Nexus Drill Lance mining malus from -80% to -15%
* Increased all mining yields by roughly 5 times
* `sciencegonewrong/02_sciwrong`: make the drones not hostile to other factions
* `neutral/baron_comm`: fixed trivial warning when trying to clean up baron comm event
* `neutral/wastedump`: fixed getting rid of cargo while landed
* Translation updates
* 0.11.2
* Stopped autonav from preventing wobble and overshooting by crashing the entire game
* 0.11.1
* Give all ammo back to player after doing obelisk
* Fixed player being invincible after completing an obelisk
* Fixed a crash when loading games while a landing hook was running
* Fixed race condition in threadpool
* Fixed asteroids spawning in not proper shapes
* Fixed autonav wobble and overshooting
* Point defense won't shoot at disabled pilots anymore
* Fixed battery descriptions
* Discovering a hidden jump will make both directions known
* Fixed AI trying to scan hostile targets they lost track of
* Properly save and load reward_value to and from saves
* Fixed events and missions being able to trigger in obelisk tests
* Fixed beam weapons not hitting asteroids
* Properly compute weapon range with launch_range modifiers
* Fixed some range checks with inrange weapon sets
* Fixed Empire Pacifier mass being too low
* Fixed warning when looking at internal flow amplifier descriptions
* Removed Soromid Ira turret and forward weapon stats
* Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
* Fixed issue on some systems with indexed images
* Fixed pirates and pilots that don't care being able to disable the fake transponder
* Can now see and target allies that are stealthed
* Pheromone emitter won't do anything in exclusively claimed systems
* Fixed some weapons such as beams not hitting targets other than selected one
* Fixed rendering order making it so most effects were below the player
* Fixed fallback switch weapon sets not being found properly
* Fixed bioship "Wanderer" perk giving absolute accel bonus instead of relative
* Increased Neural Accelerator Interface energy regen malus to -100%
* `zalek/blackhole/zbh09`: don't error out when a bioship ceases to exist
* `kidnapped/traffic_00`: fixed formatting string telling the player what system to go to
* `kidnapped/traffic_01`: ship should spawn if taking off in the same system, not just jumping in
* `tutorial/nelly01`: fixed derelict message not appearing
* `minerva/pirate4`: fixed save me spam only being print once
* `neutral/seek_n_destroy`: fixed warnings when taking off in the same system
* `sirius/achack/achack01`: fixed not being able to accept mission
* `dvaered/dv_diversion`: fixed not being able to accept mission
* `dvaered/dv_bikers`: don't allow the player to use escorts and properly update mission TODO
* `sirius/achack03`: fixed not being able to complete the mission
* `neutral/kidnapped`: fixed inconsistency in the name of the system to go to
* `shadow/shadowrun`: fixed VN issues not allowing mission completion
* `shadow/shadowrun`: changed locations to make it possible to do in the allotted time-frame
* `shadow/shadowvigil`: fixed Seiryuu not appearing
* `shiplover`: don't ask the player about ships they can't obtain
* Fixed many typos
* Translation updates
* 0.11.0
* Fixed beams only showing hit explosions on one target being hit instead of all
* Consider beam width when computing collisions
* Made beam effects a bit thinner
* Point defense weapons should track fighters much better now
* Fixed point defense weapons not firing properly
* Approach no longer instantly starts autonav unless a space object or derelict is already targeted
* Tweaked the approach logic to prefer planets over pilots when only planet is selected
* Approach should no longer play extraneous target sounds
* Stores now show amount for unique outfits, while equipment windows shall not
* Fixed POI missions having markers say 'Point of Interest' instead of 'Sensor Anomaly'
* Most consistent texture interpolation when using mipmaps
* Pilots will do their first distress somewhat sooner
* Can only start to afterburn with enough energy for 0.5 seconds of afterburning
* Updated meson.build to require SDL 2.0.26 which seems to be minimum supported version now
* Fixed a certain faction being enemies with wild ones when they shouldn't necessarily be
* Soromid Arx now has one non-exclusive heavy non-bio slot
* Buffed Scanning Combat AI to have an additional +15% tracking
* Pirates should no longer have presence in Sol under certain conditions
* Buffed weapon ionizer to only -50% damage from -70% damage
* Made weapon sets more robust to changes
* Fixed some pirate checks in dominated systems
* Clear weapon sets when doing active cooldown
* Run ship / outfit code Lua code when disabled or cooling down
* Increased maximum standing cap with pirates
* Allow marauders to become friendly
* Fixed gamma correction / colourblind shaders not being run on top of everything
* Fixed damage sometimes causing pilots to instantly become undisabled
* Fixed Sirius ships acquired before 0.11.0 not being able to use flow
* Fixed Cleansing Flames shader
* Gave some flow abilities custom sound effects
* `srs_ferry`: fixed marker not updating for alternative delivery locations
* `nelly01`: fixed giving the player twice as much money as needed for an ion cannon
* `nelly03`: guard against the player changing systems in the middle of mining
* `zbh06`: made mission easier for the player
* `seek_n_destroy`: fixed mission being failable after the player takes out the target
* `preach`: don't try to claim the system twice
* Fixed many typos
* Translation updates
* 0.11.0-beta.3
* Differentiated more significantly the energy / kinetic / plasma weapon types
* Fixed hard crash when loading when approaching certain NPCs
* Fixed crash when change tab triggers a takeoff
* Fixed Naev not starting on Mac OS
* Fixed beam collisions (again)
* Fixed rare hard crash when beams are being fired
* 'in range' option for weapon sets now takes into account weapon arcs
* Buffed Targeting Conduit
* Renamed 'Point of Interest' to 'Sensor Anomaly'
* Double-tap activating outfits breaks stealth
* Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
* Map's discovery mode shows system features
* Removed enemies from a certain hidden faction so the player won't have standing issues with them
* Non-weapon outfits no longer show switch groups they are in as hot keys
* Turn off weapon sets when changing type
* Fixed toggle weapon sets not triggering outfits over and over as expected
* Turn off all weapon sets when entering stealth
* Fixed resizing not working on the background and toolkit in some cases
* Added pilot.weapsetAddType and pilot.weapsetSetActive
* Gave unicorp storm launchers a rarity of 2 and made it more available
* Have ships be a little less spammy distressing
* Centered tracking icon in slim GUI
* Show tracking icons for non-turret bolt weapons too
* More short names for weapon outfits
* Fixed pilot.setSpeedLimit not working
* Added tutorial message when player acquires first point defense weapon
* `test_of_renewal`: fixed weapon set defaults being incorrect and increased enemy damage
* `seek_n_destroy`: missions should work properly when boarding the target
* `flf_diversion`, `flf_rogue`: Missions should no longer be able to have ridiculously low credit rewards
* `ec00`: changed it so you can't hail the collective drone
* `escort`: fixed pilots not flying in formation
* Fixed many typos
* Translation updates
* 0.11.0-beta.2
* Slim GUI now shows activated outfits and all weapons all the time
* Collision system reworked (again) to take into account fast moving particles
* Fixed collision polygons not properly being used
* Added short names to some outfits such that they are easier to distinguish in the GUI
* Allied factions won't help out the player against neutral targets
* Added missing graphics for meditation chambers
* Don't allow giving the player names that can't be saved
* Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
* Fixed toggle weapon sets not turning off with only bolt weapons
* Hardened physics engine a bit to overflow that happens in 49 days of straight game time
* Fixed trivial memory leak in vpool
* Allow buying local maps where they are not sold
* Buffed Hunting Combat AI to 15% bonus
* Made Weakness Harmonizer AI not appear as an active outfit
* Outfit Lua function onshoot has been renamed onshootany
* Can toggle point defense weapons on and off
* AI will turn off weapons ionizer when going for a kill
* Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests
* pilot.weapsetAdd follows the same logic as the normal equipping functions
* slim GUI uses primary/secondary colours like the info menu
* AI should be less prone to jump before their leader
* Fixed cargo being lost when swapping ships in missions and events
* `chapter1`: event claims all the systems just in case
* `poi`: renamed 'Pristine Derelict' to 'Unusual Derelict'
* `poi_intro`: fixed typo
* `achack03`: fixed mission not being acceptable and harja spawning forever
* `achack04`: fixed missing formatting string
* `dv_bikers`: made missiles significantly more dodgeable and changed location
* Translation updates
* 0.11.0 (beta)
* Gameplay Changes
* Universe significantly overworked to be more consistent with lore
* More landable uninhabited spobs, unique locations, and things to discover
* Reviewed and corrected many descriptions and placement of spobs and systems
* More in-depth and fleshed out tag system for locations
* Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
* Point defense systems that can shoot down missiles and torpedoes
* Space object (planets, stations, etc.) properties affect quantity of missions available
* Moved many missions and events to the vn system
* Can sometimes find POI events with a pulse scanner equipped when entering systems
* Changed the visuals for some of the nebulas (PSO, Mizar)
* Pirate bribes cost more depending on your fleet and are based on points not mass
* Missions are introduced less all at once to the player
* Blink drives are more flexible but use energy and generate heat
* Razor class weapons have been completely reworked
* Can steal more than one outfit from a ship with high boarding bonus
* diy-nerds: improved reward
* Quality of Life
* Significantly improved autonav
* Configurable and can use lanes
* More efficient at reaching target locations
* New option like follow pilots through jumps or brake when going to positions
* Make it explicit when all the escorts have jumped or landed
* Escorts will keep their same loadout until the game restarts
* Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
* Show enemy/ally factions in the faction standing info window
* Space dust is properly anti-aliased
* Minor speed ups to patrol lane computations
* Try to enforce minimum number of articles in the news
* Independent patrol and bounty missions can be completed on more planets and stations
* Can hide or prioritize missions from the info menu
* Manual aiming model aims at the mouse location when the mouse is visible
* Travelling merchant tells you when new wares are available and should be easier to find
* Lua Love API should be better at handling input and not apply keys held before started
* Increase time compression when disabled
* Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
* Hide locked slots without outfits as the player can't do anything with them
* Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
* Autonav options are now player-specific and accessible via the info menu settings button
* Travelling merchant gives full details of the intrinsic outfits they provide
* Selected slots in the equipment window will only show outfits that fit
* Autonav routes consider distance travelled in-system
* Made stress more visible in the slim GUI
* Reworked how stats are displayed to be more visible and intuitive
* Can show all known outfits or ships in with the map find functionality
* Weapon sets much more flexible, verbose, and easy to use
* Weapon sets remember slots, not outfits
* Route is visible on all map modes now
* Blink and flicker drives can use double tap arrow keys to move around
* Toolkit is cached in a framebuffer for much faster rendering
* Intrinsic outfit details now visible from the equipment menu
* Visually indicate which pilots are scanning the player on the overlay and radars
* Can sell all outfits on any spob with an outfitter
* Enemies in patrol missions should not run away
* Changed the faction standing caps to allow the player to get all ships when maxed out. Will be decreased in the future as missions are added
* Slot icons to make it more clear what special slots a ship has
* System markers and autonav TARGET marker will try to not overlap with jumps and spob names
* New Content
* New mechanic for House Sirius called flow to unlock psychic powers
* Gives passive bonuses to Sirius ships
* Outfits allow use on non-Sirius ships
* 8 new missions
* Finish the Minerva campaign
* Nebula refugees
* Many new events
* Abandoned stations with secrets
* Greedy pirates looking for domination
* Challenges of the mind
* Mysterious signals
* More points of interest
* Many, many new systems and space objects
* 67 new star systems with 123 new space objects
* New graphics for space objects
* Tons of new outfits
* Sirius flow outfits
* Completely reworked Sirius weapons too
* Point defense systems
* New accessories
* Intrinsic outfits
* and more!
* Many new outfit graphics
* New NPC graphics
* More NPC and news messages
* Added the Space Trader Society faction
* Custom death animations for many ships
* More ways to increase fleet capacity
* The pirate clans are now more differentiated in terms of AI behaviour and taunts
* More factional landing messages
* Rehabilitation missions have been made more factional and a new rehabilitation mission for the FLF is now available
* Engine
* Map system viewer is more compact
* Added hook.hail_spob
* Events support tags
* Editor supports tags
* Library to handle conditionals for mission computer missions
* Added support for disabling specific patrol lanes from being generated
* Support for Lua scripting for ships
* Changed api of evt.claim and misn.claim
* Missions/events load Lua as chunks instead of compiling each time
* Significant speed-ups in collision detection with quadtrees
* Hooks "outfit_buy", "outfit_sell", "ship_sell", and "ship_swap" pass Lua objects instead of strings
* Ships can have extra descriptions that show up on mouse over
* More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
* Soromid NPCs can have custom descriptions based on genetics
* Improved VN API with vn.move, vn.musicVolume, etc.
* Improved VN handling of non-ascii fonts
* Support for generating munitions from outfits
* Improved derelict script to handle custom derelicts better
* Removed some custom environment and string handling functions for standard SDL ones (requires 2.0.18 now)
* Better handling of user locales
* Weaker effects shouldn't overwrite stronger ones anymore
* Spobs can use communication graphics
* Require OpenGL 3.2 for geometry shaders now
* Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
* Renamed thrust to accel for more consistency and simplifications
* Support for buying intrinsic outfits
* Ship distress moved to the message framework
* Outfits have support for double tapping accel/left/right triggers
* Removed toolkit fading effects
* Support for rendering images as SDFs
* Significant loading time speed-up with multithreading
* Fixes
* Main menu more responsive when changing windows
* Typo and wording fixes
* Fixed many corner case crashes in the editor
* Fixed cargo missions not being generated in some parts of the universe
* Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
* Minor improvements to many existing missions
* Fixed crash when events trigger other events on creation
* Fixed autonav sometimes having trouble landing with reverse thrusters
* Qex races should be much less laggy now
* Fixed some outfits using the wrong store images
* Fixed system viewer not being consistent with map
* Player's escort damage is counted towards players damage
* Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
* Fire rate and action speed should affect damage and disable of beam weapons
* Fixed some outfits not having "Activated Outfit" in their description
* Fixed ships offering 100 fuel refuels twice
* Fixed some ships having trouble equipping because of stacking engine reroutes and such
* Improved AI's scanning behaviour to be more robust to stealth pulsing
* Fixed POI generating in extremely volatile systems
* Fixed tutorial running during cinematics
* Fixed active outfits not showing "activated outfit" in their summary sometimes
* FLF no longer become true allies of the Dreamer Clan to not limit the players actions
* Made audio system more robust to running out of source errors
* 0.10.6
* Fixed potential segfault with invalid semver strings
* Fixed sign error when buying artifacts in the Baron Prince mission (sorry)
* Fixed behaviour of naev.trigger with parameters
* Fixed Lua spfx volume changing with game speed
* Fixed memory leak in luaspfx trails
* Fixed missions doing things in systems they should not
* Fixed Adrenal Gland III's time speed up effect
* Fixed Misi giving upgrades for free
* Fixed minor planet check in frontier war missions
* Fixed silent installs on windows
* Fixed typos
* 0.10.5
* Start counting effect stacks from 1 not 2
* Fixed launcher weapons using outfit mass instead of ammo mass
* taiomi: fixed claim check for last mission
* Fixed some typos
* Fixed equipment of Lancelot in "Sharkman Is Back" mission
* Fixed clicking on jump points also selecting planets in some cases
* nelly02: Nelly now stops recommending stuff that only does a little disable
* shadowvigil: Fixed mission not spawning escorts
* flf_patrol: Missions should no longer be able to have ridiculously low credit rewards
* Fixed some events not claiming systems that could interfere with other missions
* hypergate_construction: should actually claim the system
* Fixed some formatting in the alt text when hovering over outfits in the equipment window
* ec06: refuel tanker should provide as much fuel as possible
* taiomi09: fixed smugglers becoming hostile in some cases
* Changed music.stop() API to stop music from continuing by default
* Fixed potential memory issues on some platforms
* Fixed crash when changing to Japanese language on Windows using Japanese locale
* 0.10.4
* Fixed crashes related to multiple effects being active at once
* Fixed multiple mission_done hooks not passing parameter correctly
* Fixed plugin strings not being initialized with mismatched saves
* ec06: made the final battle work much better
* 0.10.3
* Fixed crash when using fits currently selected ship outfit filter
* Fixed escorts always being set to aggressive when loading a save
* Fixed Dvaered standing cap increase being lost after loading game
* Made space dust a bit less bright when it starts turning into lines
* derelict_rescue: play money sound instead of victory sound on completion
* rehab: fixed crash when aborting rehabilitation missions
* foundation station, efferey: fixed not using pirate landing script
* 0.10.2
* Fixed escorts sometimes not following their leader and landing
* Fixed autonav always wanting to go to the edge of jump points
* Fixed crash when causing multiple dialogues to run in the background
* Fixed outfit lua being called before initialization
* Fixed not giving the AI a name when updating a save breaking the updater script
* Fixed deleting last snapshot of a save switching to another pilot's saves
* Fixed saves and snapshots not displaying correct name with version mismatch
* Fixed crash when deleting Lua-side fonts, should fix crash with POI
* Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
* Fixed original music at Research Post Sigma-13
* Fixed music stopping after playing once in new games
* Change music API to make it explicit you can temporarily disable the music engine
* Set windows compatibility mode to Windows 7 when cross-compiling
* legacy gui: fixed line artefacts near fuel / energy bars
* pulse_scanner: fix potential error on init
* patrol: don't have an invisible time limit to reach the system anymore
* taiomi: fixed some claims
* zbh03: landing when hostiles spawned will fail the mission
* bounties: mention there is a time limit to reach the system, not made explicit though
* zpp01, zbh01: bumped chance to 30%
* poi_intro: can't board nelly again
* 0.10.1
* Fixed many stations not marked as stations
* FLF combatants only appear on FLF spobs
* Fixed cases where the player could be forced to take off when not spaceworthy
* Show engine volume option same as other volume options
* Use nearest neighbour interpolation for small resolution vn images
* Fix engine sound being played at high time compression values
* Try to fix issue where music stops playing
* Statically link libenet on steam versions
* diy-nerds: fixed reward and description not matching
* deliverlove: fixed credit exploit
* reynir: don't add 0 tonnes of hotdogs
* 0.10.0
* Made slim the default GUI instead of brushed
* Contraband missions use vntk instead of tk
* Sightseeing missions mention explicitly how much you get paid when completed
* Removed outfit name duplication in alt texts
* Made outfit descriptions fit in the landing window for all outfits
* Added sound effects to starting race
* Fixed non-Lua active outfits (jammers, etc.)
* Sort ship stats in outfit/ship descriptions
* Fixed jammers and jamming
* Buffed jamers and scramblers
* Buffed evasion bonus of Red Star hulls to compensate for detection malus
* Fix "Dead or Alive" and "Alive" being swapped in bounty mission descriptions
* Lowered error in physics approximation (shouldn't be noticeable though)
* Added particle beam and particle lance to Za'lek outfitters
* Fixed escort ai not being properly applied to newly spawned escorts
* Improved rendering of the map system information window
* Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
* Engine sounds smoothly transition on/off
* Fixed other minor issues
* 0.10.0-beta.2
* Pirates should avoid attacking near safeish areas
* Fixed crash on load when player has more than one ship
* Fixed player.setSpeed() not resetting speed as intended
* Fixed pilot.comm not showing messages
* Fixed typo/grammar in sightseeing and dvaered census introductory mission
* Don't display health bars with no player alive
* Autonav doesn't go only to the center of spobs
* Mention escort AI settings when buying a fighter bay tutorial plays
* 0.10.0 (beta)
* New Mechanics
* Support for setting ships as escorts and thus player fleets
* Hypergates that allow for long distance travel
* Asteroid rework
* Asteroids no longer randomly explode
* Asteroid scanning is no longer binary, but distance-based
* New mini-game based mining
* More diversity in types with different rarity
* Support for restrictions for outfits and ships, such as minimum faction standing
* Significantly improved how faction reputation caps are handled
* Pilots can have intrinsic outfits
* Bioships go rawr (new skill system)
* Weapons and outfits can cause effects on ships
* More complex space objects (spob)
* Support for different difficulty settings
* New exploration mechanic with points of interest
* Unique ships to be found throughout the universe (pers)
* Manual aiming mode for weapon sets
* Gameplay Changes
* Weapon types are more differentiated
* Removed nearly redundant launchers
* Nerfed beams
* Factional ships are more widely sold
* Schroedinger uses less fuel instead of getting a large bonus
* Plasma has a burning effect
* Changed spawning and behaviour of pirates to be less dangerous in populated systems
* Fighters only attack enemies visible by their carrier
* AI is better at choosing targets
* More dump targets for waste dump mission and tweaked rewards
* Removed escorts for hire in lieu of player fleets
* New Content
* Added a gigantic black hole
* Added new space anomalies such as plasma storms
* Lots of new asteroid types and commodities
* More interesting places to visit and explore
* More engine sounds
* 45 New missions
* More terraforming
* Continuation of the Za'lek story
* Help the Dvaered do some tasks
* Tutorial for new mechanics
* Secret system!
* 14 New ships
* Certain secret faction completely revamped
* New spob graphics
* Lots of new outfits and reworked old outfits
* Use energy to avoid death
* Create scanning pulses
* Blinking has animations
* Advanced mining techniques
* Space mines
* News revamped to be more flexible and relate more with current events
* NPCs revamped to be more flexible with many new messages
* New commodities that are only available from mining
* Fancy racing mini-game that replaces old race missions
* Quality of Life
* Support for save snapshots for each pilot
* Can ask pilots to refuel you more than 100 units at a time
* Engine sound volume is configurable
* Revamped the star map to be large and more useful
* Can add notes to the star map
* Autoscroll is now an option in the VN
* Spob communication window has been redone
* Limit sound output volume when lots of sounds are playing jointly
* Redid the music engine to be less prone to play combat music
* Hide radar when overlay is open (with option to revert to old behaviour)
* Duplicate effects get collapsed into stacks in the GUI
* Allowing exiting and reloading while love framework is open (VN, etc.)
* Autonav is more flexible with positioning on jump points
* Can customize jump flash brightness
* Player will not be scanned immediately on jumping in or taking off
* Show health bars near pilots in combat (can be disabled in options)
* Escort AI is customizable
* Ship AI reminds player about things when they haven't played in a while
* Engine changes
* Work has begun on a development manual
* Plugin support with explicit support for total conversions
* All monolithic files have been split up
* Simplified terminology with spob (space objects) replacing planet/asset
* Support for tags in missions
* Player ships can store their own variables now
* Weapon outfits support some Lua scripting
* Ammunition/fighters merged into launchers/fighter bays
* Support for "shotgun"-type weapons
* Backgrounds no longer use an orthographic projection
* Minor transitions added to the toolkit
* Asteroids redone to be more flexible and easy to add using groups
* Asteroid field support in the editor
* Allow for soft claims instead of only hard claims
* Unified the event and mission headers
* Implemented per-pilot variables
* Lua scripting for spob
* AI can use special outfits
* Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
* Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
* Can animate loading screen
* Bug Fixes
* Too many to list, but we'll try
* Fixed pilots not getting equipped at all in some cases
* Fixed looting cargo when boarding giving less than expected
* Fixed all asteroid graphics being used as debris
* Fixed some hooks not properly passing arguments
* Block certain inputs during cinematics
* Fixed disabling saving and forcing the pilot to take off not working as expected
* Fixed sounds getting stopped in many cases due to garbage collection
* Many typo fixes
* 0.9.4
* Fix "No error." log spam with certain video card drivers
* Fix Lua errors with tiny nebula such as Sarcophagus
* Fix fake transponder cheesing rehabilitation missions
* Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
* Fix the in-game screenshot feature, in case of odd window dimensions
* Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
* Update translations, including a new Spanish translation
* 0.9.3
* Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
* Fix errors/slowdown in Diversion from (...) missions
* Fix bug in "Waste Collector" mission
* Fixed a bug that allowed the player to get infinite escorts
* Work around bugs in at least one OpenGL driver
* Fix crash when unidiff changes assets that the player has targetted
* Player actually has to pay for stealing outfits
* Fixed game hanging when entering some volatile nebula systems
* 0.9.2
* Fix reward messages in the Particle Physics campaign
* Can no longer steal a certain Soromid ship
* Enhanced the logic for deciding whether it's safe to save the game after landing
* Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
* Fix zombie autonav toward deselected targets
* 0.9.1
* Minor countermeasures for long player ship names
* Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
* Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn't have been)
* Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
* Fix some text labels that couldn't be translated from English
* Fix equipment slot information displaying over filter widget
* Fix phantom acceleration after an auto-board and undock sequence
* Darkened nebulas and lowered default background darkness
* Improved upstream metainfo for packagers
* Can no longer steal a certain Za'lek ship
* Fix crash under certain conditions when using the console
* Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
* Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
* VN music uses logarithmic scale like internal music
* Fixed some offset issues with the slim GUI
* 0.9.0
* Fixed glitchy appearance of the map's mode menu
* Map mode is remembered throughout the gaming session
* Music transitions better for impatient players
* Tighten up alt-text
* Don't show aiming helper in cinematic mode
* A busy volunteer proofreader kept editing almost as quickly as we could add errores
* Some more outfit graphics
* Pilots should be a bit less trigger happy when jumping in
* Fixed minor visual artefacts with pirate trails
* Centered the bottom bar (Brushed GUI)
* FPS and Time Compression factors are monospaced when displayed
* Added option for disabling resizing of window
* Stealthed pilots don't affect autonav
* Meow meow
* 0.9.0-beta.3
* Fixed warning about cargo rush deliveries when you don't know the best route
* Fixed another crash related to pilot removal
* Fixed wonky backgrounds during death cutscenes, for the sake of *other* players of course
* Fixed crash when techs are first patched to planets through unidiff
* Fixed potential spurious warnings about incomplete translations, even when running in English
* Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
* Fixed VN log text overlap issues
* Fixed commodities not being added through unidiff
* Fixed safe lane rendering alpha being wrong
* Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
* Fixed backgrounds accumulating when messing with options
* Fixed issues with board scripts getting deferred with respect to boarding script
* Fixed some instances of background text interfering with how foreground text was drawn
* Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
* Fixed minor Ship AI issues (rename at game start)
* Fixed autonav via the map during a landing sequence
* Fixed autonav giving away autofollowed pilots and unknown destination systems
* Improved speed and accuracy of autonav stopping
* Improved mission marker behavior (show planets more, always clean up at end of mission)
* Kicked Empire patrols out of the Arandon system
* Gave pirate ships dodgier outfits
* Proofread too many parts of the game to mention
* AI should only try to jump to systems with their faction presence
* Wrap OSD titles as necessary
* Don't allow illegal characters in pilot name
* Be kinder to old video drivers
* More music
* More meow
* 0.9.0-beta.2
* Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
* Fixed missing credits and translation coverage data
* Improved phrasing
* Prevented players from getting stranded without access to fuel
* Mission script fixes for "Helping Nelly" and "The one with the Visit"
* Outfit script fix for "Weapons Ionizer"
* Fixed issues impacting at least some Windows / Intel graphics combinations
* Hulls are more widely available
* Improved some of the map outfits
* Do not render systems with unknown assets as restricted
* Added gamma correction to Options
* Fixed reproducible crash when boarded pilots get removed
* Added counterfeit licenses to pirate worlds
* Remove minor energy malus from sensor array and jump detector