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PLSceneElement.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLSceneElementProtected.h"
@implementation PLSceneElement
#pragma mark -
#pragma mark init methods
- (id)initWithId:(long long)identifierValue
{
if (self = [super init])
self.identifier = identifierValue;
return self;
}
- (id)initWithId:(long long)identifierValue texture:(PLTexture *)texture
{
if (self = [super init]) {
self.identifier = identifierValue;
[self addTexture:texture];
}
return self;
}
- (id)initWithTexture:(PLTexture *)texture
{
if (self = [super init])
[self addTexture:texture];
return self;
}
- (void)initializeValues
{
[super initializeValues];
textures = [[NSMutableArray alloc] init];
}
#pragma mark -
#pragma mark property methods
- (PLSceneElementType)getType
{
return PLSceneElementTypeObject;
}
- (NSMutableArray *)getTextures
{
return textures;
}
#pragma mark -
#pragma mark texture methods
- (void)addTexture:(PLTexture *)texture
{
if (texture) {
[textures addObject:texture];
[self evaluateIfElementIsValid];
}
}
- (void)removeTexture:(PLTexture *)texture
{
if (texture) {
[textures removeObject:texture];
[self evaluateIfElementIsValid];
}
}
- (void)removeTextureAtIndex:(NSUInteger)index
{
[textures removeObjectAtIndex:index];
[self evaluateIfElementIsValid];
}
- (void)removeAllTextures
{
[textures removeAllObjects];
[self evaluateIfElementIsValid];
}
#pragma mark -
#pragma mark eval methods
- (void)evaluateIfElementIsValid
{
[self setIsValid:[textures count] > 0];
}
#pragma mark -
#pragma mark dealloc methods
- (void)dealloc
{
if (textures) {
[self removeAllTextures];
[textures release];
}
[super dealloc];
}
@end