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PLSphericalPanorama.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLSphericalPanorama.h"
#import "PLPanoramaBaseProtected.h"
@implementation PLSphericalPanorama
@synthesize divs;
#pragma mark -
#pragma mark init methods
+ (id)panorama
{
return [[[PLSphericalPanorama alloc] init] autorelease];
}
- (void)initializeValues
{
[super initializeValues];
quadratic = gluNewQuadric();
gluQuadricNormals(quadratic, GLU_SMOOTH);
gluQuadricTexture(quadratic, YES);
divs = kDefaultSphereDivs;
}
#pragma mark -
#pragma mark property methods
- (PLSceneElementType)getType
{
return PLSceneElementTypePanorama;
}
- (int)getPreviewSides
{
return 1;
}
- (int)getSides
{
return 1;
}
- (void)setImage:(PLImage *)image
{
if (image)
[self setTexture:[PLTexture textureWithImage:image]];
}
- (void)setTexture:(PLTexture *)texture
{
if (texture) {
@synchronized (self) {
PLTexture **textures = [self getTextures];
PLTexture *currentTexture = textures[0];
if (currentTexture)
[currentTexture release];
textures[0] = [texture retain];
}
}
}
#pragma mark -
#pragma mark render methods
- (void)internalRender
{
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
glEnable(GL_TEXTURE_2D);
PLTexture *previewTexture = [self getPreviewTextures][0];
PLTexture *texture = [self getTextures][0];
BOOL previewTextureIsValid = (previewTexture && previewTexture.textureID);
if (texture && texture.textureID) {
glBindTexture(GL_TEXTURE_2D, texture.textureID);
if (previewTextureIsValid)
[self removePreviewTextureAtIndex:0];
}
else if (previewTextureIsValid)
glBindTexture(GL_TEXTURE_2D, previewTexture.textureID);
gluSphere(quadratic, kRatio, divs, divs);
glDisable(GL_TEXTURE_2D);
glRotatef(-180.0f, 0.0f, 1.0f, 0.0f);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
[super internalRender];
}
#pragma mark -
#pragma mark dealloc methods
- (void)dealloc
{
if (quadratic) {
gluDeleteQuadric(quadratic);
quadratic = nil;
}
[super dealloc];
}
@end