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Drop.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace tutoriales
{
public class Drop : MonoBehaviour
{
public ItemSpawner SpawnerPrefab;
public float Vspeed = 1f;
Rigidbody rg;
private void OnEnable()
{
rg = GetComponent<Rigidbody>();
}
private void OnTriggerEnter(Collider other)
{
Area a = Area.AREA();
if (a != null && other.gameObject != a.Cylinder.gameObject)
{
ItemSpawner spawner = Instantiate<ItemSpawner>(SpawnerPrefab);
spawner.transform.position = this.transform.position;
spawner.ThrowItems();
Destroy(this.gameObject);
}
}
private void FixedUpdate()
{
rg.velocity = Vector3.up * -Vspeed;
}
}
}