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The first action in relation to opponent companies is to steal research results with root kits. An extension of company events might be, that an opponent makes an action which have a good or bad effect on the own company.
E.g. if he makes the same "steal" action, the event can look like this:
"The mass control company Super Control Inc. has stolen some research results in Hardware / Telephone. You loose 1000 research points in this category."
Available actions:
Accept event, no further consequences
Start a lawsuit, with consequences, see below
This idea introduces lawsuits, which will add lawsuit costs. And the given "steal" action at the start can have the same lawsuit features, which will extend the current concept of this action.
Lawsuit costs can be calculated like this:
for the lawsuit starter 100% on loose, 20% on win
for the lawsuit victim, 0% on win, 80% on loose
The looser of a lawsuit has to pay the highest fee, and looses image/influence points which will have effects on different game elements. Note: The current concept of opponents does not include any advanced calculations yet, especially in relation to company attributes and related effects.
Lawsuits should take some quarters, until a result will be calculated. This needs a lawsuits queue.
The text was updated successfully, but these errors were encountered:
This issue extends "Company events" #23
The first action in relation to opponent companies is to steal research results with root kits. An extension of company events might be, that an opponent makes an action which have a good or bad effect on the own company.
E.g. if he makes the same "steal" action, the event can look like this:
"The mass control company Super Control Inc. has stolen some research results in Hardware / Telephone. You loose 1000 research points in this category."
Available actions:
This idea introduces lawsuits, which will add lawsuit costs. And the given "steal" action at the start can have the same lawsuit features, which will extend the current concept of this action.
Lawsuit costs can be calculated like this:
The looser of a lawsuit has to pay the highest fee, and looses image/influence points which will have effects on different game elements. Note: The current concept of opponents does not include any advanced calculations yet, especially in relation to company attributes and related effects.
Lawsuits should take some quarters, until a result will be calculated. This needs a lawsuits queue.
The text was updated successfully, but these errors were encountered: