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talents.js
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function talentFunc(click,element) {
if (arguments.length == 0) {
var affTree = document.getElementById("afflictionTree").children[0].children;
var demTree = document.getElementById("demonologyTree").children[0].children;
var desTree = document.getElementById("destructionTree").children[0].children;
for (var q=1; q<=3; q++) {
if (q==1)
var tree = affTree;
else if (q==2)
var tree = demTree;
else if (q==3)
var tree = desTree;
for (var i=1; i<tree.length; i++) {
for (var j=0; j<4; j++) {
try {
var element = tree[i].children[j].children[0].children[0];
var text = tree[i].children[j].children[0].children[0].children[1];
var talent = tree[i].children[j].children[0].children[0].children[0];
}
catch(err) {}
if (element !== undefined && text !== undefined && talent !== undefined) {
if (talent.id == "talentAmpCurse" || talent.id == "talentSiphon" || talent.id == "talentExhaust" || talent.id == "talentDarkPact" || talent.id == "talentFelDomination" || talent.id == "talentDemonicSacrifice" || talent.id == "talentSoulLink" || talent.id == "talentShadowburn" || talent.id == "talentRuin" || talent.id == "talentConflagrate")
var max = 1;
else if (talent.id == "talentLifeTap" || talent.id == "talentDrainSoul" || talent.id == "talentGrimReach" || talent.id == "talentNightfall" || talent.id == "talentDrainMana" || talent.id == "talentHealthstone" || talent.id == "talentHealthFunnel" || talent.id == "talentMasterSummon" || talent.id == "talentFirestone" || talent.id == "talentSpellstone" || talent.id == "talentImpFirebolt" || talent.id == "talentImpLash" || talent.id == "talentIntensity" || talent.id == "talentDestructiveReach" || talent.id == "talentPyroclasm")
var max = 2;
else if (talent.id == "talentWeakness" || talent.id == "talentAgony" || talent.id == "talentImpImp" || talent.id == "talentImpVoid" || talent.id == "talentImpSuccubus")
var max = 3;
else if (talent.id == "talentImpExhaust")
var max = 4;
else
var max = 5;
if (text.innerHTML > 0 && text.innerHTML < max) {
element.style.filter = "grayscale(0%)";
element.style.color = "green";
talent.style.border = "2px solid green";
}
else if (text.innerHTML >= max) {
element.style.filter = "grayscale(0%)";
element.style.color = "orange";
talent.style.border = "2px solid orange";
}
else if (text.innerHTML <= 0) {
element.style.filter = "grayscale(100%)";
element.style.color = "orange";
talent.style.border = "2px solid orange";
}
}
}
}
}
}
else {
var text = element.children[1];
var talent = element.children[0];
if (talent.id == "talentAmpCurse" || talent.id == "talentSiphon" || talent.id == "talentExhaust" || talent.id == "talentDarkPact" || talent.id == "talentFelDomination" || talent.id == "talentDemonicSacrifice" || talent.id == "talentSoulLink" || talent.id == "talentShadowburn" || talent.id == "talentRuin" || talent.id == "talentConflagrate")
var max = 1;
else if (talent.id == "talentLifeTap" || talent.id == "talentDrainSoul" || talent.id == "talentGrimReach" || talent.id == "talentNightfall" || talent.id == "talentDrainMana" || talent.id == "talentHealthstone" || talent.id == "talentHealthFunnel" || talent.id == "talentMasterSummon" || talent.id == "talentFirestone" || talent.id == "talentSpellstone" || talent.id == "talentImpFirebolt" || talent.id == "talentImpLash" || talent.id == "talentIntensity" || talent.id == "talentDestructiveReach" || talent.id == "talentPyroclasm")
var max = 2;
else if (talent.id == "talentWeakness" || talent.id == "talentAgony" || talent.id == "talentImpImp" || talent.id == "talentImpVoid" || talent.id == "talentImpSuccubus")
var max = 3;
else if (talent.id == "talentImpExhaust")
var max = 4;
else
var max = 5;
if (click == "left") {
text.innerHTML = Number(text.innerHTML) + 1;}
else if (click == "right") {
text.innerHTML = Number(text.innerHTML) - 1;}
if (text.innerHTML > 0 && text.innerHTML < max) {
element.style.filter = "grayscale(0%)";
element.style.color = "green";
talent.style.border = "2px solid green";
}
else if (text.innerHTML >= max) {
element.style.filter = "grayscale(0%)";
element.style.color = "orange";
talent.style.border = "2px solid orange";
text.innerHTML = max;
}
else if (text.innerHTML <= 0) {
element.style.filter = "grayscale(100%)";
element.style.color = "orange";
talent.style.border = "2px solid orange";
text.innerHTML = 0;
}
}
countTalents()
}
function setTalents(spec) {
resetTalents();
if (spec == "DS/Ruin") {
document.getElementById("talentSuppression").parentNode.children[1].innerHTML = 2;
document.getElementById("talentCorruption").parentNode.children[1].innerHTML = 5;
document.getElementById("talentLifeTap").parentNode.children[1].innerHTML = 2;
document.getElementById("talentHealthstone").parentNode.children[1].innerHTML = 2;
document.getElementById("talentStamina").parentNode.children[1].innerHTML = 5;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpVoid").parentNode.children[1].innerHTML = 3;
document.getElementById("talentFelDomination").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDemonicSacrifice").parentNode.children[1].innerHTML = 1;
document.getElementById("talentMasterSummon").parentNode.children[1].innerHTML = 2;
document.getElementById("talentFelStamina").parentNode.children[1].innerHTML = 4;
document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML = 5;
document.getElementById("talentBane").parentNode.children[1].innerHTML = 5;
document.getElementById("talentDevastation").parentNode.children[1].innerHTML = 5;
document.getElementById("talentShadowburn").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentIntensity").parentNode.children[1].innerHTML = 2;
document.getElementById("talentRuin").parentNode.children[1].innerHTML = 1;
}
else if (spec == "SM/Ruin") {
document.getElementById("talentSuppression").parentNode.children[1].innerHTML = 5;
document.getElementById("talentCorruption").parentNode.children[1].innerHTML = 5;
document.getElementById("talentLifeTap").parentNode.children[1].innerHTML = 2;
document.getElementById("talentAgony").parentNode.children[1].innerHTML = 3;
document.getElementById("talentFelConc").parentNode.children[1].innerHTML = 4;
document.getElementById("talentAmpCurse").parentNode.children[1].innerHTML = 1;
document.getElementById("talentGrimReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentNightfall").parentNode.children[1].innerHTML = 2;
document.getElementById("talentSiphon").parentNode.children[1].innerHTML = 1;
document.getElementById("talentShadowMastery").parentNode.children[1].innerHTML = 5;
document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML = 5;
document.getElementById("talentBane").parentNode.children[1].innerHTML = 5;
document.getElementById("talentDevastation").parentNode.children[1].innerHTML = 5;
document.getElementById("talentShadowburn").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentIntensity").parentNode.children[1].innerHTML = 2;
document.getElementById("talentRuin").parentNode.children[1].innerHTML = 1;
}
else if (spec == "DS/ES") {
document.getElementById("talentHealthstone").parentNode.children[1].innerHTML = 2;
document.getElementById("talentStamina").parentNode.children[1].innerHTML = 5;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpVoid").parentNode.children[1].innerHTML = 3;
document.getElementById("talentFelDomination").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDemonicSacrifice").parentNode.children[1].innerHTML = 1;
document.getElementById("talentMasterSummon").parentNode.children[1].innerHTML = 2;
document.getElementById("talentFelStamina").parentNode.children[1].innerHTML = 4;
document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML = 5;
document.getElementById("talentBane").parentNode.children[1].innerHTML = 5;
document.getElementById("talentDevastation").parentNode.children[1].innerHTML = 5;
document.getElementById("talentShadowburn").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentImmolate").parentNode.children[1].innerHTML = 1;
document.getElementById("talentRuin").parentNode.children[1].innerHTML = 1;
document.getElementById("talentSearingPain").parentNode.children[1].innerHTML = 5;
document.getElementById("talentEmberstorm").parentNode.children[1].innerHTML = 5;
}
else if (spec == "SM/DS") {
document.getElementById("talentSuppression").parentNode.children[1].innerHTML = 5;
document.getElementById("talentCorruption").parentNode.children[1].innerHTML = 5;
document.getElementById("talentLifeTap").parentNode.children[1].innerHTML = 2;
document.getElementById("talentAgony").parentNode.children[1].innerHTML = 3;
document.getElementById("talentFelConc").parentNode.children[1].innerHTML = 4;
document.getElementById("talentAmpCurse").parentNode.children[1].innerHTML = 1;
document.getElementById("talentGrimReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentNightfall").parentNode.children[1].innerHTML = 2;
document.getElementById("talentSiphon").parentNode.children[1].innerHTML = 1;
document.getElementById("talentShadowMastery").parentNode.children[1].innerHTML = 5;
document.getElementById("talentHealthstone").parentNode.children[1].innerHTML = 2;
document.getElementById("talentStamina").parentNode.children[1].innerHTML = 5;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 3;
document.getElementById("talentImpVoid").parentNode.children[1].innerHTML = 3;
document.getElementById("talentFelDomination").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDemonicSacrifice").parentNode.children[1].innerHTML = 1;
document.getElementById("talentMasterSummon").parentNode.children[1].innerHTML = 2;
document.getElementById("talentFelStamina").parentNode.children[1].innerHTML = 4;
}
else if (spec == "Conflagrate") {
document.getElementById("talentSuppression").parentNode.children[1].innerHTML = 5;
document.getElementById("talentCorruption").parentNode.children[1].innerHTML = 5;
document.getElementById("talentLifeTap").parentNode.children[1].innerHTML = 2;
document.getElementById("talentAmpCurse").parentNode.children[1].innerHTML = 1;
document.getElementById("talentAgony").parentNode.children[1].innerHTML = 3;
document.getElementById("talentNightfall").parentNode.children[1].innerHTML = 2;
document.getElementById("talentGrimReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML = 5;
document.getElementById("talentBane").parentNode.children[1].innerHTML = 5;
document.getElementById("talentDevastation").parentNode.children[1].innerHTML = 5;
document.getElementById("talentShadowburn").parentNode.children[1].innerHTML = 1;
document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML = 2;
document.getElementById("talentIntensity").parentNode.children[1].innerHTML = 2;
document.getElementById("talentRuin").parentNode.children[1].innerHTML = 1;
document.getElementById("talentEmberstorm").parentNode.children[1].innerHTML = 4;
document.getElementById("talentImmolate").parentNode.children[1].innerHTML = 5;
document.getElementById("talentConflagrate").parentNode.children[1].innerHTML = 1;
}
talentFunc();
}
function resetTalents() {
document.getElementById("talentSuppression").parentNode.children[1].innerHTML = 0;
document.getElementById("talentCorruption").parentNode.children[1].innerHTML = 0;
document.getElementById("talentWeakness").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDrainSoul").parentNode.children[1].innerHTML = 0;
document.getElementById("talentLifeTap").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDrainLife").parentNode.children[1].innerHTML = 0;
document.getElementById("talentAgony").parentNode.children[1].innerHTML = 0;
document.getElementById("talentFelConc").parentNode.children[1].innerHTML = 0;
document.getElementById("talentAmpCurse").parentNode.children[1].innerHTML = 0;
document.getElementById("talentGrimReach").parentNode.children[1].innerHTML = 0;
document.getElementById("talentNightfall").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDrainMana").parentNode.children[1].innerHTML = 0;
document.getElementById("talentSiphon").parentNode.children[1].innerHTML = 0;
document.getElementById("talentExhaust").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpExhaust").parentNode.children[1].innerHTML = 0;
document.getElementById("talentShadowMastery").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDarkPact").parentNode.children[1].innerHTML = 0;
document.getElementById("talentHealthstone").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpImp").parentNode.children[1].innerHTML = 0;
document.getElementById("talentStamina").parentNode.children[1].innerHTML = 0;
document.getElementById("talentHealthFunnel").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpVoid").parentNode.children[1].innerHTML = 0;
document.getElementById("talentFelIntellect").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpSuccubus").parentNode.children[1].innerHTML = 0;
document.getElementById("talentFelDomination").parentNode.children[1].innerHTML = 0;
document.getElementById("talentFelStamina").parentNode.children[1].innerHTML = 0;
document.getElementById("talentMasterSummon").parentNode.children[1].innerHTML = 0;
document.getElementById("talentUnholyPower").parentNode.children[1].innerHTML = 0;
document.getElementById("talentEnslaveDemon").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDemonicSacrifice").parentNode.children[1].innerHTML = 0;
document.getElementById("talentFirestone").parentNode.children[1].innerHTML = 0;
document.getElementById("talentMasterDemon").parentNode.children[1].innerHTML = 0;
document.getElementById("talentSoulLink").parentNode.children[1].innerHTML = 0;
document.getElementById("talentSpellstone").parentNode.children[1].innerHTML = 0;
document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML = 0;
document.getElementById("talentCataclysm").parentNode.children[1].innerHTML = 0;
document.getElementById("talentBane").parentNode.children[1].innerHTML = 0;
document.getElementById("talentAftermath").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpFirebolt").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImpLash").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDevastation").parentNode.children[1].innerHTML = 0;
document.getElementById("talentShadowburn").parentNode.children[1].innerHTML = 0;
document.getElementById("talentIntensity").parentNode.children[1].innerHTML = 0;
document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML = 0;
document.getElementById("talentSearingPain").parentNode.children[1].innerHTML = 0;
document.getElementById("talentPyroclasm").parentNode.children[1].innerHTML = 0;
document.getElementById("talentImmolate").parentNode.children[1].innerHTML = 0;
document.getElementById("talentRuin").parentNode.children[1].innerHTML = 0;
document.getElementById("talentEmberstorm").parentNode.children[1].innerHTML = 0;
document.getElementById("talentConflagrate").parentNode.children[1].innerHTML = 0;
talentFunc();
}
function countTalents() {
var pointCount = Number(document.getElementById("talentSuppression").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentCorruption").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentWeakness").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDrainSoul").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentLifeTap").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDrainLife").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentAgony").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentFelConc").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentAmpCurse").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentGrimReach").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentNightfall").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDrainMana").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentSiphon").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentExhaust").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpExhaust").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentShadowMastery").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDarkPact").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentHealthstone").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpImp").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentStamina").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentHealthFunnel").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpVoid").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentFelIntellect").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpSuccubus").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentFelDomination").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentFelStamina").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentMasterSummon").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentUnholyPower").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentEnslaveDemon").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDemonicSacrifice").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentFirestone").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentMasterDemon").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentSoulLink").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentSpellstone").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentShadowBolt").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentCataclysm").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentBane").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentAftermath").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpFirebolt").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImpLash").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDevastation").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentShadowburn").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentIntensity").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentDestructiveReach").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentSearingPain").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentPyroclasm").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentImmolate").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentRuin").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentEmberstorm").parentNode.children[1].innerHTML);
pointCount += Number(document.getElementById("talentConflagrate").parentNode.children[1].innerHTML);
if (pointCount < 51)
var color = "green";
else if (pointCount == 51)
var color = "orange";
else if (pointCount > 51)
var color = "red";
document.getElementById("totalTalentPoints").innerHTML = "Total Talent Points: <span style=color:" + color + ">" + pointCount + "</span>";
}