Some of my 2D/3D/VR/UI experiments in Godot.
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[3D/android_maze_acceloremeter]:
- GLES2 was buggy for me, some texture were not shown
- Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
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[3D/robotic_arm]:
- GLES2 doesn't work correctly with IK, part of the mesh is not moved
- Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
- The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out
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