Some of my 2D/3D/VR/UI experiments in Godot.
-
[3D/android_maze_acceloremeter]:
- GLES2 was buggy for me, some texture were not shown
- Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
-
[3D/robotic_arm]:
- GLES2 doesn't work correctly with IK, part of the mesh is not moved
- Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
- The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out
Icon background color: #022C4D
Software engineer & gamedev. 3D, 2D & VR.
This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personnal and commercial projects. For more information see LICENSE.md.