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Godot experiments

Some of my 2D/3D/VR/UI experiments in Godot.

Projects & descriptions

Icon Type Tittle Description Status
2D mobile_ui trying the Godot's UI node on mobile DONE ✔
2D quick_prototype a small scene with a script to allow quick prototyping. You draw a shape with the line2D, and it automatically add a physics body and a background to your shape. DONE ✔
2D android_accelerometer trying to use the accelerometer to set the gravity DONE ✔
3D android_maze_accelerometer control a maze's orientation with the phone's acceleromter DONE ✔
3D area_gravity a simple test using the gravity of an area DONE ✔
3D balloon_deploy recreating just cause balloon deploy mechanic with physics DONE ✔
3D camera_wall wall hiding to reveal player to the camera DONE ✔
3D car a test with godot vehicle body physics and trial-like terrain DONE ✔
3D control_remedy mechanic re-creation from control remedy: grabbing and throwing object through telekinesis DONE ✔
3D greenscreen_camera a greenscreen effect to a camera. The camera only sees an object, allowing you to put something in the background, like an image. DONE ✔
3D inverted_pendulum a test with bullet's physics. An inverted pendulm with an inertia wheel DONE ✔
3D mirrors two ways of faking mirrors DONE ✔
3D plane plane controller WIP 🛠
3D procedural_animation prodecural animation of a spider-like (or robot) model, with inverse kinematics WIP 🛠
3D robotic_arm computer vision + IK test with a robotic pick and place arm WIP 🛠
3D spectrum_analyzer simple spectrum analyzer moving 3d objects DONE ✔
3D tv displaying a video or frames on a crt tv DONE ✔
3D wheelBot a robot rolling on one wheel DONE ✔
VR quest_playground a project testing various things in VR for the Oculus Quest: handtracking, handtrackings physics WIP 🛠
VR table_tennis trying to use Godot's physic to recreate a table tennis game WIP 🛠
VR bow_and_arrow bow and arrow mechanic WIP 🛠
VR control_like_interaction trying to recreate CONTROL like movement, and messing with area's gravity WIP 🛠
MISC audio_visualizer represent the audio magnitude against time both left and right channel. Drawn as the song plays DONE ✔
MISC slow_down_sound showcase an effect where the pitch and volume of the music is decreased with a tween. Useful for a "loosing" effect, when a player dies for example DONE ✔

Videos & GIFs

Accelerometer android maze 3D

Accelerometer android 2D

Inverted_pendulum

Area_gravity

Camera_walls

Audio_visualizer

Car

Car

Greenscreen_camera

Car

Balloon_deploy

Car

Control_remedy

Car

Useful

  • [3D/android_maze_acceloremeter]:

    • GLES2 was buggy for me, some texture were not shown
    • Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
  • [3D/robotic_arm]:

    • GLES2 doesn't work correctly with IK, part of the mesh is not moved
    • Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
    • The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out

Icon background color: #022C4D

http://www.mazegenerator.net/

About me

Software engineer & gamedev. 3D, 2D & VR.

LICENSE & Credits

This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personnal and commercial projects. For more information see LICENSE.md.

  • 2D/android_accelerometer: (texture + balls) Kenney
  • 3D/android_accelerometer: (Ball + flag) Kenney

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Some 2D, 3D & VR experiments and tutorials in Godot 3

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