Some of my 2D/3D experiments in Godot.
- hang: you hang from a rope, swinging to reach the goal
- car: a test with godot vehicle body physics and trial-like terrain
- procedural_animation: prodecural animation of a spider-like model, with inverse kinematics
- quest_playground: a project testing various things in VR for the Oculus Quest:
- handtracking
- handtrackings physics
- ...
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