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playeraid.yaml
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playeraid.yaml
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name: "Furnace"
description: "Run your factories for profit"
text_type: markdown
credits: "Jay Deiman"
enabled: true
version: 1.0
bgg_id: 318084
expansions:
sections:
- name: Setup
text: |
1. Each player gets the following:
* A random Start-up card (not double-sided).
* A random Capitalist card.
* If a player gets the capitalist card that gives them an
extra disc, take the extra disc now.
* A set of discs and matching colored token.
* Gain the starting resources at the top of their Start-up card.
2. Place the round counter on the table and set it to 1.
3. Choose a random 1st player and give them the 1st player token.
- name: Gameplay
text: |
The game is played over 4 rounds, with each round consisting of
an [auction phase](#auction) followed by a
[production phase](#production).
sections:
- name: Auction Phase
id: auction
text: |
This phase consists of the auction and the resolution
of the auction.
* At the beginning of the round, the 1st player cuts the deck.
* Deal out a number of cards based on the player count:
* **2 players**: 6 cards
* **If playing with 2 players**, you will also need a
set of discs in a non-player color, and the die, to
act as a dummy player. See the [2 player
mode](#twoplayer) section for more info.
* **3 players**: 7 cards
* **4 players**: 8 cards
### Bidding
Players take turns in clockwise order beginning with the
1st player.
The player **must** place a disc on one of available company
cards following these rules (note that some capitalists
break these rules):
* There **cannot** be 2 discs belonging to the same player on
1 card.
* There **cannot** be 2 discs with the same value on 1 card.
The bidding continues until all discs have been placed.
### Resolving the Auction
Resolve the cards in the middle of the table from **left to
right**.
* Resolve the cards 1 at a time until completely resolved
before moving to the next card.
* If there is no disc on the card, remove it from the game.
* If there is at least one disc on the card:
* The player with the highest bid gets the card.
* All **losing** players take the "compensation" shown
at the top of the card.
* **Compensation**: The compensation that is received
is the number on the disc times whatever is shown
at the top.
* Resources: Take the number of resources multiplied
by the disc value.
* Processing: Take the processing action a number
of times up to the disc value.
* **Note**: The person who takes the card does **NOT** get
compensated. They only get the card.
* When all cards are resolved, players take their discs back.
- name: Production Phase
id: production
text: |
Players run their engine in this phase to gain or process
resources. This can be done simultaneously.
The cards in each player's display are resolved with the
following rules:
* The cards can be activated in any order.
* Each card can only be activated **once** per production
phase.
* When activating a card, you only activate the colored
symbols. "Transparent" symbols are **not** activated.
* **All** effects must be activated (that the player
can/wishes to activate) on 1 card before moving on to
another card.
* Start-up cards allow you to upgrade another card in your
display if the player can pay the cost.
* If a card has already been resolved, and is later
upgraded in the same round, the player **cannot go
back and get the additional effect**.
* If a card is upgraded before being resolved, both
effects can be used when resolving the card.
- name: End of Round
text: |
* Move the round marker to the next number.
* If the 4th round was completed, players add up their
money to determine final scores.
* Pass the 1st player token to the left.
- name: 2 Player Mode
id: twoplayer
text: |
* Take a set of discs in a non-player color and the die to act as
a "dummy" player for the game.
* During the auction phase, **after the 2nd player's bid**, roll the
die and place the lowest numbered "dummy" player disc on the
card corresponding to the number (furthest left = 1, furthest
right = 6). **Follow regular placement rules**. If the lowest
number can't be placed on the indicated card, do the following:
1. Proceed up in disc numbers until a disc can be placed.
2. If no discs can be placed on the card, move to the next card
(to the right) and repeat step 1.
* If the 6th card (furthest right) cannot have a disc placed
on it, go to the 1st card (furthest left)
* At the end of the auction phase, remove any cards from the game
that would have gone to the dummy player. Note that players still
receive compensation for those cards as normal.
- name: Variant Rules
text: |
* All of the player's cards (including their Start-up cards) must
form a horizontal chain.
* After each auction phase, players must assign places for the
newly received cards in their chain.
* The relative order of the cards in the chain **must stay
the same**.
* In the production phase, the cards in the chain are executed **in
order** from left to right.