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- [ No.160 相交链表] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No160_get-intersection-node.md )
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- [ No.169 多数元素] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No169_majority-element.md )
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- [ No.189 旋转数组] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No189_rotate-arr.md )
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+ - [ No.198 打家劫舍] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No198_rob.md )
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- [ No.204 计数质数] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No204_count-primes.md )
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- [ No.206 反转链表] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No206_reverse-list.md )
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- [ No.234 回文链表] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No234_is-palindrome.md )
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- [ No.326 3的幂] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No326_is-power-of-three.md )
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- [ No.204 计数质数] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No204_count-primes.md )
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- - [ No.492 构造矩形] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No492_construct-rectangle.md )
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+ - [ No.492 构造矩形] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No492_construct-rectangle.md )
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+
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+
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+ ### 动态规划
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+
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+ - [ No.70 爬楼梯] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No70_climb-stairs.md )
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+ - [ No.121 买卖股票的最佳时机] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No121_max-profit.md )
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+ - [ No.198 打家劫舍] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No198_rob.md )
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+
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+ ### 排序和搜索
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+
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+ - [ No.88 合并两个有序数组] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No88_merge.md )
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+ - [ No.278 第一个错误的版本] ( https://github.com/Mayandev/javascript_algorithm/blob/master/leetcode%E5%88%B7%E9%A2%98/note/No278_is-bad-version.md )
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+ # No.198 打家劫舍
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+
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+ 难度:` easy `
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+
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+ 你是一个专业的小偷,计划偷窃沿街的房屋。每间房内都藏有一定的现金,影响你偷窃的唯一制约因素就是相邻的房屋装有相互连通的防盗系统,如果两间相邻的房屋在同一晚上被小偷闯入,系统会自动报警。
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+
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+ 给定一个代表每个房屋存放金额的非负整数数组,计算你在不触动警报装置的情况下,能够偷窃到的最高金额。
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+
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+ ## 示例
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+
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+ 示例 1:
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+ ```
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+ 输入: [1,2,3,1]
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+ 输出: 4
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+ 解释: 偷窃 1 号房屋 (金额 = 1) ,然后偷窃 3 号房屋 (金额 = 3)。
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+ 偷窃到的最高金额 = 1 + 3 = 4 。
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+ ```
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+ 示例 2:
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+ ```
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+ 输入: [2,7,9,3,1]
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+ 输出: 12
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+ 解释: 偷窃 1 号房屋 (金额 = 2), 偷窃 3 号房屋 (金额 = 9),接着偷窃 5 号房屋 (金额 = 1)。
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+ 偷窃到的最高金额 = 2 + 9 + 1 = 12 。
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+ ```
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+
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+ ## 解题思路
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+
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+ 很经典的一道动态规划的题目,首先需要找到动态规划的状态转移方程。
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+
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+ 举例来说:1 号房间可盗窃最大值为 33 即为 dp[ 1] =3,2 号房间可盗窃最大值为 44 即为 dp[ 2] =4,3 号房间自身的值为 22 即为 num=2,那么 dp[ 3] = MAX( dp[ 2] , dp[ 1] + num ) = MAX(4, 3+2) = 5,3 号房间可盗窃最大值为 5。
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+
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+ 动态规划方程:` dp[n] = MAX( dp[n-1], dp[n-2] + num ) `
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+
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+ 代码如下:
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+
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+ ``` javascript
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+ /**
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+ * @param {number[]} nums
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+ * @return {number}
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+ */
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+ var rob = function (nums ) {
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+ let n = nums .length ;
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+ let preMax = 0 ;
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+ let curMax = 0 ;
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+ for (let i = 0 ; i < n; i++ ) {
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+ let temp = curMax;
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+ curMax = Math .max (preMax + nums[i], curMax);
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+ preMax = temp;
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+ }
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+ return curMax;
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+ };
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+ ```
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+ # No.278 第一个错误的版本
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+
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+ 难度:` easy `
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+
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+
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+ 你是产品经理,目前正在带领一个团队开发新的产品。不幸的是,你的产品的最新版本没有通过质量检测。由于每个版本都是基于之前的版本开发的,所以错误的版本之后的所有版本都是错的。
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+
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+ 假设你有 n 个版本 [ 1, 2, ..., n] ,你想找出导致之后所有版本出错的第一个错误的版本。
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+
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+ 你可以通过调用 bool isBadVersion(version) 接口来判断版本号 version 是否在单元测试中出错。实现一个函数来查找第一个错误的版本。你应该尽量减少对调用 API 的次数。
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+
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+ # 示例
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+
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+ 示例:
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+
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+ 给定 n = 5,并且 version = 4 是第一个错误的版本。
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+
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+ ```
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+ 调用 isBadVersion(3) -> false
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+ 调用 isBadVersion(5) -> true
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+ 调用 isBadVersion(4) -> true
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+ 所以,4 是第一个错误的版本。
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+ ```
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+
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+ ## 解题思路
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+
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+ 使用二分查找的思路,如果中间值isBad,则向左搜索,否则向右搜索。
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+
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+ 代码如下:
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+
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+ ``` javascript
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+ /**
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+ * Definition for isBadVersion()
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+ *
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+ * @param {integer} version number
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+ * @return {boolean} whether the version is bad
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+ * isBadVersion = function(version) {
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+ * ...
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+ * };
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+ */
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+
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+ /**
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+ * @param {function} isBadVersion ()
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+ * @return {function}
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+ */
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+ var solution = function (isBadVersion ) {
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+ /**
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+ * @param {integer} n Total versions
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+ * @return {integer} The first bad version
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+ */
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+ return function (n ) {
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+ let low = 1 ;
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+ let high = n;
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+ while (low < high) {
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+ let mid = Math .floor ((low + high) / 2 );
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+ if (isBadVersion (mid)) {
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+ high = mid;
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+
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+ } else {
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+ low = mid + 1 ;
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+ }
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+ }
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+ return low;
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+ };
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+ };
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+ ```
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