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# *****************************************************************************
# Free implementation of Bullfrog's Dungeon Keeper strategy game.
# *****************************************************************************
# @file gtext_eng.pot
# KeeperFX GUI Strings translation template
# @par Purpose:
# Allows to create .po files used for translating the game.
# Also, acts as a source of english translation strings.
# @par Comment:
# Use this file to create or update source strings in translations.
# @author KeeperFX Team
# @date 25 Aug 2012 - 02 Oct 2012
# @par Copying and copyrights:
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# *****************************************************************************
msgid ""
msgstr ""
"Project-Id-Version: GUI Strings for KeeperFX\n"
"POT-Creation-Date: 2012-09-02 01:12+0200\n"
"PO-Revision-Date: 2013-11-13 19:11+0100\n"
"Last-Translator: \n"
"Language-Team: KeeperFX Team <github.com/dkfans>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.4.2\n"
#. Generic victory message
#: guitext:0
msgctxt "In-game message"
msgid "Success! The land is yours. Press Space to proceed to the next realm."
msgstr ""
#. Level Eversmile information soon after start
#: guitext:1
msgctxt "In-game message"
msgid "This is a message. Right click to delete it."
msgstr ""
#. Level Eversmile first objective
#: guitext:2
msgctxt "In-game message"
msgid ""
"The first thing a Keeper needs is somewhere to keep gold, when it's been mined out of the rock by his Imps. To create a Treasure Room, select the Treasure Room "
"icon from the Rooms Panel and fill the empty area to the west with Treasure Room tiles."
msgstr ""
#. Level Eversmile information when started building Treasure Room
#: guitext:3
msgctxt "In-game message"
msgid "Use the cursor keys to see other areas of the underworld. Rotate and zoom the view with the right ctrl key and cursor keys."
msgstr ""
#. Level Eversmile objective when built Treasure Room
#: guitext:4
msgctxt "In-game message"
msgid ""
"Expertly done. Press the right mouse button to turn the pointer back into the Hand of Evil. Mine out the gold to the east by tagging the area with the left "
"mouse button. Your Imps will dig out the gold and carry it back to your Treasure Room."
msgstr ""
#. Level Eversmile information while digging gold
#: guitext:5
msgctxt "In-game message"
msgid "If you want to make your creatures work harder, slap them by right clicking the Hand of Evil on them. Slapping will harm your creatures."
msgstr ""
#. Level Eversmile information while digging gold
#: guitext:6
msgctxt "In-game message"
msgid ""
"Use the left mouse button to pluck your creatures from the dungeon. Use the right mouse button to drop them over a room or tile belonging to your dungeon. "
"Creatures perform the task most relevant to the situation they're dropped into."
msgstr ""
#. Level Eversmile objective after digging gold
#: guitext:7
msgctxt "In-game message"
msgid ""
"Greedily done, Keeper. Now, you need to turn some of your dungeon into a Lair. Lairs are where creatures rest and recover. The area your Imps just mined out "
"would be an ideal spot for some creatures to lurk. Select the Lair icon from the Rooms Panel."
msgstr ""
#. Level Eversmile objective after Lair built
#: guitext:8
msgctxt "In-game message"
msgid ""
"Dig a tunnel that connects to the Portal to the north. Portals appear on the map as flashing squares, until they are claimed. Creatures only use Portals "
"claimed by a Keeper. Your Imps claim a Portal as soon as it connects to your dungeon."
msgstr ""
#. Level Eversmile objective when digging w/o Treasure Room
#: guitext:9
msgctxt "In-game message"
msgid ""
"You should build a Treasure Room first. Select the Treasure Room icon from the Rooms Panel and left click on the tiles in the area to the west of your Dungeon "
"Heart."
msgstr ""
#. Level Eversmile information after some digging
#: guitext:10
msgctxt "In-game message"
msgid ""
"Pick up creatures by left clicking on them. Drop them by right clicking over a room or tile belonging to your dungeon. Creatures perform tasks relevant to the "
"situation they're dropped into."
msgstr ""
#. Level Eversmile information after some digging
#: guitext:11
msgctxt "In-game message"
msgid "If you want your creatures to work harder, slap them with a right click of the hand. Your creatures take damage from each slap they receive."
msgstr ""
#. Level Eversmile objective after digging gold w/o Treasure Room
#: guitext:12
msgctxt "In-game message"
msgid ""
"You have not yet built a Treasure Room. Until you build this room, you will be unable to pay any creatures. Only Imps give their loyalty freely. No other "
"creatures will serve you unpaid."
msgstr ""
#. Level Eversmile objective after getting first creature
#: guitext:13
msgctxt "In-game message"
msgid ""
"Your first minion has arrived. It's a giant Fly. It can spit corrosive vomit at your enemies and its wings grant the hideous insect the speed to intercept the "
"most nimble trespassers."
msgstr ""
#. Level Eversmile objective after getting first beetle
#: guitext:14
msgctxt "In-game message"
msgid ""
"A Beetle has scuttled into your realm. It's tough enough to absorb a lot of damage. Like most creatures, Beetles require food. Dig out a new area, select the "
"Hatchery icon and create your Hatchery. Tasty snacks will soon emerge from its enchanted soil."
msgstr ""
#. Level Eversmile objective after Hatchery built
#: guitext:15
msgctxt "In-game message"
msgid ""
"Imps fortify your walls to prevent intruders tunnelling in. If you want to create more Imps, go to the Research Panel, select the Imp icon and left click "
"anywhere in your dungeon. Each Imp you create costs more than the previous one."
msgstr ""
#. Level Eversmile information after having few creatures
#: guitext:16
msgctxt "In-game message"
msgid ""
"Why not have a handful of creatures ready to drop on top of intruders? To pick up creatures quickly, left click on them from within the Creatures Panel. You "
"can only drop creatures within the confines of your own dungeon."
msgstr ""
#. Level Eversmile objective some time after all rooms are built
#: guitext:17
msgctxt "In-game message"
msgid ""
"Intruders approach. They seek gaps in your fortifications, in order to gain entry to your dungeon. A white trail on the map indicates their progress. Click the "
"icon at the top of the Control Panel to see a bigger map."
msgstr ""
#. Level Eversmile objective after first wave defeat
#: guitext:18
msgctxt "In-game message"
msgid "Savour your first victory while you can. You have attracted the wrath of the Lord of this realm. His party will soon be here."
msgstr ""
#. Levels Eversmile and Tickle objective, when LOTL comes
#: guitext:19
msgctxt "In-game message"
msgid "The Lord of the Land has arrived. I can smell his fear. Defeat him and the realm is yours."
msgstr ""
#. Level Eversmile objective after LOTL defeat
#: guitext:20
msgctxt "In-game message"
msgid ""
"Your work here is done. Now there is no-one to prevent you from obliterating this nauseating realm and expanding your empire into a neighbouring land. Nice."
msgstr ""
#. Level Eversmile objective when having no Imps
#: guitext:21
msgctxt "In-game message"
msgid "You require more Imps. Use the Create Imp spell to conjure them into your domain. Remember, each Imp you create is more expensive than the last."
msgstr ""
#. Level Cosyton information soon after start
#: guitext:22
msgctxt "In-game message"
msgid ""
"When Imps have no other orders, they run around reinforcing your dungeon. Fortified walls keep out intruders. Rooms with reinforced walls make your creatures "
"feel more at home and heroes more terrified."
msgstr ""
#. Level Cosyton information soon after start
#: guitext:23
msgctxt "In-game message"
msgid ""
"Possess creatures by choosing the Possess spell from the Research Panel and left-clicking on the creature you want to control. Right-click to leave the "
"creature again."
msgstr ""
#. Level Cosyton first objective
#: guitext:24
msgctxt "In-game message"
msgid ""
"Remember the lessons you learned in Brana Hauk. You must build a Treasure Room, a Lair and a Hatchery and you will need to claim a Portal. Build rooms in "
"squares of at least nine tiles to increase the efficiency of the room."
msgstr ""
#. Level Cosyton objective after basic rooms built
#: guitext:25
msgctxt "In-game message"
msgid ""
"You will need to make your creatures stronger. In a Training Room, your creatures can hone their fighting skills, gain new abilities and learn more powerful "
"spells."
msgstr ""
#. Level Cosyton objective after Training Room built
#: guitext:26
msgctxt "In-game message"
msgid ""
"Your plan proceeds smoothly, keeper. Allow your Imps time to fortify the walls of your dungeon. This increases the efficiency of rooms and repels would-be "
"invaders."
msgstr ""
#. Level Cosyton information after Training Room built
#: guitext:27
msgctxt "In-game message"
msgid "The Training Room attracts ever more ferocious creatures, such as Demon Spawn. Build it and they will come."
msgstr ""
#. Level Cosyton information after attracting Demon Spawn
#: guitext:28
msgctxt "In-game message"
msgid ""
"To train creatures, drop them in the Training Room. The number that occasionally appears above a creature's head indicates how much gold it has cost for that "
"creature to train."
msgstr ""
#. Level Cosyton information some time after Demon Spawn
#: guitext:29
msgctxt "In-game message"
msgid "You can train creatures more rapidly by slapping them as they work out in the Training Room."
msgstr ""
#. Level Cosyton objective soon after 2nd Demon Spawn
#: guitext:30
msgctxt "In-game message"
msgid ""
"Heroes are already on their way. Make sure your creatures are well trained and ready for the attack. The heroes you will face in this realm are tougher than "
"those you met beneath Brana Hauk."
msgstr ""
#. Level Cosyton objective after defeating LOTL (option 1)
#: guitext:31
msgctxt "In-game message"
msgid "Harder the heroes may have been but they were obviously no match for your forces."
msgstr ""
#. Level Cosyton objective after AP reached
#: guitext:32
msgctxt "In-game message"
msgid "The heroes are on their way. Make sure your creatures are well trained and ready for the attack."
msgstr ""
#. Level Cosyton objective after defeating LOTL (option 2)
#: guitext:33
msgctxt "In-game message"
msgid "Congratulations. You have conquered the enemy hordes."
msgstr ""
#. Level Waterdream Warm first objective
#: guitext:34
msgctxt "In-game message"
msgid ""
"Build a dungeon with a Treasure Room, a Lair, a Hatchery and a Training Room. Make sure they're all big enough. Cramped conditions do nothing for the morale of "
"your minions."
msgstr ""
#. Level Waterdream Warm objective after basic 5 rooms are built/claimed
#: guitext:35
msgctxt "In-game message"
msgid ""
"The time has come to build a Library. Libraries are where new devices, room designs and magic spells are researched. Make a Library at least as big as the "
"other rooms. Researchers like quiet too, so try to build your Library off the side of a corridor."
msgstr ""
#. Level Waterdream Warm information after started building library
#: guitext:36
msgctxt "In-game message"
msgid ""
"Your new Library will attract creatures like Warlocks, who are interested in researching magic and dungeon designs. These evil mages are real bookworms, as "
"well as being magically proficient themselves."
msgstr ""
#. Level Waterdream Warm objective after finished building library
#: guitext:37
msgctxt "In-game message"
msgid ""
"That's a fine collection of parchments and tomes you've assembled. Most creatures can engage in research but Warlocks make the best and keenest researchers. "
"Stupid Trolls have trouble holding books the right way up and sometimes even chew the pages."
msgstr ""
#. Level Waterdream Warm objective after attracting warlock
#: guitext:38
msgctxt "In-game message"
msgid ""
"The scent of arcane knowledge has lured a greedy Warlock into your dungeon. Don't forget to train your Warlocks occasionally. Their spell casting abilities "
"make them fine long range fighters."
msgstr ""
#. Level Waterdream Warm objective
#: guitext:39
msgctxt "In-game message"
msgid ""
"The first wave of attackers lie hacked to pieces on the floor and give your domain that lived in feeling but it surely won't be long before their kin launch "
"another assault."
msgstr ""
#. Level Waterdream Warm objective
#: guitext:40
msgctxt "In-game message"
msgid ""
"You meet with success yet again, Keeper. All those corpses will keep your Hatchery's topsoil fertile. They also serve as warnings to other foolhardy "
"adventurers, of course."
msgstr ""
#. Level Waterdream Warm objective
#: guitext:41
msgctxt "In-game message"
msgid "All is quiet again. Use this time to ready yourself for the next attacks. The enemy is only regrouping. It is not yet defeated."
msgstr ""
#. Level Waterdream Warm information
#: guitext:42
msgctxt "In-game message"
msgid "Is that Imp playing football with a decapitated head? Stay alert, Keeper."
msgstr ""
#. Level Waterdream Warm objective
#: guitext:43
msgctxt "In-game message"
msgid "Now would be an excellent time to train a Warlock."
msgstr ""
#. Level Waterdream Warm information
#: guitext:44
msgctxt "In-game message"
msgid ""
"Already your research bears fruit. The Speed Creature spell has been perfected. Cast it on a creature and observe the dramatic increase in its speed. The "
"effect wears off after a while."
msgstr ""
#. Level Flowerhat objective
#: guitext:45
msgctxt "In-game message"
msgid ""
"Build up your dungeon with the rooms available to you and claim the Portal nearby but do not yet venture north. Powerful adversaries lurk there. It would be "
"wiser not to disturb them until you are prepared."
msgstr ""
#. Level Flowerhat information
#: guitext:46
msgctxt "In-game message"
msgid "Clever research has given your Imps the engineering skill to build Bridges. You will need Bridges to cross some of the more hazardous underworld terrain."
msgstr ""
#. Level Flowerhat objective
#: guitext:47
msgctxt "In-game message"
msgid ""
"A study of dungeon designs reveals that Workshops manufacture essential furniture, such as Doors and Traps. If your Workshop occupies a square of at least nine "
"tiles, its mere presence will lure the underworld's finest artisans into your dungeon."
msgstr ""
#. Level Flowerhat information
#: guitext:48
msgctxt "In-game message"
msgid ""
"To manufacture Traps and Doors in your Workshop you will need to assign creatures to it, by dropping them into the room. Manufactured items can be selected "
"from the Workshop Panel as soon as they're ready."
msgstr ""
#. Level Flowerhat objective
#: guitext:49
msgctxt "In-game message"
msgid "When your troops are sufficient in number and have had some training, lead them north and crush any who oppose you."
msgstr ""
#. Level Flowerhat objective
#: guitext:50
msgctxt "In-game message"
msgid "You will have to find a way to cross the river of molten lava that bars your way."
msgstr ""
#. Level Flowerhat objective
#: guitext:51
msgctxt "In-game message"
msgid "The enemy's Dungeon Heart throbs before you. Assemble your minions nearby and administer the coup de grace."
msgstr ""
#. Level Flowerhat information
#: guitext:52
msgctxt "In-game message"
msgid ""
"A Troll has joined you. Skilled in the craft of manufacturing, trolls are best employed doing dark deeds in your Workshop. They don't complain about the hours, "
"because their labours keep them away from combat."
msgstr ""
#. Level Flowerhat objective
#: guitext:53
msgctxt "In-game message"
msgid "With the enemy Dungeon Heart in ruins, you have trounced the once proud opposition. Rule your new domain with terror and loathing, for a laugh."
msgstr ""
#. Level Flowerhat information
#: guitext:54
msgctxt "In-game message"
msgid ""
"Your Workshop has created a Wooden Door. Placed in a corridor, it restricts access to the enemy. Your creatures may pass freely. Lock or unlock Doors by "
"clicking over them with the left mouse button."
msgstr ""
#. Level Flowerhat information
#: guitext:55
msgctxt "In-game message"
msgid "Your Workshop has produced a Poison Gas trap. Position it and, when an intruder sets it off, it will envelop the area in deadly vapours."
msgstr ""
#. Level Flowerhat information
#: guitext:56
msgctxt "In-game message"
msgid ""
"You have researched the Call to Arms spell. The first time you cast it, your creatures gather around a banner created by the spell. Cast it again in a target "
"area. Call to Arms only costs gold when it's targeted beyond your territory."
msgstr ""
#. Level Lushmeadow-on-Down objective
#: guitext:57
msgctxt "In-game message"
msgid ""
"Another Keeper controls this underworld realm. His dungeon lies to the north. If you are to entice creatures to work for you instead of him, you will have to "
"build a more magnificent dungeon. Get on with it then."
msgstr ""
#. Level Lushmeadow-on-Down objective
#: guitext:58
msgctxt "In-game message"
msgid "You have slain your rival. His defeat is a testimony to your clever dungeon design. You have the makings of a Dungeon Keeper worthy of the name."
msgstr ""
#. Level Lushmeadow-on-Down information
#: guitext:59
msgctxt "In-game message"
msgid ""
"A Bile Demon chooses to side with you. Bile Demons demand large Lairs and ample Hatcheries. These corpulent monstrosities attack somewhat unconventionally."
msgstr ""
#. Level Lushmeadow-on-Down information
#: guitext:60
msgctxt "In-game message"
msgid "Your loyal researchers have perfected the Sight of Evil spell. Cast it on an unexplored area and it will be revealed to you for a moment."
msgstr ""
#. Level Lushmeadow-on-Down information
#: guitext:61
msgctxt "In-game message"
msgid ""
"You have claimed a Prison. Select imprison from the Information Panel and your creatures subdue their foe, at which point your Imps drag the bodies off to a "
"cell. Prisoners who die of starvation may rise again as Skeleton warriors for you to command."
msgstr ""
#. Level Lushmeadow-on-Down information
#: guitext:62
msgctxt "In-game message"
msgid ""
"Your dedicated librarians have designed a Guard Post. Place a Guard Post in a strategically important area and assign creatures to occupy it by dropping them "
"there."
msgstr ""
#. Level Lushmeadow-on-Down information
#: guitext:63
msgctxt "In-game message"
msgid ""
"A Spider has joined your dungeon. They are natural enemies of Flies, so endeavour to keep them apart. Overcoming such obstacles will temper your mettle - "
"whatever that means."
msgstr ""
#. Level Snuggledell objective
#: guitext:64
msgctxt "In-game message"
msgid ""
"It's time to mete out the ultimate punishment to a keeper who dares to challenge you for this corner of your subterranean empire. The price of failure shall be "
"oblivion."
msgstr ""
#. Level Snuggledell objective
#: guitext:65
msgctxt "In-game message"
msgid ""
"How satisfying it is to see an enemy Keeper's dungeon crumble and his power dissipate. There'll be no controversy over this year's hall of infamy nomination."
msgstr ""
#. Level Snuggledell information
#: guitext:66
msgctxt "In-game message"
msgid ""
"You have claimed a Torture Room. Place captive heroes and creatures into this chamber of horrors to convert them to your supremely evil way. Alternatively, "
"place your own creatures within the room whenever disciplinary measures become necessary."
msgstr ""
#. Level Snuggledell information
#: guitext:67
msgctxt "In-game message"
msgid ""
"You have finally constructed a dungeon impressive enough to attract a Dark Mistress. You must discipline these wicked wenches frequently. They respond "
"particularly well to a good slapping."
msgstr ""
#. Level Snuggledell information
#: guitext:68
msgctxt "In-game message"
msgid ""
"Your manufacturers have created a Braced Door. If security matters, you can be sure when you buy a Braced Door. You couldn't be certain with only a curtain and "
"a hole in the wall is no help at all."
msgstr ""
#. Level Snuggledell information
#: guitext:69
msgctxt "In-game message"
msgid ""
"Your researchers have devised a spell that unleashes the energy of a thunderstorm on the target of your choice. Select the spell, aim at a hostile creature and "
"flash-fry him with a Lightning Strike."
msgstr ""
#. Level Snuggledell information
#: guitext:70
msgctxt "In-game message"
msgid "You have manufactured a powerful Lightning Trap. Try it out. It's bound to give someone a shock."
msgstr ""
#. Level Wishvale objective
#: guitext:71
msgctxt "In-game message"
msgid ""
"It appears you have arrived in the middle of a raging battle. Perhaps it would be wise to stay out of the way until you are strong enough to eliminate both "
"sides."
msgstr ""
#. Level Wishvale information
#: guitext:72
msgctxt "In-game message"
msgid "An Orc warlord joins you and brings with him the plans for building a Barracks. In this room you can form creatures into teams."
msgstr ""
#. Level Wishvale objective
#: guitext:73
msgctxt "In-game message"
msgid ""
"I think I hear the clanking of plate armour. Yes, the Lord of the Land has finally roused himself from the fireside to find out where all his loyal servants "
"have gone."
msgstr ""
#. Level Wishvale objective
#: guitext:74
msgctxt "In-game message"
msgid "You have turned local heroes into something of an endangered species, now make the enemy Dungeon Keeper extinct."
msgstr ""
#. Level Wishvale objective
#: guitext:75
msgctxt "In-game message"
msgid ""
"You have prevailed, Keeper. The bodies of your enemies litter the most forlorn alcoves of your domain, in tribute to their futile efforts to keep you at bay."
msgstr ""
#. Level Tickle objective
#: guitext:76
msgctxt "In-game message"
msgid ""
"Seek out the one who would be your rival in this region of the underworld. Explain the concept of early retirement to him. On the other hand, string him up. "
"It's in the only language he understands."
msgstr ""
#. Level Tickle information
#: guitext:77
msgctxt "In-game message"
msgid "You have researched the power of Invisibility. Cast it on a creature to hide it from enemy eyes."
msgstr ""
#. Level Tickle information
#: guitext:78
msgctxt "In-game message"
msgid "The Protect Creature spell has been researched at last. Cast it on a creature to increase its toughness."
msgstr ""
#. Level Tickle objective
#: guitext:79
msgctxt "In-game message"
msgid ""
"That's another enemy successfully written off. The defenceless inhabitants of the land above bow down before your depraved presence. As if that will save "
"them..."
msgstr ""
#. Level Tickle information
#: guitext:80
msgctxt "In-game message"
msgid ""
"Researchers have found instructions for building a Temple to the dark gods. Sacrifice creatures in the Temple's pool to receive gifts from these gods. You "
"might have to experiment with the offerings you make. The dark gods are not easy to please."
msgstr ""
#. Level Moonbrush Wood objective
#: guitext:81
msgctxt "In-game message"
msgid ""
"This realm is ruled by four arrogant Wizards who think they've got everything under control, because their feeble magical power impresses the locals. But "
"you're not from these parts..."
msgstr ""
#. Level Moonbrush Wood objective
#: guitext:82
msgctxt "In-game message"
msgid "Well, you're done down here. Time to introduce yourself to the locals and re-organise their nice little lives."
msgstr ""
#. Levels Tickle and Moonbrush Wood information
#: guitext:83
msgctxt "In-game message"
msgid ""
"Behold, you have summoned a Horned Reaper. Try not make it angry. You'll fail, because everything makes a Horned Reaper angry but at least try to make sure "
"that everything near it is an enemy creature when it finally goes ballistic."
msgstr ""
#. Level Moonbrush Wood information
#: guitext:84
msgctxt "In-game message"
msgid "Your researchers have concocted a Disease spell. Cast it on enemy creatures and watch the affliction spread like the plague."
msgstr ""
#. Level Moonbrush Wood information
#: guitext:85
msgctxt "In-game message"
msgid ""
"A Vampire has risen from your Graveyard, nourished by the souls of the dead which have been brought here. You have to suck up to Vampires or they go off in a "
"huff, but they're extremely powerful and fearsome underlings to have in your employ."
msgstr ""
#. Level Moonbrush Wood information
#: guitext:86
msgctxt "In-game message"
msgid ""
"You have researched the Graveyard. Your Imps will drag corpses here to rot... And possibly to rise again as Vampires, ready to do your bidding. That's style."
msgstr ""
#. Levels Tickle and Moonbrush Wood information
#: guitext:87
msgctxt "In-game message"
msgid "You have manufactured an Iron Door. It's a formidable barrier. Use it well."
msgstr ""
#. Level Elf's Dance objective
#: guitext:88
msgctxt "In-game message"
msgid ""
"Powerful creatures inhabit a cave south of here. There's a party of heroes between you and them but, if you reach them and convert them to your side before "
"they join the other keepers, you will be unstoppable, unless you do something stupid."
msgstr ""
#. Level Elf's Dance objective
#: guitext:89
msgctxt "In-game message"
msgid "You have overcome all resistance to your rule, O despicable one. It's time to flex the old misery muscle on the pathetic inhabitants of the land above."
msgstr ""
#. Level Nevergrim information
#: guitext:90
msgctxt "In-game message"
msgid "You have manufactured a Boulder Trap. Place it in a corridor and howl deliriously as it rumbles inexorably towards unwary trespassers."
msgstr ""
#. Level Nevergrim information
#: guitext:91
msgctxt "In-game message"
msgid ""
"With typical brilliance, you have researched the Cave-In spell. Use it to block off passages and repair dungeon breaches. Interestingly, the rockfall will "
"crush to death any creatures caught beneath it."
msgstr ""
#. Level Nevergrim information
#: guitext:92
msgctxt "In-game message"
msgid ""
"Your tireless librarians have researched the Scavenger Room. Creatures placed within a Scavenger Room will lure their kin from other dungeons and the outside "
"world, into your domain."
msgstr ""
#. Level Nevergrim information
#: guitext:93
msgctxt "In-game message"
msgid "Your great wealth has bought the loyalty of a passing Dragon. They are fickle creatures. Keep your eye on this one."
msgstr ""
#. Level Nevergrim information
#: guitext:94
msgctxt "In-game message"
msgid "A Hell Hound has been lured to your domain by your Scavenger Room."
msgstr ""
#. Level Buffy Oak objective
#: guitext:95
msgctxt "In-game message"
msgid ""
"The other two Keepers in this region have put aside their differences for the moment and joined forces, in an effort to destroy you. That's almost a "
"compliment. Kill the creeps."
msgstr ""
#. Level Buffy Oak objective
#: guitext:96
msgctxt "In-game message"
msgid "You have won a magnificent victory, Master. You have a talent for twisted mercilessness that makes other Keepers look well behaved by comparison."
msgstr ""
#. Level Hearth information
#: guitext:97
msgctxt "In-game message"
msgid "You have discovered a devastating magical power. Target it against a creature to transform a fearsome monster into a clucking chicken. Marvellous."
msgstr ""
#. Level Hearth information
#: guitext:98
msgctxt "In-game message"
msgid "Your manufacturers have built an Alarm Trap. It will warn you of your enemies' approach and summon nearby creatures to deal with the intruders."
msgstr ""
#. Level Buffy Oak information
#: guitext:99
msgctxt "In-game message"
msgid "You have created a Magic Door. These are almost impregnable to all but magical attacks. I recommend sealing off your Treasure Room or Dungeon Heart."
msgstr ""
#. Level Nevergrim objective
#: guitext:100
msgctxt "In-game message"
msgid "Elsewhere in this fiery realm you have a rival Keeper to contend with. I advise extreme antisocial behaviour on your part."
msgstr ""
#. Level Nevergrim objective
#: guitext:101
msgctxt "In-game message"
msgid "Notch up another victory, most malicious one. You have another land to add to your dismal collection."
msgstr ""
#. Level Hearth objective
#: guitext:102
msgctxt "In-game message"
msgid ""
"Your annihilation of the first wave has met with the approval of a pack of demons from the fifth plane of hell. Train your creatures and prepare for another "
"battle. You're attracting quite an audience."
msgstr ""
#. Level Hearth objective
#: guitext:103
msgctxt "In-game message"
msgid "The enemy are upon us. I'm just telling you in case you were having a doze."
msgstr ""
#. Level Hearth objective
#: guitext:104
msgctxt "In-game message"
msgid "All the heroes are dead, which is as it should be. This land and all its spoils are yours. May I suggest that you waste everything?"
msgstr ""
#. Level Hearth objective
#: guitext:105
msgctxt "In-game message"
msgid ""
"If lands had legs this one would be on its knees. Its desperate inhabitants are preparing a full scale attack on your dungeon. It will be an ideal opportunity "
"to practise unspeakable evil on a massive scale. Go for it, master."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:106
msgctxt "In-game message"
msgid ""
"Your latest discovery is the Word of Power Trap. When activated, the trap triggers an expanding ring of demonic energy that incinerates anything caught in its "
"area of effect. What a scream that should be."
msgstr ""
#. Level Moonbrush Wood information
#: guitext:107
msgctxt "In-game message"
msgid "The Hold Audience spell has been researched. It will immediately teleport all of your creatures back to your Dungeon Heart. Let's hope you never need it."
msgstr ""
#. Level Sleepiburgh objective
#: guitext:108
msgctxt "In-game message"
msgid "You can't swing a cat for Dungeon Keepers fighting over the destiny of this region. It should fall to you to settle the disagreement once and for all."
msgstr ""
#. Level Buffy Oak information
#: guitext:109
msgctxt "In-game message"
msgid ""
"Your researchers have discovered the devastating Chicken spell. Cast it on any creature to instantly transform the target into poultry. It's a fowl weapon."
msgstr ""
#. Level Sleepiburgh information
#: guitext:110
msgctxt "In-game message"
msgid ""
"So, now you have a spell that turns fortified walls to dust. It's expensive to cast and it's also possible that your enemies possess the same magic power. This "
"could still turn out to be one of those days."
msgstr ""
#. Level Sleepiburgh objective
#: guitext:111
msgctxt "In-game message"
msgid "Only the Lord of this Land stands between you and hectares of desolation and woe. I bet you can't wait to meet him."
msgstr ""
#. Level Sleepiburgh objective
#: guitext:112
msgctxt "In-game message"
msgid "Your continued success makes me sick. Thank you, your wickedness."
msgstr ""
#. Level Woodly Rhyme objective
#: guitext:113
msgctxt "In-game message"
msgid "You seem to have started a trend. Two other Dungeon Keepers also have designs on this dark domain. Expect no quarter from your rivals."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:114
msgctxt "In-game message"
msgid "Can you see how vulnerable one of your opponents has become? Then kill him."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:115
msgctxt "In-game message"
msgid "I spy a Keeper with hardly any creatures left under his control. I spy a Keeper who's about to die."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:116
msgctxt "In-game message"
msgid ""
"This ancient dungeon possesses great archaeological significance. This simply means there should be some interesting treasure worth stealing. Now that's what I "
"call practical archaeology."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:117
msgctxt "In-game message"
msgid "Your librarians have learned a spell that can break through fortified walls. Give them a slap for not learning it earlier."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:118
msgctxt "In-game message"
msgid "One of your opponents has developed a spell that can break through fortified walls. Typical. Be on your guard."
msgstr ""
#. Level Woodly Rhyme information
#: guitext:119
msgctxt "In-game message"
msgid "You have developed the Armageddon spell. That's quite a name to live up to. Make sure you're the most powerful force in the region before casting it."
msgstr ""
#. Level Tulipscent information
#: guitext:120
msgctxt "In-game message"
msgid ""
"You will not find any easy path through this region. You will have to fight hard to gain any advantage. But, if you intend to rule the world, you've simply got "
"to get through days like this."
msgstr ""
#. Level Elf's Dance information
#: guitext:121
msgctxt "In-game message"
msgid ""
"Your manufacturers have crafted the Lava Trap. After enemy creature steps on it, the area around changes into molten lava, which most creatures won't even try "
"to pass."
msgstr ""
#. Level Mirthshire objective
#: guitext:122
msgctxt "In-game message"
msgid ""
"Your location is already known to the heroes of this land. They have moved quickly to mobilise their forces against you. It's pathetic. They deserve to have "
"their heads impaled on lances for such impudence."
msgstr ""
#. Level Mirthshire objective
#: guitext:123
msgctxt "In-game message"
msgid "You've upset the local Lord. He's on his way right now. Shall I alert the media?"
msgstr ""
#. Level Mirthshire information
#: guitext:124
msgctxt "In-game message"
msgid ""
"The heroes of this realm possess treasures of great power. Obviously, these should belong to you. I'm certain you will settle the matter of their ownership in "
"your own way."
msgstr ""
#. Level Tulipscent objective
#: guitext:125
msgctxt "In-game message"
msgid "It appears you have a rival. Another Keeper believes he is more ruthless and evil than you. We shall soon see."
msgstr ""
#. Level Tulipscent information
#: guitext:126
msgctxt "In-game message"
msgid "This ancient realm is rich in magical artefacts. Go forth and plunder."
msgstr ""
#. Level Blaise End objective
#: guitext:127
msgctxt "In-game message"
msgid ""
"The guardians of this realm are asleep at the moment. Attack them as soon as you can or they'll be breakfasted, wide awake and inherently more difficult to "
"slaughter."
msgstr ""
#. Level Blaise End information
#: guitext:128
msgctxt "In-game message"
msgid "If you should encounter hero patrols, ensure that none of their number escape. Otherwise your presence will be revealed and then you will be in trouble."
msgstr ""
#. Level Blaise End information
#: guitext:129
msgctxt "In-game message"
msgid "You're taking forever over this. Attack and destroy the heroes' stronghold soon, preferably before hell freezes over."
msgstr ""
#. Level Blaise End information
#: guitext:130
msgctxt "In-game message"
msgid "Enemy reinforcements have arrived. So what? Let's hear it for more killing."
msgstr ""
#. Level Blaise End objective
#: guitext:131
msgctxt "In-game message"
msgid ""
"The heroes of this realm have prepared for your coming by building an underground stronghold of their own. Who do they think they are? Sorry, master, that was "
"a rhetorical question."
msgstr ""
#. Level Bonus 6 information
#: guitext:132
msgctxt "In-game message"
msgid "You are about to face the greatest challenge yet to your evil aspirations. Here it comes, ready or not."
msgstr ""
#. Level Bonus 6 objective
#: guitext:133
msgctxt "In-game message"
msgid ""
"Three other Dungeon Keepers, each as evil and powerful as you, have expanded their empires into this realm. Ultimately, only the one who rules the underworld "
"can conquer the realms above."
msgstr ""
#. Level Skybird Trill objective
#: guitext:134
msgctxt "In-game message"
msgid "This realm is begging to be plunged into darkness. The Avatar himself has a castle here. Another Keeper also seeks his soul. This could get messy."
msgstr ""
#. Level Skybird Trill objective
#: guitext:135
msgctxt "In-game message"
msgid ""
"You have destroyed the Avatar's castle but your rival has already taken the Avatar prisoner. Be that as it may, only the Keeper with the blackest heart can "
"destroy this legendary hero, so ransack your rival's dungeon and take the prize."
msgstr ""
#. Level Skybird Trill objective
#: guitext:136
msgctxt "In-game message"
msgid ""
"The Avatar has been resurrected by loyal lieutenants in hiding. But their act has revealed them to us, here in this realm. Now the Avatar rallies all those who "
"would stand against you. It's time you gave this self-righteous oaf a proper kicking, master."
msgstr ""
#. Level Bonus 5 objective
#: guitext:137
msgctxt "In-game message"