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@@ -45,41 +46,29 @@ import {ConvertJavaTextureToBedrockApi} from "@ozelot379/convert-minecraft-java-
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})();
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```
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More infos at https://github.com/ozelot379/ConvertBaseApi#user-content-description
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## Extras (for texture pack creators)
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### UUID
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You can create the `bedrock_uuid_header` and `bedrock_uuid_module` files in your input, to keep the same uuid on repeating conversions - otherwise, random uuids are generated each time and you need to reselect the texture pack again in the game
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* You can create the `bedrock_uuid_header` and `bedrock_uuid_module` files in your input, to keep the same uuid on repeating conversions - otherwise, random uuids are generated each time and you need to reselect the texture pack again in the game
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### Custom textures
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You can put custom textures in a `bedrock_textures` folder in your input
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For instance for textures, that can not be converted or are not converted correctly
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This files are applied additionally before output
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* You can put custom textures in a `bedrock_textures` folder in your input.
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* For instance for textures, that can not be converted or are not converted correctly.
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* This files are applied additionally before output
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## How this work
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This project uses the follow main features or external libraries:
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-[Web Worker](https://developer.mozilla.org/docs/Web/API/Web_Workers_API) for convert it in the background to not freeze the browser ui (Web app)
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-[jszip](https://www.npmjs.com/package/jszip) for read, modify and write zip files
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-[jimp](https://www.npmjs.com/package/jimp) for graphic manipulation
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-[file-saver](https://www.npmjs.com/package/file-saver) for deliver the converted pack to download (Web app)
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-[webpack](https://www.npmjs.com/package/webpack) for bundle the dist code (Web app)
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-[Service Worker](https://developer.mozilla.org/en-US/docs/Web/API/Service_Worker_API) for offline cache and usage (Web app)
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*[Web Worker](https://developer.mozilla.org/docs/Web/API/Web_Workers_API) for convert it in the background to not freeze the browser ui (Web app)
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*[jszip](https://www.npmjs.com/package/jszip) for read, modify and write zip files
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*[jimp](https://www.npmjs.com/package/jimp) for graphic manipulation
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*[file-saver](https://www.npmjs.com/package/file-saver) for deliver the converted pack to download (Web app)
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*[webpack](https://www.npmjs.com/package/webpack) for bundle the dist code (Web app)
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*[Service Worker](https://developer.mozilla.org/en-US/docs/Web/API/Service_Worker_API) for offline cache and usage (Web app)
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## Web app
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Look at https://github.com/ozelot379/ConvertJavaTextureToBedrock
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## CLI
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Look at https://github.com/ozelot379/ConvertJavaTextureToBedrockCli
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* Look at the [Source Code](https://github.com/ModifiedCommand/ConvertJavaTextureToBedrock) or [Webapp](https://modifiedcommand.github.io/ConvertJavaTextureToBedrock/)
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## Report issue
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Use github repo issues (https://github.com/ozelot379/ConvertJavaTextureToBedrock/issues/new/choose)
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* Use [GitHub issues](https://github.com/ModifiedCommand/ConvertJavaTextureToBedrock/issues/new/choose
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