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InputDevices.cpp
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Framework.h"
#include "kbutton.h"
#include "MenuStrings.h"
#include "Bitmap.h"
#include "PicButton.h"
#include "CheckBox.h"
#include "Slider.h"
#include "YesNoMessageBox.h"
namespace ui {
#define ART_BANNER "gfx/shell/head_advanced"
class CMenuInputDevices : public CMenuFramework
{
private:
void _Init( void ) override;
void _VidInit( void ) override;
void GetConfig( void );
void SaveAndPopMenu( void ) override;
public:
CMenuInputDevices() : CMenuFramework("CMenuInputDevices") { }
CMenuPicButton done, evdev;
CMenuCheckBox mouse, touch, joystick;
};
static CMenuInputDevices uiInputDevices;
/*
=================
UI_AdvControls_GetConfig
=================
*/
void CMenuInputDevices::GetConfig( void )
{
mouse.LinkCvar( "m_ignore" );
touch.LinkCvar( "touch_enable" );
joystick.LinkCvar( "joy_enable" );
}
void CMenuInputDevices::SaveAndPopMenu()
{
mouse.WriteCvar();
touch.WriteCvar();
joystick.WriteCvar();
CMenuFramework::SaveAndPopMenu();
}
/*
=================
UI_AdvControls_Init
=================
*/
void CMenuInputDevices::_Init( void )
{
//banner.SetPicture( ART_BANNER );
eTransitionType = ANIM_OUT;
done.SetNameAndStatus( "Done", "save changed and go back to the Customize Menu" );
done.SetPicture( PC_DONE );
done.onActivated = VoidCb( &CMenuInputDevices::SaveAndPopMenu );
done.SetCoord( 72, 680 );
mouse.szName = "Ignore mouse";
mouse.szStatusText = "Need for some servers. Will disable mouse in menu too";
mouse.iFlags |= QMF_NOTIFY;
#ifndef __ANDROID__
SET_EVENT_MULTI( mouse.onChanged,
{
if( ((CMenuCheckBox*)pSelf)->bChecked )
{
static CMenuYesNoMessageBox msgbox(false);
msgbox.SetMessage("If you do not have touchscreen, or joystick, you will not be able to play without mouse."
"Are you sure to disable mouse?");
SET_EVENT_MULTI( msgbox.onNegative,
{
uiInputDevices.mouse.bChecked = false;
});
msgbox.Show();
}
});
#endif
mouse.SetCoord( 72, 230 );
touch.szName = "Enable touch";
touch.szStatusText = "On-screen controls for touchscreen";
touch.iFlags |= QMF_NOTIFY;
touch.SetCoord( 72, 280 );
joystick.szName = "Enable joystick";
joystick.SetCoord( 72, 330 );
evdev.szName = "Evdev input (root)";
evdev.szStatusText = "Press this to enable full mouse and keyboard control on Android";
evdev.iFlags |= QMF_NOTIFY;
evdev.SetCoord( 72, 380 );
evdev.onActivated.SetCommand( FALSE, "evdev_autodetect\n" );
AddItem( background );
//AddItem( banner );
AddItem( done );
AddItem( mouse );
AddItem( touch );
AddItem( joystick );
#ifdef __ANDROID__
AddItem( evdev );
#endif
}
void CMenuInputDevices::_VidInit()
{
GetConfig();
}
/*
=================
UI_AdvControls_Menu
=================
*/
void UI_InputDevices_Menu( void )
{
uiInputDevices.Show();
}
}